This compendium is intended to be a one-stop guide for how to set up and run a 2-box multi-boxing set up for Dungeons and Dragons Online.
Dungeons and Dragons Online (DDO) is a long running MMO that is inspired by 3.5 edition D&D. It has survived for this long for two reasons: first, it was one of the first MMOs to join the free-to-play revolution of the late 00’s and, second, it is a complete oddity in it’s class, an “action MMO” from a time where such games didn’t exist that quietly embraced a different set of conventions to the rest of the genre. It has a comparatively small but loyal following and is still regularly updated: as of the time of writing, the game literally received a new expansion pack only a couple of days ago!
DDO has gone largely unappreciated by the multi-boxing community at large because it is an exceptionally difficult game to multi-box: it does not have a follow function, and there’s no easy way to get around that. In this guide, we’ll go through and demonstrate a control set-up that can enable you to 2-box the game.
As a little glimpse of the future, proof of concept or reference for later, below is a commentated example of me running a multi-box team through an early-ish adventure in the game on the first tier of the highest difficulty.
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Please let me know if any aspect of this guide is confusing or insufficient: I’d be very happy to improve it further. In addition, this guide is largely the product of a COVID lockdown giving me nothing to do at the exact moment we were unceremoniously dumped out of WoW. Guide is done, and I still have nothing to do: if there is another game you’d like to see get this treatment, let me know and I’ll see what I can do.
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Contents
Setting up and basic controls
Tips and tricks
Character builds
Playing DDO as a Free-to-play player
Using Hirelings
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Advantages of DDO as a multi-boxing game:
- Near infinite progression with a large number of difficulty levels: you could potentially never run out of things to do.
- A complex character creation, levelling and progression system that offers players a lot of control over their character. This is particularly valuable for multi-boxers, as it gives us flexibility to design characters that complement our weaknesses.
- Horizontal progression: DDO’s content does not become redundant with each new patch. Unlike many older MMOs on the market at the moment, this means there is not a dearth of content to explore at the “end game”.
- The Reincarnation system: Rather than have the “end-game” be consumed by difficult group content and raids at maximum level, the true end game of DDO is getting to max level, reincarnating, then doing the entire thing again. The entire game is the end-game (though there is still the usually bevy of raids to be done at max level, should you want to engage with that!).
- Almost all content is viably completed with two players: the entire game is open to you!
Disadvantages of DDO as a multi-boxing game:
- There is no follow command. This by itself is a crippling problem to our attempts to multibox the game.
- There is no macro system or add-ons. This makes tools like ISBoxer particularly important, as otherwise you can encounter significant mechanical difficulty doing things that are comparatively easy in other games.
- A big learning curve. Particularly if you haven’t played 3rd edition D&D, or another game like Neverwinter Nights that uses the system, its going to feel like the game is bombarding you with a thousand different options, none of which you understand the ramifications of… at the same time that you’re attempting to set up a multibox.
- The F2P model rewards long-time players, and can be frustrating at first. The game will slowly unlock over time, and eventually you’ll get to a stage where you feel completely unimpeded in game by F2P status. Until that point, it’ll seem like every quest in the game is unavailable, unless you subscribe or sink a good amount of cash into it.
Things you need to know about the game:
- There is no open world: cities are public spaces, and the rest of the world is instanced.
- EVERYTHING is a dungeon: there are no “go kill 20 kobolds” style quests in DDO. Every adventure is a uniquely crafted instanced experience.
- Whilst the maximum party size is 6, full parties are not required to progress through the game.
- Each quest has 5 different difficulty options, with the hardest having 10 separate sub-levels of difficulty. Initially, only the lowest two will be available (Casual and Normal). Completing normal will unlock Hard, and completing Hard will unlock Elite and Reaper.
- Reaper difficulty is intended to be a challenge for the most experienced players. Among other things, creatures called “Reapers” are randomly spawned throughout the map. These reapers can be exceptionally dangerous and are the one true source of wipes in the party.
- The game is split into two tiers: Heroic Levels (levels 1-20) and Epic Levels (levels 21-30). Each tier has a “true reincarnation” option available for it. When you get to the maximum level of a tier, you can “TR” to go back to the beginning of the tier as a completely fresh character that is slightly more powerful than before, with a new power based on the last character you used. You can do this a very large number of times before your character truly “caps out”.
- DDOwiki (here) is perhaps the best MMO wiki I’ve ever seen. Understanding how game mechanics and quests work is vital to your success: be aware that most problems you encounter in a particular dungeon can be resolved by looking it up in the wiki!
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