I currently use this as my bolt spam macro: basically it targets the focustarget and stops the macro if its not a valid enemy, otherwise it pops dps trinkets in slot (whatever is not on cooldown), then casts lightning bolt at the focustargtet - theres some other stuff in there to disable the annoying error message and sound in the process if the spell/trinket is not ready:
What I'd like to do is add in a cast sequence instead of just the lightning bolt. For example, so I can stagger bolts and interlace a downranked healing wave on the focustargettarget. Any thoughts on how to do that.. I've tried some variations but can never get it working right. Something on the lines of:Code:#showtooltip Lightning Bolt /target focustarget /stopmacro [noexists][noharm][dead] /console Sound_EnableSFX 0 /use 13 /use 14 /cast Lightning Bolt /console Sound_EnableSFX 1 /script UIErrorsFrame:Clear()
/castsequence LightningBolt,[target=focustargettarget,help,nodead] Lesser Healing Wave(Rank 6)
Problems are:
1. The stopmacro kicks in if the target is friendly, might just have to remove that bit but would prefer to keep it in to prevent premature trink-ulation.
2. What happens if the sequence is on the heal but the target is dead etc, is there someway of just falling back to the lightningbolt in that case? Not quite sure how conditionals work with cast sequences.
3. Adding in any extra macro code and its too long, would prefer not to have to switch my whole UI to using trinitybars to get longer macros.
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