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  1. #1

    Default The Boosting and Power Leveling summary thread

    Note: The purpose of this thread is to summarize in a single place the various tips/tricks available in Classic for the boosting or Power Leveling of lower level alternate characters. As more and more people get their 1st boxed groups to cap there have been multiple discussions popping up on best approaches to get 1 or more alts to cap. Sometimes these discussion are in threads not focused on Boosting and/or Power Leveling and the points and the threads get buried & lost over time... This thread will try to summarize any rules and/or lessons learned in this initial post (so people don't have to read the entire thread and/or all the other threads to get the information)...

    Approaches for Power Leveling:

    Approach 1: Level 60 main(s) boost up to 4 alts at a time in dungeons. Most folk said that either a Mage, AoE Paladin, or Warrior were the best to use inside instances (and adding a healer can help if you only need 3 or less alts leveled). Mages are best at the lower levels but Paladins and Warriors are better if you plan to take 4 alts all the way to cap via boosting (Tank classes are likely the best overall to cap if brute force killing mobs & mages can be best if you can master 1pull strategies that leverage pathing mobs through blizzards). On the positive side mains can easily power through low level instance but the team receives reduced XP. Note the XP is awarded based upon the average level of the team/party as calculated here. That being said the team can earn more XP per hour if the main's kill rate is high enough compared to the new alts (especially if leveling alts whose class are not optimal for dungeons). If you really want to level a full new 5 man team you would need to rotate your team members around so that no single character of your 5man team gets left behind... To do a full 5man team of alts 5boxers would need 2 boosters and rotate periodically and thus doing 5 alts this way would be easier for a boxer with 6+ accounts.

    Note: That you could also to boost up to 9 alts in many dungeons by level 60 main(s) as most dungeons on the way to cap actually allow 10 players to enter the dungeon. That being said this requires you to convert the group to a raid and some reports are that you earn roughly somewhere between 1/3rd & 1/4th the XP and thus, if that is correct, you would need to do 3x to 4x the kills in the same amount of time to make it more efficient so far no one has reported any way to make it more efficient than limiting to party size instead...

    Approach 2: Open World tagging of mobs by character(s) to be boosted and then killing by main(s). The alt(s) to be boosted are in one party and the level 60 character(s) doing the boosting are in a separate party and has 2 different sets of levels where it is viable:

    -2A) Killing by level 60 main(s) of level 48+ mobs (mobs must be green to the mains) can theoretically help even level 1 characters IF the character(s) to be boosted can effectively tag the mobs so realistically is mostly viable when the lower level alt(s) get into the high 30s and 40s...

    -2B) Killing by level 60 Pet(s) of any level mobs can help after the characters to be boosted tag the mobs. Note that there does need to be 2+ lower level alts in the party to be boosted for the XP to scale well. If you don't want to split the XP between the alts you can have one die, release, and sit as a ghost in the grave yard far enough away from where you are killing mobs and all the XP will go to the alive alt.

    Note: Thus Mains who have pets may actually be the best for boosting lower level alts....

    Note: Hyperspawns would be extremely helpful for implementing Approach 2. This link lists known Hyperspawns and their locations. If you can't find a hyperspawn you like then try doing world travel to the cloth farming locations listed on this list of links.

    Approach 3: Staggering higher level alts at level break-points to power level characters in instances. One downside of Approach 1 is that level 60 mains killing mobs which are grey to them results in reduced XP for the party. One approach to offset this would be to stagger groups of powerlevelers at appropriate breakpoints to help level alts. For example, if you parked 5 Paladins at level 29 or 30, you could then use 1 level 30 Paladin (or maybe Mage) to power tank for 4 lower level alts... This could result in pretty fast clears for the alts but the level 30 power leveler will eventually level out to where the mobs are grey and thus would only be useful for a limited amount of time at this breakpoint. That being said you could then rotate in the other 4 of the 5 Paladins (or Mages or Warriors) and keep leveling up the 4 lower level alts (or 5 if you rotate them also). You could do this up through higher levels though no one has documented yet the best breakpoints, teams, and approaches for this and it would not be a permanent method unless you kept leveling up powerlevelers... That being said this may be a decent way to create multiple level 35 alts for mass crafting leveraging passive crafting cooldowns... Some thought on the best breakpoints is here.

