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  1. #11

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    I have been toying around with that idea too and especially since bliz announced that there will be 10man versions of every 25man raid in wotlk where will be a lot of content for 10 boxers.
    I am currently playing a 5 sham group at lvl 65 and my main priority is to get them to 70 and try arenas, heroics and bgs. When they are more or less decently equiped I may start another group of 5 toons: 1 prot pala, 2 mages (fire), 1 druid. 1 holy priest is already waiting at lvl 70. I will include the druid for two reasons: 2nd tank when needed, motw buff and possibility to use him as healer or nuker depending on how it works out.
    Even if I stick to my plan I expect to be able to try 10mans not before Xmas due to my limited playing time (and my limited motivation to level 1-60 again...). I am pretty sure that there will be quite a few bosses which involve so much movement that it is simply not possible to 10 box them, but we'll see what lich king brings
    Bunny

  2. #12
    Rated Arena Member daviddoran's Avatar
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    I've decided that IF I attempt my own 10 man group, that I won't do it on 10 accounts until I have 10 70s, and do some xfers. I figure the xfer cost and new acct cost is a one time cost, and I don't necessarily want to start a 1-70x5 run all over again. Plus I plan on having multiple lvl 70 alts on my 5 accounts, so if I already have the chars, why level more? Worst case, I xfer them all back, and I'm just out $325. I've made mistakes that cost me more than that, so it's no biggie. If it works out, and I like it, the $150 a month crit will be painful, but I can just deactivate 5 accts when it gets old.

  3. #13

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    Bringing up this old subject again:
    I plan on 10 boxing wotlk and maybe some kara before simply to set up macros, test hardware etc.
    I have a group of 5 shamans at 70 and with the help of raf i currently level a group of 2 pally, 1mage, 1 lock, 1 druid (all at 60 atm). I already have another priest at 70. Originally i wanted to have 1 of the pallys to tank but I consider changing that plan: The new idea is to level a warrior for main tanking (using RAF levels); the group whould then consist of:

    1 war MT
    2 pally (heal spamming on mt; having castsequence macros on my dps button so no further attention is necessary)
    1 resto shaman (active healer: my n52 enabling me to heal/chain heal everybody as needed but usually healing the MT as needed)
    2 ele shams
    1 mage
    1 lock
    1 shadow priest
    1 druid (usually skilled for nuking but having a tank set in case a sencond tank is necessary)

    Reasons:
    * I feel comfortable with a war tank (see vodeos of my old blog) and the pala tank i currently use just "feels" weird.
    * I only need 1 char (the druid) to deal with 2 specs, the rest of the chars just needs one
    * having two paladins healing the MT with /castsequence ,,heal macros (adding commas as necessary for the different fights) leaves me with a nice base healing for the MT. This whould be harder to to with chars using "bigger" heals that are not so spammable
    * I have just ebout every manareg in the group i can think of (shadow priest, resto sham, palas)

    What do you think of this plan? Any suggestions are welcome

    Bunny

  4. #14

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    Hmm - I have 10 level 70's
    1x prot pally
    2x mages
    5x shamans (1 resto)
    2x priests (shadow and holy)
    Sweet* teams - <unGankable> - Kil'Jaeden US Alliance - 10x Shamans, 9x DKs 1x Pally, 10x Drews

  5. #15

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    Do you 10box them?
    If so, what are your experiences?

  6. #16

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    While it is possible to do anything, really think carefully about how complex some of these fights are, and whether to expect more of the same or less in WOTLK?

    If you have 10 different classes, you will rarely use all of them to their maximum ability. Warlocks and mages and priests and druids have dozens of spells that all can do important things at clutch times (ice block, shackle, cyclone, kite with frostbolt, kite with fear/CoR, shapeshift kite, etc, etc). But a 5 or 10 boxxer will generally reduce all these classes to 3-6 spells, so 90% of what that class can do is wasted.

