I wanted to make a thread for discussion of various multiboxer hunter macros. I just started my team (level 9, 4 hunter + 1 priest) which will hopefully be BGing and such in the future, so i figure i'd share my initial experiences.
I figured hunter CC, aspects, and controlling a healer would get pretty complicated quick, so i wanted to simplify the hunters' dps as much as possible... ideally narrowing all their dps actions down to 1 spammable button. (including pet). I think i've found that macro here (except a level 70 version) :
Code:
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/petattack
/cast [nocombat] Hunter's Mark
/castsequence reset=3 Steady Shot, Auto Shot
/cast [exists,target=pettarget] Kill Command
Now obviously I won't be using steady shot or kill command until 60+ so that leaves me with auto shot. If I want to add arcane shot and/or multi-shot to this macro, i have some concerns with how to best setup the macro so as not to block myself if i run out of mana or the cooldown isn't up for one reason or another.
Code:
/castsequence reset=6 Arcane Shot, Auto Shot, Auto Shot, Auto shot
would probably work for just arcane, as long as my weapon speed was 2.0 or higher.
Code:
/castsequence reset=10 arcane shot, auto shot, multi shot, auto shot, auto shot, arcane shot, auto shot, auto shot, auto shot
Might work for arcane + multishot. However using this many instants, i am concerned with if my hunters run out of mana. The way a castsequence works, is if a spell fails to cast for some reason (mana, cooldown, out of range, or whatnot) the macro will continue to try to cast that spell until it finally succeeds to cast. So if my hunters go out of mana, if i continue to spam this button, they will stop auto-shooting unless i use a separate macro.
It would be nice if there was a way to modify the macro to allow auto-shots to continue even if arcane's/multi's fail to cast.
I've also got another idea to throw into the "main-dps-macro", alternating concussive shots.
Concussive shot slows for 4 seconds, with a 12 sec cooldown. With 4 hunters, it should be really easy to keep a mob permanently slowed (although i dont expect many mobs to last longer than 4 seconds, alternating casts on concussives would be nice when rapidly pulling mobs, you can get a concussive on each mob you pull)
something like
toon1:
/castsequence reset=10 concussive shot, auto shot, arcane shot, auto shot, multi-shot, auto shot, auto shot, arcane shot, auto shot, auto shot
toon2:
/castsequence reset=10 arcane shot, auto shot, multi-shot, auto shot, concussive shot, auto shot, arcane shot, auto shot, auto shot, auto shot
toon3:
/castsequence reset=10 arcane shot, auto shot, multi-shot, auto shot, auto shot, arcane shot, auto shot, auto shot, concussive shot, auto shot
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