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  1. #1

    Default Useful multi-boxing macros

    Xzin Edit:

    I suggest using focus to set targets. Reset focus when you /follow. Helps you recover if your main dies.

    General Macro Info (Read these first):

    http://www.wowwiki.com/HOWTO:_Make_a_Macro

    http://forums.wow-europe.com/thread....83118355&sid=1

    Macro and Scripts FAQ :
    http://forums.worldofwarcraft.com/th...11381238&sid=1

    Super Macro Guide:
    http://forums.worldofwarcraft.com/th...02812453&sid=1
    ----------------------------

    I'm sure there are tons of useful macros that are good for multi-boxing that otherwise wouldn't make sense for one-boxing. Here is one that I use with a mage in a secondary support role:

    /cast [exists,harm,nodead] fireball
    /stopmacro [exists,harm,nodead]
    /assist party1
    /cast [exists,harm,nodead] fireball

    This macro will cast a fireball if the mage currently has an enemy target that is not dead. It will cast the fireball and then end the macro with /stopmacro.

    However, if the mage either does not have a target or its current target is dead, it will then assist the main character in the party to acquire a new target.

    My typical main is a warrior. The warrior goes in, gets aggro on 2 or 3 mobs and then I hit this macro for the mage. It acquires the warrior's current target. The warrior can then cycle through all the targets keeping aggro while the mage continues to cast fireballs at its first acquired target until its dead.

    Before I made this macro I simply had this one:

    /assist party1
    /cast fireball

    However, with this macro, the mage would change targets as the warrior changed targets. I like it much better for the mage to concentrate its fire to kill one target instead. I just have to make sure to build good aggro on its target before starting to unleash fireballs. It works great.

    This also allows me to manually select a target for the mage before a fight begins. This might be a target off to the side that the warrior won't be engaging but the mage can take down with a fireball or two by himself, like a warlock's pet imp. Then the mage can start helping the warrior with his targets.

    I have the same macro for other attacks as well, such as Fire Blast, Scorch, Frostbolt, etc. So no matter which of these I start off with, the mage gains a target and stays with it no matter what spells I throw.

    Sometimes I replace the last line in the fireball macro above with:

    /cast [exists,harm,nodead,combat] fireball; [exists,harm,nodead,nocombat] pyroblast

    This allows me to use a pyroblast as an opener. In fact, the long cast time of the pyroblast lets me kick it off soon after the warrior engages and gives him time to build aggro before it hits. Very cool and efficient.

    There is one other variation I've thrown into the mix:

    /cast [exists,harm,nodead] fireball
    /stopmacro [exists,harm,nodead]
    /cast combustion
    /stopcasting
    /assist party1
    /cast [exists,harm,nodead,combat] fireball; [exists,harm,nodead,nocombat] pyroblast

    By adding the /cast combustion into the mix, I make good use of that ability whenever its not on cooldown, which is every three minutes. Since the mage is a secondary character I really don't have time to keep up with combustion's cooldown and remember to use it. This way I get its benefit every three minutes even if its not at the most optimal times. Its better to use it 20 times an hour rather than not at all! (Ok, actually the cooldown on the combustion doesn't start until its used up I think, but that usually happens pretty fast, so maybe I really get its use 15/16 times an hour, still good!)

    Note: in case you aren't familiar with macros, the /stopcasting line is used to allow spells that aren't on the global cooldown to be cast in the same key press along with a spell that does. You can only have one spell occur that causes the global cooldown, but as many spells as you want that don't. Just be sure to put /stopcasting between them. You are only limited by the 255 character size of macros.

    Note: You have to be a little careful with this macro. At the end of a battle, you might acquire a distant target with your main that you really aren't intending to engage, but you then hit your mage macro and it shoots at it. This can sometimes cause "exciting" play. It hasn't happened to me often but it can occur.

    Note: Another problem is similar to the one I just described in that your mage acquires a target and you don't notice it. You then move out of range of that target and when you call on this macro it does nothing. You might not notice this at first and when you do you have to take a moment to click that target off your mage.

    Neither of these problems are that big of a deal and are infrequent. The benefit of this macro to me greatly outweighs these "problems".

    What are some other macros you use specifically for multi-boxing that you've found beneficial?

  2. #2

    Default

    thanks, that info looks really good. I'm sure I'll use the macros but change them to match my priest. Sounds good though.

  3. #3

    Default

    Steph posted this in another thread:

    /script AcceptGroup();
    /script AcceptQuest();
    /script AcceptTrade();
    /script RetrieveCorpse();

    It's wonderful for keeping youself from having to click a bunch of accepts every time you do invites, trades, quest sharing, or picking up your body.