    And the fight complexity progression at Blizzard is clear - you start off with Molten Core, which a 10 boxxer could solo now. Karazhan kicks off TBC, many of the fights would be doable by a 10 boxxer but require lots of concentration. Zul'Aman however would break down fast, maybe the bear boss would be soloable but beyond that it gets rapidly complex, really hard to imagine anyone soloing zul'jin or even the eagle boss. Naxxramas is the starting 10/25 man raid in WOTLK, and the fights were incredibly complex in preTBC WoW - I doubt they will reduce the technical aspects of the fight too much. Healers dashing in/out of LOS on razuvious, DPS in a different spot doing the same, etc.

    And a trick people use nowadays, dropping 4-9 grounding totems, will not work in WOTLK anymore as grounding totems stop stacking.

    One person (in china?) has solo'd all the Karazhan bosses except Netherspite (dunno about Nightbane?), which is impressive. Of course a very geared group should have few problems, especially with a ton of shamans you can drop a ton of grounding totems and every fight more or less turns into tank'n'spank. A extremely geared prot pally can solo tank everything (except Netherspite) in Karazhan, with no cc at all. I do not think however there is time enough anymore for a new person to try and gear up a group before WOTLK is out, it will take a few weeks to hit 70, then a few weeks/months to get the badges to get the gear needed. But when TBC first came out there was no badge gear, and when WOTLK comes out we don't know if you can "overgear" the first few raid instances like you currently can for Karazhan - after all, many people now zone in to a iLevel 115 instance with iLevel 141+ (badge) gear, basically like a level 60 clearing Scarlet Monastary.

  7. #17

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    Some really good points there from Puppychow.

    I am thinking of starting Kara as well and I would only need to set up a few more accounts and then move some alts over even I do think Nixi set the bar far too high
    However the only reason it would be remotely doable on my part, is soley to the fact that most of my chars outgear the instance.

    With Wotlk things will change and I am sure we see more instances like MGT which I find a bit awkard to multibox and 10-man instances will be even more complex in nature.

    Multi-boxing can be tremendous fun but it can really frustrating as well. Any fights which involve a lot of movement usually reduces the fun factor for me by a large margin.

    We al l have to see how these raid instances in Woltk turn out but I doubt as well that multi-boxing them will be only be doable to a very small degree, esecially at the start due to being undergeared.

  8. #18

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    Quote Originally Posted by 'puppychow',index.php?page=Thread&postID=109898#po st109898
    And a trick people use nowadays, dropping 4-9 grounding totems, will not work in WOTLK anymore as grounding totems stop stacking.
    Where is this change noted? How are they stopping you from simply doing what we are already doing?
    Norgannon
    Paladin x 1 - Level 70
    Paladin x 4 - Level 26
    Shaman x 4 - Level 70
    Warlock x 1 - Level 62
    Warlock x 4 - Level 10
    Hunter x 1 Level 15
    Hunter x 4 Level 10

  9. #19

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    Quote Originally Posted by 'Bunny',index.php?page=Thread&postID=109781#post10 9781
    1 war MT
    2 pally (heal spamming on mt; having castsequence macros on my dps button so no further attention is necessary)
    1 resto shaman (active healer: my n52 enabling me to heal/chain heal everybody as needed but usually healing the MT as needed)
    2 ele shams
    1 mage
    1 lock
    1 shadow priest
    1 druid (usually skilled for nuking but having a tank set in case a sencond tank is necessary)
    2 Holy Pallys seem... unnecessary... I like your dps group, but think you should spec one of the pallies for prot and have your shaman and your druid focus on ranged dps and off healling. I know you favor warrior over paladin, but paladin is a great, low micromanagment OT.

    I can't even imagine what 10 man I'd come up with.

    Probably:
    2 Prot Pal
    1 Holy Pal
    1 Holy Priest
    1 Mage
    5 Shaman

    not because its a great group, but because it would be easy to control. Swapping out a shaman for a lock would prolly be good too.

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