Close
Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Showing results 21 to 30 of 56
  1. #21

    Default

    Is there a command similiar to /assist? Cuz that would suck having to manually target on 6 different characters.

    Looking forward to more updates on how multiboxing AO goes.
    The poetry that comes from the squaring off between,
    And the circling is worth it,
    Finding beauty in the
    dissonance


  2. #22

    Default

    Quote Originally Posted by 'Korruptor',index.php?page=Thread&postID=50318#pos t50318
    Sweet, thanks for the info!

    Edit:
    Here is a link to the vid showing the new graphics engine they will bring in later this year.
    http://www.youtube.com/watch?v=bRmk0hZam7A

    And here is for the registration of a new free account if you're so inclined (RK1 hint hint)
    https://register.funcom.com/account/
    I was interested in this game and made a froob doc but was kind of turned off on the graphics because it looked dated compared to other games. I'd be interested in checking it out again if they ever get it done.

  3. #23

    Default

    ok correct me if im wrong it was along time ago but if your in a team ( this might be different game im thinkin of ) you all target main character and whatever main is fighting if u press attack it attacks main target without loosing the main as ur target.... not sure if that made any sense.... i think it was AO that used to do that.. but not sure ^^ may of changed it at some point.

    yea i remeber i made an engi on test realm and because u get given like 100mill credits to do as u wish and buffs from all the 'ark' prople i could solo thats temple of winds at lvl 20 summit.. when its a lvl 20-60 instance or somthing lol... was all good
    New Team 4x Shaman EU-Turalyon.

    Pollya, Pollyb, Pollyc, Pollyd
    80 80 80 80
    ready to unleash the pewpew's

  4. #24

    Default AO so far.

    My findings so far on multi boxing AO...

    Using 4 engineers seemed like the right choice for a couple of reasons:
    They have the highest DPS pets (Mech Dog and Bot)
    Their pets don't have a time limit before dissapearing
    Engineers have multiple aura's that they can only use one at a time, so each engi would use a different one and the effects stack
    Engi's also get refreshing buff that absorbs special attacks on all team members
    ...many more

    So you guys know about the limitations of the /follow command:
    breaks very easily due to any kind of lag
    doesn't take a name argument (/follow Korruptor)

    There is no /target command either making it very difficult to setup /follow macro's.

    So far i've only been able to move my team around using a function key in a macro like this (in my n52)
    F3 (this targets whoever is the third person in the group in relation to the that group member)
    delay for a few milliseconds
    4 (this is the hotbar slot that has my /follow macro)

    What this does is it forms the group in a long line since it makes a /follow chain (A /follows B, B /follows C, C /follows D etc).
    So when I wish to engage in a fight, my last group member is wayyyyyy behind the leader even to far for reasonable ranged combat, especially if I had to round a corner also making melee is out of the question. So pets work best.

    With 2 or more accounts running on a single box I find that i need to fire of the /follow macro above every 2 seconds or so because it breaks so quickly- so yes it's a pain.

    Another issue is with using /assist
    Whoever your /assist 'ing (/assist Korruptor does work) must be in combat in order for the /assist command to work. In combat is defined as your character is at least winding up for an attack either ranged or melee on a given target. If your main character is attacked it doesn't necessarily put him into combat, only if he retaliates.

    I am testing a n52 macro to send the pets that works roughly like this:
    Q (Q is the default command for starting combat on your selected target)
    delay (20 milliseconds)
    3 (3 is the hotbar slot on all my engineers that has the /assist macro along with /pet attack command)
    delay (20 milliseconds)
    3 (I repeat this a few times since lag sometimes causes some slave accounts not to get the first command)
    delay (20 milliseconds)
    Q (Q again ends combat, after all I want the pets to take the hits and not me)

    So this starts combat, sends the pets to attack and then quickly ends combat.

    So at this point the ability and ease of AO multiboxing feels rather limited to me.

    Here is the link to a great AO scripting tool:
    www.unityoftherose.com/tools/aoscripter.htm

    and another useful link of AO tools:
    www.halorn.com
    I love the smell of electrocution in the morning!

  5. #25
    Senior Member
    Join Date
    Jul 2007
    Location
    Spokane, WA
    Posts
    656

    Default

    Quote Originally Posted by 'Korruptor',index.php?page=Thread&postID=52128#pos t52128
    I am testing a n52 macro to send the pets that works roughly like this:
    Q (Q is the default command for starting combat on your selected target)
    delay (20 milliseconds)
    3 (3 is the hotbar slot on all my engineers that has the /assist macro along with /pet attack command)
    delay (20 milliseconds)
    3 (I repeat this a few times since lag sometimes causes some slave accounts not to get the first command)
    delay (20 milliseconds)
    Q (Q again ends combat, after all I want the pets to take the hits and not me)
    Just an FYI, to my knowledge, I don't think Funcom approves of delayed macros. Would be best not to mention macros with delays unless its noted that its approved by their TOS/EULA.