  4. #4

    Default

    Going to compile the macro thread one of these days and put it as a sticky, seems sticky worthy

  5. #5

    Default

    By the way, I realize that I could have made one-line macros (or fewer line macros) of some of my examples in the original post, such as:

    /assist party1
    /cast fireball

    could have been:

    /cast [target=party1target,exists,harm,nodead] fireball

    Likewise I could have had this one line macro do much of the work of shooting at the current target or acquiring and shooting at party1's target:

    /cast [exists,harm,nodead] fireball; [target=party1target,exists,harm,nodead] fireball

    However there are a couple of reasons I made it into a multiline macro:

    1) I wanted to add /cast combustion to it.

    2) I'm not always grouped in a party with the main character that I'm supporting but instead just following a lowbie around helping when needed. In this case I cannot use UNITID's like party1target, instead I have to use the lowbie's name in the /assist line.

    So taking these things into account, my macro expanded into several lines. This is the same example from the OP but with a character name instead of a UNITID in the /assist line.

    /cast [exists,harm,nodead] fireball
    /stopmacro [exists,harm,nodead]
    /cast combustion
    /stopcasting
    /assist malthor
    /cast [exists,harm,nodead,combat] fireball; [exists,harm,nodead,nocombat] pyroblast

    If you are always partied, then the last two lines could be combined to look like this:

    /cast [target=party1target,exists,harm,nodead,combat] fireball; [target=party1target,exists,harm,nodead,nocombat] pyroblast

    Which actually turns out to be longer in characters, though one less line. Using the /assist is more flexible I think and less cluttered.

    Just thought I'd point this out in case someone might be wondering about it.

  6. #6

    Default

    From Bradster:

    I spent over five hours today configuring and testing macros for what I’ll now call “The Bradster Project”. I have a 42 Warlock I tested these on, so there were a few spells I was unable to confirm because level of the ability. I hope to roll out 4 warlocks and Priest within three weeks time. The idea behind these macros is to condense all the skills as much as possible. Some of them took a while to figure out. A couple of you I’ve spoken too directly, I wanted to share these macros since I know you are currently/about to start this same 5box class setup.

    You can change the key assignments without much thought. Figured I could save someone on here a good bit of time.


    Interface Key layout for Warlocks (Player B, C, D, E).

    + = Create Soul Stone, use Soul Stone see Key #+ Macro
    - = Warlock Pet Cast, See “Warlock pet cast pet information” and Pet attack Macro

    9 = Life Tap / Dark Pact / see Key #9 Macro
    8 = Mount see Key #8 Macro
    7 = Create Healthstone / Use Healthstone see Key #7 Macro
    6 = Hellfire, Rain of Fire see Key #6 Macro
    5 = Drain Mana/ Drain Life see Key #6 Macro
    4 = Death coil/Howl of Terror see Key #4 Macro
    3 = Drain soul / Wand see Key #3 Macro
    2 = Auto Follow Backup Main / Warlock Dot sequence see Key #2 Macro
    1 = Auto Follow Main / Warlock Dot sequence see Key #1 Macro
    ================================================== =============
    Key + Macro =
    Creates Soul Stone while pressing Alt +, Uses it by pressing +
    The Macro:
    #showtooltip
    /stopcasting
    /cast [modifier:alt] Create SoulStone; Soulstone

    Key – Macro =
    Casts Pets by pressing alt -. Pet attacks by pressing -. Note: Replace warlock name with that warlock. Do not assist the main or backup main as both of those could have died. This way the pets are assiting the warlock and the warlock is assiting the main/backup mains target.

    Example: We have "Dotman" which is player C in group. This macro asks his pet to Assist Dotman, Dotman is assisting your main, or backup main. The pet will Attack your main's target or Backup mains target.

    The Macro:
    #showtooltip
    /stopcasting
    /cast [modifier:alt] Summon imp; /assist warlock name /petattack

    Warlock Pet cast pet information
    On each player a different pet will be placed on the hot bar. (For now, as I learn I may change this configuration)
    Player A = Void walker
    Player B = Fel hound
    Player C = Imp
    Player D = Succubus

    Key 9 Macro =
    Use Life Tapwhile pressing Alt 9, Dark Pact by pressing 9
    The Macro:
    #showtooltip
    /stopcasting
    /cast [modifier:alt] Life Tap; Dark Pact

    Key 8 Macro =
    If I’m in the outlands it casts the flying mount, if it cannot be used ground mount.
    /use Summon Ebon Gryphon
    /use Summon Felsteed

    Key 7 Macro =
    Creates Health Stone while pressing Alt 7, Uses it by pressing 7
    The Macro:
    #showtooltip
    /stopcasting
    /cast [modifier:alt] Create Healthstone; Healthstone

    Key 6 Macro =
    Casts Hellfire while pressing Alt 6, Rain of Fire by pressing 6
    The Macro: Note mouse interaction required for warlock mouse control to start Rain of Fire.

