Note: The purpose of this thread is to summarize in a single place the various tips/tricks available in Classic for the boosting or Power Leveling of lower level alternate characters. As more and more people get their 1st boxed groups to cap there have been multiple discussions popping up on best approaches to get 1 or more alts to cap. Sometimes these discussion are in threads not focused on Boosting and/or Power Leveling and the points and the threads get buried & lost over time... This thread will try to summarize any rules and/or lessons learned in this initial post (so people don't have to read the entire thread and/or all the other threads to get the information)...
Approaches for Power Leveling:
Approach 1: Level 60 main(s) boost up to 4 alts at a time in dungeons. Most folk said that either a Mage, AoE Paladin, or Warrior were the best to use inside instances (and adding a healer can help if you only need 3 or less alts leveled). Mages are best at the lower levels but Paladins and Warriors are better if you plan to take 4 alts all the way to cap via boosting (Tank classes are likely the best overall to cap if brute force killing mobs & mages can be best if you can master 1pull strategies that leverage pathing mobs through blizzards). On the positive side mains can easily power through low level instance but the team receives reduced XP. Note the XP is awarded based upon the average level of the team/party as calculated here. That being said the team can earn more XP per hour if the main's kill rate is high enough compared to the new alts (especially if leveling alts whose class are not optimal for dungeons). If you really want to level a full new 5 man team you would need to rotate your team members around so that no single character of your 5man team gets left behind... To do a full 5man team of alts 5boxers would need 2 boosters and rotate periodically and thus doing 5 alts this way would be easier for a boxer with 6+ accounts.
Note: That you could also to boost up to 9 alts in many dungeons by level 60 main(s) as most dungeons on the way to cap actually allow 10 players to enter the dungeon. That being said this requires you to convert the group to a raid and some reports are that you earn roughly somewhere between 1/3rd & 1/4th the XP and thus, if that is correct, you would need to do 3x to 4x the kills in the same amount of time to make it more efficient so far no one has reported any way to make it more efficient than limiting to party size instead...
Approach 2: Open World tagging of mobs by character(s) to be boosted and then killing by main(s). The alt(s) to be boosted are in one party and the level 60 character(s) doing the boosting are in a separate party and has 2 different sets of levels where it is viable:
-2A) Killing by level 60 main(s) of level 48+ mobs (mobs must be green to the mains) can theoretically help even level 1 characters IF the character(s) to be boosted can effectively tag the mobs so realistically is mostly viable when the lower level alt(s) get into the high 30s and 40s...
-2B) Killing by level 60 Pet(s) of any level mobs can help after the characters to be boosted tag the mobs. Note that there does need to be 2+ lower level alts in the party to be boosted for the XP to scale well. If you don't want to split the XP between the alts you can have one die, release, and sit as a ghost in the grave yard far enough away from where you are killing mobs and all the XP will go to the alive alt.
Note: Thus Mains who have pets may actually be the best for boosting lower level alts....
Note: Hyperspawns would be extremely helpful for implementing Approach 2. This link lists known Hyperspawns and their locations. If you can't find a hyperspawn you like then try doing world travel to the cloth farming locations listed on this list of links.
Approach 3: Staggering higher level alts at level break-points to power level characters in instances. One downside of Approach 1 is that level 60 mains killing mobs which are grey to them results in reduced XP for the party. One approach to offset this would be to stagger groups of powerlevelers at appropriate breakpoints to help level alts. For example, if you parked 5 Paladins at level 29 or 30, you could then use 1 level 30 Paladin (or maybe Mage) to power tank for 4 lower level alts... This could result in pretty fast clears for the alts but the level 30 power leveler will eventually level out to where the mobs are grey and thus would only be useful for a limited amount of time at this breakpoint. That being said you could then rotate in the other 4 of the 5 Paladins (or Mages or Warriors) and keep leveling up the 4 lower level alts (or 5 if you rotate them also). You could do this up through higher levels though no one has documented yet the best breakpoints, teams, and approaches for this and it would not be a permanent method unless you kept leveling up powerlevelers... That being said this may be a decent way to create multiple level 35 alts for mass crafting leveraging passive crafting cooldowns... Some thought on the best breakpoints is here.
Approach 4: Staggering higher level alts at level break-points to kill mobs tapped by lower level characters in the open world. The assumption with this approach is that your higher level alts are killing mobs that are green to them so there is no reduced XP but if they are green then the higher level alts will level up also. One scenario that may turn this into an advantage would be when folk want to level lots of alts to 35+ for passive crafting cooldowns. You could have higher level alts tap level lower level alts. Mages & Warlocks would be amazing for this since they can AOE while the lowbies run around tapping stuff. A good example of 'Approach 4' is in this post.
Approach 5: Mains power level alts via Questing Power Leveling (power through kill or collection quests across the zones). Get all the the quests on the toons to be power-level and then just blast through killing everything with the higher toon. Once you can't get quests anymore in a particular zone just jump to another low level zone and power through those as well. Even collection quests don't take long when everything dies with one hit.
Approach 6: Mains power level alts via Support only. In this approach the level 60, not in party with the characters to be boosted, gathers up and tanks mobs for the alts and then the alts burn down the mobs. Other options/additions are buffing/healing the alts doing the killing. The main thing is that the level 60s are only supporting and not actually damaging any of the mobs...
Best Tagging options: This portion is a work in progress and was added to help folk tag mobs effectively. The following are the most efficient options folk have discussed to date (use down-ranked versions of spells unless designated otherwise):
- Priest: Holy Nova: AoE tag/heal, instant cast, and NO threat.
- Mage: Arcane Explosion: AoE, instant cast.
- Paladin: Consecration: AoE, instant cast.
- Wands: More like Hunter ranged attacks; Only Warlocks, Mages, & Priests;
- Rogue: Firey Blaze: AoE from fast attacks: Try fast attack spec with 2 tradeable white weapons both with AoE 'Firey Blaze' Weapon enchants (Horde can get it via nuetral AH). So far no one has reported back any test results;
- Other class specific options: TBD : Looking for other ideas/testing;
- All Classes: Oil of Immolation & Engineering items; TBD : Looking for other ideas/testing;
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