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  1. #11
    U JELLY?! Toned's Avatar
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    Quote Originally Posted by Meeo View Post
    After running most of the dungeons on non-heroic (ilvl 310), several of them i had issues with to where i couldn't finish them. i decided that 5 Druid is definitely not for me. trying to keep up my dps rotations while keeping hots rolling is pretty rough to me specifically.
    My recommendation is: 5x Prot Pal or 5x Blood DK, if you want to be able to queue for randoms with Dks use 1x Prot Pal + 4x Blood DK.
    I have had decent success with Pal / Disc / Hunters, but it's a lot of work, and heroic is pretty freaking hard right now.

    I'm debating trying DK / Druid / 3x Affliction Locks after I get my DK and Pally groups done.
    I'm leveling Monk + 4 DKs right now, and the Monk will swap out for my lvl 120 Prot Pal.
    Last edited by Toned : 08-19-2018 at 06:12 AM


  2. #12

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    How are you liking the Monk + 4 DKs. That seems like a very interesting setup. Monks healing seems at a good spot.
    Meeo/Nibilus

  3. #13

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    im again running 5 monks, 4 brewmasters and 1 mistweaver for now

  4. #14
    U JELLY?! Toned's Avatar
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    Quote Originally Posted by Meeo View Post
    How are you liking the Monk + 4 DKs. That seems like a very interesting setup. Monks healing seems at a good spot.
    Just got them 120 today... it was painful for 118-120 you can tell your lack of new talents / itemization vs mob health scaling takes a hit.

    Monk heals are pretty fun, I drive from the monk.


  5. #15

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    Thanks for advices guys, in your opinion what is the "best" team for Hero / Mythics ?

  6. #16
    U JELLY?! Toned's Avatar
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    Quote Originally Posted by WoW06 View Post
    Thanks for advices guys, in your opinion what is the "best" team for Hero / Mythics ?
    DK / Druid / 3x BM
    Once your group is about ilvl 330 it really shines, I'm able to do Mythics fairly easy.


  7. #17

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    Quote Originally Posted by Toned View Post
    DK / Druid / 3x BM
    Once your group is about ilvl 330 it really shines, I'm able to do Mythics fairly easy.
    Think Pal tank/ monk heal/ 3x BM works equally well?

    I do have a pally main I want to include and was reading monk healer was easier to setup than druid?
    5 boxing on Chamber of Aspects, EU (Horde) and Soon on Classic.

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  8. #18

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    I stick to 5 Enhancement Shaman, with the Earth Elemental you have a Pockettank whenever you need. The instant heals are great and there are some nice Azerite Traits for more surviveability.
    5 Elemental Shamans might be stronger because of the ability to power up their Elementals, for M+ it is nice to have. Maybe 4 Elemental Shaman + Heal.

  9. #19
    U JELLY?! Toned's Avatar
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    Quote Originally Posted by Perrigrin View Post
    Think Pal tank/ monk heal/ 3x BM works equally well?
    I do have a pally main I want to include and was reading monk healer was easier to setup than druid?
    I'm running a Pal tank, so it's doable.

    I have a DK/Druid in another group until they get to a point they can overtake the paladin/priest.

    I think Druid is better than Monk after doing heroic/mythic a lot... Monks work really well with 4x Tank comps as a melee healer, or monk heal + 3 melee dps + tank where you drive from the monk and use CTM on the other 4 toons.

    I think you will be able to pull of heroics with Pal/Monk/BM, but it's a lot of work. I think you will get more milage out of druid over monk. Mythic you will be able to do some, but the druid makes a lot of the fights easier with the remove curse + mobile AF heals.
    Pal tank spamming Hand on themselves as part of the rotation is really nice to keep the tank topped up.


  10. #20

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    5x prot pal atm, progression from leveling to mythics has been pretty swift. (team is currently at 340ilvl average, dint buy a single BOE)

    the main strength of paladins is just how well synergies work. we can get 100% out of the Grace of the justicar trait. currently my entire team gets a 7.5k heal every time i cast a judgement, then judgement of light gives me another average 5k healing per second. add to that double judgement from talents + resets from hammers and i can have a chain of judgements going out all the time.

    that's without even counting healing from shields, vampiric procs and other sources. and i haven't even mentioned hand of the protector... which is supposed to be out main heal! some fights i don't even bother casting it. oh, and Last defended has no diminishing returns anymore... since we can already pull about 2x as much trash as a normal group, out synergies get even crazier. (in average +20%damage)

    the most insane healing fight is Cragmaw the infested, and my team can do about 45khps... that's unreal. i can actually heal through a full tantrum worth of bleeds and explosions... and on the last pull i did i didn't even need to do bubble, LoH was anough since i still had my main DR button ready.



    (12k hps on main tank, all alts about 10k.)


    our healing at this point on the expansion is comparable to the healing of a helm+legs team on the last tier of legion... (which could autopilot on m+15...) and given how crap paladins are for normal play, i can see a buff in the future.

    now im not saying we can do high mythics, in fact i don't think my team can do anything over m+3 yet. because we lack the damage... but considering that most other teams simply CANT do the instances... i think its not a bad idea to go prot, at least for the first tier.

    Justicar is so OP that a 285 ilvl piece was still better than a 340ivl piece...



    other things palas can do is get 5x Jes' howler trinks... the total Versatility gained by the team is about 8000!

    using wings + Jes + pot + drums gives about + 80% damage. by the time it wears the average boss is at 60%... pots are crazy expensive, so i try not to go full out, im saving most of those nukes for m+ week.
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