    #showtooltip
    /stopcasting
    /cast [modifier:alt] Hellfire ; Rain of Fire

    Key 5 Macro =
    Drain mana while pressing Alt 5, Drain Life by pressing 5
    The Macro:
    #showtooltip
    /stopcasting
    /cast [modifier:alt] Drain Mana; Drain Life

    Key 4 Macro =
    Casts deathcoil while pressing Alt 4, Howl of Terror by pressing 7
    The Macro:
    #showtooltip
    /stopcasting
    /cast [modifier:alt] Death Coil ; Howl of Terror

    Key 3 Macro =
    Drain soul / Wand
    Casts Drain soul while pressing Alt 3, uses wand by pressing 3
    The Macro:
    #showtooltip
    /stopcasting
    /cast [modifier:alt] Drain soul; shoot

    Now on to cast sequence Macros! How these work. You setup (example) 4 spells spell 1,2,3,4. Each time you press this key it will move on to the next spell. So press 1, casts spell 1, press 1 again it will cast spell 2 etc. Great for insta casts!

    Key 2 Macro =
    Warlock Dot’s (Low level)
    /auto follow player name (Back up Main)
    /assist player name
    /petattack
    /castsequence reset=combat Curse of Agony, Corruption, Immolate, Drain Life

    Warlock Dot’s (High level version)
    /assist player name
    /petattack
    /castsequence reset=combat Siphon Life, Curse of Agony, Corruption, Unstable Affliction, Seed of Corruption, Immolate, Drain Life

    Key 1 Macro =
    Warlock Dot’s (Low level)
    /auto follow player name (Main)
    /assist player name
    /castsequence reset=combat Curse of Agony, Corruption, Immolate, Drain Life

    Warlock Dot’s (High level version)
    /assist player name
    /castsequence reset=combat Siphon Life, Curse of Agony, Corruption, Unstable Affliction, Seed of Corruption, Immolate, Drain Life

    Note: I have the longer cast dots later on in this macro. Getting off 2 quick dots with Player B, C, D, E = 8 Dots on a single target! Vs out of range trying to cast the long ones in PVP = 0 dots! In PVE you might want to reverse it.
    _________________
    My PVP Videos http://www.bradster.net

  7. #7

    Default

    For future reference, I just want to list the basic Seduce macro I'm using for CC. This is not really for boxing, but putting a separate focus hot key on each Warlock using a Succubus as well will make it a very powerful tool.

    /clearfocus [modifier:alt]
    /focus [target=focus,noexists]; [target=focus,dead]
    /clearfocus [target=focus,help]
    /petstay
    /petfollow
    /stopcasting
    /cast [pet:succubus,target=focus,exists,harm] Seduction; Seduction

  8. #8

    Default

    also one to consider, as it seems you use affliction locks, the curse of exhaustion, its great for slowing down/kiting mobs. The macro is easy but the spell is very, very handy.

  9. #9

    Default

    Here are some macros I made for a priest when triple boxing with 2 support warlocks.

    /cast [target=mouseover,party,nodead] power word: shield; [target=party1,nodead] power word: shield

    /cast [target=mouseover,help,nodead] cure disease; [target=party2,nodead] power word: shield

    /cast [target=mouseover,help,nodead] dispel magic; [target=player] power word: shield

    /cast [target=mouseover,help,nodead] renew; [target=party1,nodead] renew

    /cast [target=mouseover,help,nodead] flash heal; [target=party2,nodead] renew

    /cast [target=mouseover,help,nodead] greater heal; [target=player] renew

    With just 6 keys I have quick one-button access to a shield or renew for any of my three characters. Plus I have easy access to shield, renew, cure disease, dispel magic, flash heal, and greater heal that I can cast on anyone by mousing over the toon on the screen or on a character frame and pressing the appropriate button.

    Not a bad way to save on macro space and key usage. Very handy for when you let someone else join the group as it gives a way to heal them without having to make any macro or key changes. Not a problem for you 5-boxers since your group is already full of course.

    Edit: put in a couple of missing braces in the macros.

  10. #10

    Default

    Just because I 5 boxxed does not mean that I don't want to solo now and again

    Pretty hard to 5 box in Naxx Mostly due to a few fights being so utterly movement based that there was barely room for error if you were paying 100% attention (thad, lothaeb, etc).

    Nice suggestion about party members and not names - less exact if your group shifts around but more flexible when other people join.

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