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  1. #1

    Default Working Mount Macro

    I am currently using

    Code:
    /run if not IsMounted() then local g,f,s,v={g,g},{f,f},{s,s},{v} local t=(IsUsableSpell(40192)) and f or (strsub(GetMapInfo(),0,7)=="Vashjir" and IsSwimming()) and v or (IsSwimming()) and s or g CallCompanion("MOUNT",t[random(#t)]) end
    /dismount
    Then Iput in numbers for GG, FF etc. The problem is it seems like when I login my numbers have changed. So what was casting my Redproto Drake now casts the mammoth. Does anyone have a working macro right now?

  2. #2

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    Couple thins, first, why are you using such a complex macro? Second, if I'm reading this correctly (my Lua is not so good) then you are calling some mount form the mount pane, by number, based on whether it's usable or not in your zone. If the outcome of the macro is changing, one might also suspect that the order of the mount pane is changing (in classic Blizzard style, with extremely strong coupling between model and view :S), is this the case?

    Can't you make a table of mount_name -> number_in_mount_pane mapping and use that? Basically using the names of the mounts instread of their index?

  3. #3

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    Why not just use a macro that calls mounts by name?

    Code:
    /use [button:2] Traveler's Tundra Mammoth; [nomounted, flyable] Headless Horseman's Mount; [nomounted] Swift Brewfest Ram
    /cast [swimming] Abyssal Seahorse
    /dismount [mod]
    /script VehicleExit()
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  4. #4
    Member JohnGabriel's Avatar
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    Default

    This site has a list of all of them, look for ones that say "(Working)" after the title.
    http://www.wowwiki.com/Mount_macros

    Like the following:
    Random Smart Mount with Sea Horse, Sea Turtle and Vehicle Exit (WORKING)

    #showtooltip Red Proto-Drake
    /castrandom [nomounted] Red Proto-Drake, Black Drake
    /cast [nomounted] Abyssal Seahorse
    /cast [nomounted, swimming] Sea Turtle
    /castrandom [nomounted] Brown Riding Camel, Orgrimmar Wolf
    /script VehicleExit()
    /dismount

    For us boxers someone suggested putting
    /dismount [mod]
    and it will only dismount when holding alt, ctrl, or shift which is useful so you can spam the mount macro in case one of them didnt mount the first time. But that part wasnt working for me.

  5. #5

    Default

    Quote Originally Posted by JohnGabriel View Post
    For us boxers someone suggested putting
    /dismount [mod]
    and it will only dismount when holding alt, ctrl, or shift which is useful so you can spam the mount macro in case one of them didnt mount the first time. But that part wasnt working for me.
    That someone is me. You need to make sure the mod you are using isn't already assigned to anything, including a blank key. That is the case for all modifiers.
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  6. #6

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    Quote Originally Posted by Blubber View Post
    Couple thins, first, why are you using such a complex macro? Second, if I'm reading this correctly (my Lua is not so good) then you are calling some mount form the mount pane, by number, based on whether it's usable or not in your zone. If the outcome of the macro is changing, one might also suspect that the order of the mount pane is changing (in classic Blizzard style, with extremely strong coupling between model and view :S), is this the case?

    Can't you make a table of mount_name -> number_in_mount_pane mapping and use that? Basically using the names of the mounts instread of their index?
    When I got back into the game the first thing I did was google mount macro and I got this one. It worked fine until the patch now it seems the order of my mounts changes when I login and out.

    Khat thanks for the macro I will use that one.

  7. #7
    Member JohnGabriel's Avatar
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    Default

    Quote Originally Posted by Khatovar View Post
    That someone is me. You need to make sure the mod you are using isn't already assigned to anything, including a blank key. That is the case for all modifiers.
    You were right I had shift-F3 keybind assigned to another button that was not in use.

  8. #8

    Default

    Quote Originally Posted by Phanes View Post
    I am currently using

    Code:
    /run if not IsMounted() then local g,f,s,v={g,g},{f,f},{s,s},{v} local t=(IsUsableSpell(40192)) and f or (strsub(GetMapInfo(),0,7)=="Vashjir" and IsSwimming()) and v or (IsSwimming()) and s or g CallCompanion("MOUNT",t[random(#t)]) end
    /dismount
    Then Iput in numbers for GG, FF etc. The problem is it seems like when I login my numbers have changed. So what was casting my Redproto Drake now casts the mammoth. Does anyone have a working macro right now?
    So does this go through all mounts randomly?? I would LOVE a macro that did that. I get tired of using the same one all the time.

  9. #9
    Member JohnGabriel's Avatar
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    Default

    Quote Originally Posted by Multibocks View Post
    So does this go through all mounts randomly?? I would LOVE a macro that did that. I get tired of using the same one all the time.
    If you want to enter all your mounts in a list you can, but I have been searching and have not found any that will randomly cycle through all your mounts.

    His macro requires replacing the letter g with ground mounts, f with flying mounts, s with swimming mounts, etc. It will randomly pick one of them.

  10. #10

    Default

    /castrandom mount1, mount2 will work randomly choosing from a small pool of mounts.

    If you want to pick from many, I'd suggest an addon like MountRandomMount, LiteMount or GoGoMount.
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