    Anyways, havn't had much time last few days to play my 3 man team. Running Doc/2 Soldier on my laptop. Manually follow my doc with both soldiers and minimize their windows to help with the Main windows performance.

    0 /assist XGurb. 1 attack, 2 Flingshot, 3 Burst. on my Soldiers
    1 attack, 4 heal. on my doc.

    Using keyclone, I block f1-f6 from passing so that I can select party members with the doc that way.

    Only got the group up to lvl 12 so don't have much to input really. Characters arn't developed.

    Biggest annoyance thus far... distributing IPs UGH!
    Gurb Fan Club:
    #1 Fan - Zenthor

  6. #26

    Default

    Quote Originally Posted by 'Gurblash',index.php?page=Thread&postID=52173#post 52173

    Quote Originally Posted by 'Korruptor',index.php?page=Thread&postID=52128#pos t52128
    I am testing a n52 macro to send the pets that works roughly like this:
    Q (Q is the default command for starting combat on your selected target)
    delay (20 milliseconds)
    3 (3 is the hotbar slot on all my engineers that has the /assist macro along with /pet attack command)
    delay (20 milliseconds)
    3 (I repeat this a few times since lag sometimes causes some slave accounts not to get the first command)
    delay (20 milliseconds)
    Q (Q again ends combat, after all I want the pets to take the hits and not me)
    Just an FYI, to my knowledge, I don't think Funcom approves of delayed macros. Would be best not to mention macros with delays unless its noted that its approved by their TOS/EULA.
    AO != WoW

    Every thread on the official forums dealing in scripting suggest the use of delays and unlike WoW, AO scripting does allow you to do multiple commands with a single keystroke.
    http://arcanum.aodevs.com/gametech_basicscripts.html
    http://uorweb.com/tools/aoscripter.htm
    http://forums.anarchy-online.com/showthread.php?t=27742

    I'm glad you're not having the same problem with /follow as I am, maybe i've jacked up my boxes somehow or have Octopus setup incorrectly.
    I love the smell of electrocution in the morning!

  7. #27
    Senior Member
    Join Date
    Jul 2007
    Location
    Spokane, WA
    Posts
    656

    Default

    You can use delays in macros in AO the same way you can make delays in WoW using the /in command. They are for social emotes and speach only. You can't within the games limits write a script to burst fire, delay 0.5seconds, rapid fire, delay 0.5 seconds then wait 1sec and use a medic pack.

    So again I say using delays with your KB/N52 for Combat scripted sequences would be against EULA/TOS.
    Gurb Fan Club:
    #1 Fan - Zenthor

  8. #28

    Default

    You're right. Brain fart on my part, my bad

    So outside game macro's are hush hush - gotcha.

    Edit: Disabled Key broadcasting in Octopus and /follow works like it should.
    I love the smell of electrocution in the morning!

  9. #29

    Default

    Well, all this talk has me interested. I've been looking for a good backup game to play when I'm burnt out on WoW but still allows me to enjoy multiboxing. (Playing solo just seems boring to me now) Got the game downloading at home while I'm at work, and I created 6 accounts before I left this morning. I might not have much time to work on it this weekend, cause I've got to make the most of AV weekend. If any of you see me, say hi!

  10. #30

    Default

    What have I started lol

    Welcome to AO!

    Edit: Tehtsuo, make your characters on RK1 (Atlantean), send me a pm when you've made your characters.
    I love the smell of electrocution in the morning!

Similar Threads

  1. Anarchy Online Help
    By dreg102 in forum General WoW Discussion
    Replies: 15
    Last Post: 04-24-2010, 09:10 AM
  2. Anarchy Online updates
    By Korruptor in forum General WoW Discussion
    Replies: 4
    Last Post: 03-27-2009, 04:39 PM
  3. Anarchy Online - petitioning for an improved /follow
    By Korruptor in forum General WoW Discussion
    Replies: 11
    Last Post: 03-20-2009, 06:45 PM
  4. Need help petitioning for new functionality in Anarchy Online...
    By Korruptor in forum General WoW Discussion
    Replies: 1
    Last Post: 03-01-2009, 01:09 AM
  5. Suggestion for Anarchy online players!
    By yangyang10 in forum General WoW Discussion
    Replies: 11
    Last Post: 02-12-2009, 04:00 PM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •