Xzin Edit:
I suggest using focus to set targets. Reset focus when you /follow. Helps you recover if your main dies.
General Macro Info (Read these first):
http://www.wowwiki.com/HOWTO:_Make_a_Macro
http://forums.wow-europe.com/thread....83118355&sid=1
Macro and Scripts FAQ :
http://forums.worldofwarcraft.com/th...11381238&sid=1
Super Macro Guide:
http://forums.worldofwarcraft.com/th...02812453&sid=1
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I'm sure there are tons of useful macros that are good for multi-boxing that otherwise wouldn't make sense for one-boxing. Here is one that I use with a mage in a secondary support role:
/cast [exists,harm,nodead] fireball
/stopmacro [exists,harm,nodead]
/assist party1
/cast [exists,harm,nodead] fireball
This macro will cast a fireball if the mage currently has an enemy target that is not dead. It will cast the fireball and then end the macro with /stopmacro.
However, if the mage either does not have a target or its current target is dead, it will then assist the main character in the party to acquire a new target.
My typical main is a warrior. The warrior goes in, gets aggro on 2 or 3 mobs and then I hit this macro for the mage. It acquires the warrior's current target. The warrior can then cycle through all the targets keeping aggro while the mage continues to cast fireballs at its first acquired target until its dead.
Before I made this macro I simply had this one:
/assist party1
/cast fireball
However, with this macro, the mage would change targets as the warrior changed targets. I like it much better for the mage to concentrate its fire to kill one target instead. I just have to make sure to build good aggro on its target before starting to unleash fireballs. It works great.
This also allows me to manually select a target for the mage before a fight begins. This might be a target off to the side that the warrior won't be engaging but the mage can take down with a fireball or two by himself, like a warlock's pet imp. Then the mage can start helping the warrior with his targets.
I have the same macro for other attacks as well, such as Fire Blast, Scorch, Frostbolt, etc. So no matter which of these I start off with, the mage gains a target and stays with it no matter what spells I throw.
Sometimes I replace the last line in the fireball macro above with:
/cast [exists,harm,nodead,combat] fireball; [exists,harm,nodead,nocombat] pyroblast
This allows me to use a pyroblast as an opener. In fact, the long cast time of the pyroblast lets me kick it off soon after the warrior engages and gives him time to build aggro before it hits. Very cool and efficient.
There is one other variation I've thrown into the mix:
/cast [exists,harm,nodead] fireball
/stopmacro [exists,harm,nodead]
/cast combustion
/stopcasting
/assist party1
/cast [exists,harm,nodead,combat] fireball; [exists,harm,nodead,nocombat] pyroblast
By adding the /cast combustion into the mix, I make good use of that ability whenever its not on cooldown, which is every three minutes. Since the mage is a secondary character I really don't have time to keep up with combustion's cooldown and remember to use it. This way I get its benefit every three minutes even if its not at the most optimal times. Its better to use it 20 times an hour rather than not at all! (Ok, actually the cooldown on the combustion doesn't start until its used up I think, but that usually happens pretty fast, so maybe I really get its use 15/16 times an hour, still good!)
Note: in case you aren't familiar with macros, the /stopcasting line is used to allow spells that aren't on the global cooldown to be cast in the same key press along with a spell that does. You can only have one spell occur that causes the global cooldown, but as many spells as you want that don't. Just be sure to put /stopcasting between them. You are only limited by the 255 character size of macros.
Note: You have to be a little careful with this macro. At the end of a battle, you might acquire a distant target with your main that you really aren't intending to engage, but you then hit your mage macro and it shoots at it. This can sometimes cause "exciting" play. It hasn't happened to me often but it can occur.
Note: Another problem is similar to the one I just described in that your mage acquires a target and you don't notice it. You then move out of range of that target and when you call on this macro it does nothing. You might not notice this at first and when you do you have to take a moment to click that target off your mage.
Neither of these problems are that big of a deal and are infrequent. The benefit of this macro to me greatly outweighs these "problems".
What are some other macros you use specifically for multi-boxing that you've found beneficial?
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