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  1. #1

    Default Camera Angles - Channelled Spells and the WoW API

    Camera Functions

    Mouse Look refers to holding down the right mouse button and controlling the movement direction. Shifting the view by holding down the left mouse button is not covered by these APIs.

    PROTECTED CameraOrSelectOrMoveStart() - Begin "Left click" in the 3D world. (1.10 - Protected)
    PROTECTED CameraOrSelectOrMoveStop([stickyFlag]) - End "Left click" in the 3D world. (1.10 - Protected)
    CameraZoomIn(increment) - Zooms the camera into the viewplane by increment.
    CameraZoomOut(increment) - Zooms the camera out of the viewplane by increment.
    FlipCameraYaw(degrees) - Rotates the camera about the Z-axis by the angle amount specified in degrees.
    IsMouselooking() - Returns 1 if mouselook is currently active, nil otherwise.
    MouselookStart()
    MouselookStop()
    MoveViewDownStart() - Begins rotating the camera downward.
    MoveViewDownStop() - Stops rotating the camera after MoveViewDownStart() is called.
    MoveViewInStart() - Begins zooming the camera in.
    MoveViewInStop() - Stops zooming the camera in after MoveViewInStart() is called.
    MoveViewLeftStart() - Begins rotating the camera to the Left.
    MoveViewLeftStop() - Stops rotating the camera after MoveViewLeftStart() is called.
    MoveViewOutStart() - Begins zooming the camera out.
    MoveViewOutStop() - Stops zooming the camera out after MoveViewOutStart() is called.
    MoveViewRightStart() - Begins rotating the camera to the Right.
    MoveViewRightStop() - Stops rotating the camera after MoveViewRightStart() is called.
    MoveViewUpStart() - Begins rotating the camera upward.
    MoveViewUpStop() - Stops rotating the camera after MoveViewUpStart() is called.
    PROTECTED PitchDownStart() - Begins pitching the camera Downward.
    PROTECTED PitchDownStop() - Stops pitching the camera after PitchDownStart() is called.
    PROTECTED PitchUpStart() - Begins pitching the camera Upward.
    PROTECTED PitchUpStop() - Stops pitching the camera after PitchUpStart() is called.
    NextView() - Cycles forward through the five predefined camera positions.
    PrevView() - Cycles backward through the five predefined camera positions.
    ResetView(index) - Resets the specified (1-5) predefined camera position to it's default if it was changed using SaveView(index).
    SaveView(index) - Replaces the specified (1-5) predefined camera positions with the current camera position.
    SetView(index) - Sets camera position to a specified (1-5) predefined camera position.

    Might be a nice way to alter viewports to make them all align, aside from moving them to a common point (100% vertical) and clicking at the same time. Would be able to be called and then in the same macro, cast blizzard, rain of fire, mage frost, shadowfury, etc?

    The syntax is: /script Command();
    The Zins - 10 Boxing
    Xzin, Azin, Bzin, Czin, Dzin
    Xyzin, Ayzin, Byzin, Cyzin, Dyzin
    Magtheridon - US

  2. #2

    Default

    There is a addon that has a basic when combat beings jump to view #A, when combat ends jump to view #B. I stole the code from that for slave accounts and it works quite well. Especially if you like to have tone of the toons in 'rear view mirror' mode when they are out of combat as I do.

    If someone sits next to you they will quickly get sea sick I have noticed. :lol:

  3. #3

    Default

    hehe, when I dual box elites, I usually have the priest's camera reversed so I can see what's sneaking up behind me

    I believe it's also possible to customize saved view camera info and then replicate the saved settings across all accounts, to make things easier.

  4. #4

    Default

    I would love to figure out a way to spread it out to give me a panorama whenever I am out of combat and then switch to the same view when i enter.

    There HAS to be a way to do it.....
    The Zins - 10 Boxing
    Xzin, Azin, Bzin, Czin, Dzin
    Xyzin, Ayzin, Byzin, Cyzin, Dyzin
    Magtheridon - US

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