I'm a multi-boxing newbie, so I'm a bit confused about what is going wrong here.. I'm trying to multi-client an older game called Lunia. I usually run all instances through Sandboxie.
I've succeeded in making a script that creates a few hotkeys to control two instances on one system, and can confirm that the input is getting sent to the correct windows since keypresses are getting sent and registering in the in-game chatbox, but if the chatbox is not active, there is no reaction in either instance.
Code:
<hotkey lctrl numpadminus>
<sendpc local>
<renamewin Lunia Lunia01>
<renamewin Lunia Lunia02>
<Label L1 local sendwinm Lunia01>
<Label L2 local sendwinm Lunia02>
<MovementHotKey up, down, left, right>
<sendlabel L1, L2>
<key %trigger%>
<Hotkey A, S, X, Q, W, E, R, T, Y, 0-9, F1-F10>
<sendpc local>
<sendwinmf Lunia01>
<key %TRIGGER%>
<sendwinmf Lunia02>
<key %TRIGGER%>
I've tried all the variations for sendwin and all of them are showing the same behavior. Is there a way to send ASCII/Unicode codes to a program instead of keystrokes? Or someway to determine what type of input the game is looking for? Or is my script perfectly fine and it's an issue related to running through a sandbox? Any and all help/advice is welcome and appreciated. ^^
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