    Approach 4: Staggering higher level alts at level break-points to kill mobs tapped by lower level characters in the open world. The assumption with this approach is that your higher level alts are killing mobs that are green to them so there is no reduced XP but if they are green then the higher level alts will level up also. One scenario that may turn this into an advantage would be when folk want to level lots of alts to 35+ for passive crafting cooldowns. You could have higher level alts tap level lower level alts. Mages & Warlocks would be amazing for this since they can AOE while the lowbies run around tapping stuff. A good example of 'Approach 4' is in this post.

    Approach 5: Mains power level alts via Questing Power Leveling (power through kill or collection quests across the zones). Get all the the quests on the toons to be power-level and then just blast through killing everything with the higher toon. Once you can't get quests anymore in a particular zone just jump to another low level zone and power through those as well. Even collection quests don't take long when everything dies with one hit.

    Approach 6: Mains power level alts via Support only. In this approach the level 60, not in party with the characters to be boosted, gathers up and tanks mobs for the alts and then the alts burn down the mobs. Other options/additions are buffing/healing the alts doing the killing. The main thing is that the level 60s are only supporting and not actually damaging any of the mobs...

    Best Tagging options: This portion is a work in progress and was added to help folk tag mobs effectively. The following are the most efficient options folk have discussed to date (use down-ranked versions of spells unless designated otherwise):
    • Priest: Holy Nova: AoE tag/heal, instant cast, and NO threat.
    • Mage: Arcane Explosion: AoE, instant cast.
    • Paladin: Consecration: AoE, instant cast.
    • Wands: More like Hunter ranged attacks; Only Warlocks, Mages, & Priests;
    • Rogue: Firey Blaze: AoE from fast attacks: Try fast attack spec with 2 tradeable white weapons both with AoE 'Firey Blaze' Weapon enchants (Horde can get it via nuetral AH). So far no one has reported back any test results;
    • Other class specific options: TBD : Looking for other ideas/testing;
    • All Classes: Oil of Immolation & Engineering items; TBD : Looking for other ideas/testing;
    Last edited by nodoze : 09-28-2020 at 09:22 PM

  2. #2

    Default

    Reserved for sources and miscellaneous notes that don't make sense to keep in the initial post.

    Link to 1st Source.

    Link to a 2nd Source/Discussion.

    Link to a 3rd Source/Discussion.

    Link to a 4th Source/Discussion.

    Note that these are just some samplings of the discussions related to this topic. Over time these typically move off the 1st page of active topics and get lost/buried in the forum...

  3. #3

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    Reserved for any other archiving that doesn't make sense to keep in the initial or 2nd post...

    End of reservations...

  4. #4

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    Can someone test a scenario 1B?

    Basically take a main with a level 60 Pet into an instance with 2+ alts and let the mobs aggro on the pet, get tagged by the alts, and then let the pet kill the mobs (but not damage the mobs with the main).

    I got that idea after reading the scenarios above and thinking of the differences in the open world between the mains and pets doing the killing and wondering if instances were coded similarly... Could really help on a PVP server...

  5. #5

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    There is a 4th scenario. Tap leveling the same method as method 3, where you have say a level 20 mage, who can tap level a group of level 12s. How viable this is, depends on how many characters you want to power-level. I'd say this is the ideal way to level 1, or 2 characters at a time, more time involvement than having say a team of hunters or warlocks using their pets to kill stuff (if that works) to get operational tho.

    Since a lot of people like having lots alts for cooldowns like mooncloth etc, it might be worth it to have a team at 35, 45, 55, etc, so that you can start tap leveling people at around level 20. Level 20's tag level 26's (or whatever is green to the 35's) and the 35's mow down the tagged mobs. Warlocks would be amazing for this, since they can AOE, but also just auto follow, and load mobs up with dots while the lowbies run tapping stuff.

  6. #6

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    Quote Originally Posted by Mercbeast View Post
    There is a 4th scenario. Tap leveling the same method as method 3, where you have say a level 20 mage, who can tap level a group of level 12s. How viable this is, depends on how many characters you want to power-level. I'd say this is the ideal way to level 1, or 2 characters at a time, more time involvement than having say a team of hunters or warlocks using their pets to kill stuff (if that works) to get operational tho.

    Since a lot of people like having lots alts for cooldowns like mooncloth etc, it might be worth it to have a team at 35, 45, 55, etc, so that you can start tap leveling people at around level 20. Level 20's tag level 26's (or whatever is green to the 35's) and the 35's mow down the tagged mobs. Warlocks would be amazing for this, since they can AOE, but also just auto follow, and load mobs up with dots while the lowbies run tapping stuff.
    Good point.

    The main problem I see with Scenario 3 & 4 is that your boosting characters will level out of whatever breakpoints you set. That being said it could kinda work to your advantage if you are trying to get lots of characters to 35+ for the passive crafting cooldowns.

    Approach 2B could be pretty funny if you were to shield an eye of killrog and then bring huge packs of level 10s (or what ever low level mobs) to you and your voidwalker and get the void to start tanking... You low level alt should then be able to AoE Tag all the mobs with concecration, AE or something... Then cast Thorns/fireshield and/or Retribution aura on the Voidwalker and let the mobs quickly beat themselves to death... That or maybe there is a Hunter's pet with a decent AoE damage affect that can wipe masses of lower level mobs.

  7. #7

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    I'm currently leveling up four 5-man party. One party at a time. I found that for me, just having five-man parties of well-geared characters running through level-appropriate dungeons is the way to go. They're currently all in the 30's. Each party has a tank, a healer, and three AoE dps chars. All of them are Tailors/LWers/Blacksmiths for self-crafted gear and Engineers for extra damage with bombs.

  8. #8

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    Quote Originally Posted by dustofoblivion View Post
    I'm currently leveling up four 5-man party. One party at a time. I found that for me, just having five-man parties of well-geared characters running through level-appropriate dungeons is the way to go. They're currently all in the 30's. Each party has a tank, a healer, and three AoE dps chars. All of them are Tailors/LWers/Blacksmiths for self-crafted gear and Engineers for extra damage with bombs.
    Yeah I think that is the approach that most people have done on their 2nd+ teams except that a good number of folk are doing non-Tank teams with 4DPS+Healer for even faster leveling (generally not worrying much if anything about bosses).

    This thread was started focusing on alternatives and often are sought when folk really are doing just 1-3 more alts that can't level well in instances or a 5man team that just won't level well in instances (and or don't have AoE DPS options). If you have a 5man team capable of strong AoE DPS it may make sense to not bother looking at any of these approaches.

    Generally when leveling 2 or more teams it is often recommended to just get 1 team to cap first and then work on the others (they can be done in parallel as your biggest bang for the buck is the first team). Generally people only do gathering professions and maybe first aid while leveling. Crafting isn't often recommended while leveling and folk just power level crafting at cap though I do Tailoring on at least 1 alt for upcrafting cloths and focusing disenchanting on 1 alt. I actually take enchanting on all alts while leveling to DE bound stuff but plan to drop it on all but 1 alt at some point.

  9. #9

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    At the low levels I really like questing power level. Get all the the quests on the toons to be powerlevel. And then just blast through killing everything with the higher toon. Once you cant get quests anymore just jump to another low level zone and easily do those. Even collection quest dont take long when everything dies with one hit.

  10. #10

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    Quote Originally Posted by Grundel View Post
    At the low levels I really like questing power level. Get all the the quests on the toons to be powerlevel. And then just blast through killing everything with the higher toon. Once you cant get quests anymore just jump to another low level zone and easily do those. Even collection quest dont take long when everything dies with one hit.
    That is a really darn good point. Usually I just look at quests related to instances and not just general zones.

    Some thoughts on considerations... If your party with your main(s), you can only do 4 or less alts at a time. If you convert to a raid to help 5 or more alts you may not get credit on some quests. Alternatively you could run the crew together in ISboxer but out of group and have your party tag and main(s) kill after slight delay (you could try single key 2 step macro with party instant on key press and main(s) instant on key release). There may be some other alternatives I am not thinking of off the top of my head.

    Which groupings have you tried and do you have any lessons learned or tips/tricks to share?

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