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  1. #1

    Default MoP Shadow Priest rotation

    yep, back again, gonna need some help optimizing this one... want to keep it to a 1 or 2 button spam, apart from the 2-min cooldown.

    Sofar I have:

    Code:
    /stopmacro [channeling]
    /castsequence Shadow Word: Pain,Vampiric Touch,Mind Blast,
    /cast Mind Flay
    /cast Mind Flay
    /cast Mind Flay
    /cast Devouring Plague
    /cast Shadow Word: Insanity
    This is doing about 12k on a dummy with a premade 85 in 375 gear with no chants or gems (or set bonuses).

    The challenges.. SW: Pain is a 18 second dot, Vamp is 15 sec dot, and Mind Blast is a 8 sec cooldown. I don't see how to get a optimal rotation there without one of those massive Bindpand castsequence macros that tend to get stuck.

    A workaround might be the SW: Insanity, the problem is that I can't get the macro stretched out enough where the SW: Insanity triggers. The macro winds up refreshing SW: Pain first, which means SW:I can't trigger.

    Any ideas or suggestions?

  2. #2

    Default

    Update: it's doing about 15k in with the non-spirit gear and basic gems. Still can't get SW:I to trigger.

  3. #3

    Default

    According to my tests on Beta, fallthru macros are pretty much dead. They fixed whatever it was that was allowing us to use it effectively on whatever we want. I just tested again and that's still the case.

    This macro

    Code:
    /cast Stormstrike
    /cast Lava Lash
    should be simple and predictable enough. Not the case anymore. The only time Lava Lash will go off is as Storm Strike comes off cooldown, at which point Lava Lash will cast > GCD > Stormstrike. It won't go off again until both Stormstrike and Lava Lash are both off cooldown. This means Lava Lash can sit there waiting to be used for 8+ seconds until the cooldowns match up for both spells.

    Code:
    /castsequence reset=target Flame Shock, Earth Shock, Earth Shock
    /cast Chain Lightning
    /cast Lightning Bolt
    Same thing here. Flame Shock casts, then you have to wait 6 seconds {shock cooldown} for ES to be ready, then it will cast Chain Lightning, then Lightning Bolt, THEN Earth Shock. Then another 6 seconds of the macro sitting there not doing anything until the next ES is ready.

    From what I'm seeing, there isn't going to be one or two macros per toon, you're going to need a slew of steps.
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  4. #4

    Default

    Oh, that's not good at all... ugh.

  5. #5

    Default

    Quote Originally Posted by Khatovar View Post
    Same thing here. Flame Shock casts, then you have to wait 6 seconds {shock cooldown} for ES to be ready, then it will cast Chain Lightning, then Lightning Bolt, THEN Earth Shock. Then another 6 seconds of the macro sitting there not doing anything until the next ES is ready.

    From what I'm seeing, there isn't going to be one or two macros per toon, you're going to need a slew of steps.
    erk...

    With additional problem that they are changing spells like Focus Fire to be non-GCD instants with no cooldown, which as far as I can tell means a macro will stop at them at just spam away. In some cases, the spell can be ignored (that's what I'm probably going to do with BM), but it other cases it's going to present a real challenge maintaining optimal dps. They also seem to be mixing up cooldowns just to prevent things from lining up.

    That also may mean that certain classes may just need to be abandoned and others picked up that work better in a macro world.

    I think the S Priest one I'm working on is still doable.. just need to figure out how to extend the time more. May need to go to a massive castsequence rotation.

  6. #6

    Default

    experimented a bit more, and seem to have something that's working a bit better. However, not a lot of dps gain.

    Changed the level 3 talent, and went with Mindbender instead, so the macro looks like this:

    Code:
    /stopmacro [channeling]
    /castsequence Shadow Word: Pain,Vampiric Touch,Mind Blast
    /cast Mind Flay
    /cast Mind Flay
    /cast Mind Flay
    /cast Devouring Plague
    /cast Mindbender
    This DOES progress through everything, but I haven't worked out yet what things need to be cast more often. It would appear that SW:P and Vamp are still being refreshed too frequently, but all the mechanics are working.

    I'm also staying at near max mana with this, but I'm not sure if that's a result of solo-targeting, or not using enough mana intensive dps spells.

  7. #7

    Default

    Looking at what Khatovar tested, I tried a few other things (didn't know about the 0,0 macros), and came up with this.

    Code:
    /stopmacro [channeling]
    /castsequence Shadow Word: Pain,Vampiric Touch,Mind Blast, 0, 0
    /cast Mind Flay
    /cast Devouring Plague
    /cast Mindbender
    Went with a different level 3 talent (Mindbender) which does fire off pretty much on cooldown. Got a bit of a dps gain. All the failthru spells due trigger.

    Need to go and try it in a LFR run, and see how real-world performance is.

    I don't think it's going to be possible to use the SW:I talent, I can't find a way to get the macro to proc it at the right time. Even adding the extra 0,0 times it out right, but it still doesn't trigger. If I put SW:I in front of some of the other talents, it will hang on that until it can be cast.

  8. #8

    Default

    Code:
    /stopmacro [channeling]
    /castsequence Shadow Word: Pain,Vampiric Touch,Mind Blast, 0, 0
    /cast Mind Flay
    /cast Devouring Plague
    /cast Mindbender
    I did a test with this macro on a fresh lvl 80 i coped over ( reason because the pre-made do not have the glyph shadow word:death witch i use in my macro i wanted to compare to)
    I got 11.8k dps with the macro above but was able to hit 13.2k with the macro i came up with on the test server. sounds like you do not like long cast sequence macros witch it is but did not have any problems with it . ran a 5 min test on each macro to come with the a good average dps

    here is the dps macro i been working on. like i said before need the shadow word: death glyph to make it work.

    /castsequence [nochanneling] Shadow Word: Pain, Vampiric Touch, Shadow Word: Death,Mind Blast, Mind Flay, Mind Flay, Devouring Plague,Shadow Word: Death, Mind Blast, Mind Flay,
    /cast Mindbender

  9. #9

    Default

    Thanks, I'll test that out next time I'm working on this!

    It's not that I don't mind long castsequences, it's more that I've had problems with them getting stuck, and working out the timing gives me headaches, lol

  10. #10

    Default

    Quote Originally Posted by leroyreborn View Post
    here is the dps macro i been working on. like i said before need the shadow word: death glyph to make it work.

    /castsequence [nochanneling] Shadow Word: Pain, Vampiric Touch, Shadow Word: Death,Mind Blast, Mind Flay, Mind Flay, Devouring Plague,Shadow Word: Death, Mind Blast, Mind Flay,
    /cast Mindbender
    OK, got the glyph, and tried it out on the dummy, and it's a solid dps increase, doing right at 20k with lvl 85, 378 gear, gems and chants, on the 85 dummy. I like adding the SW in, as it will allow for that to seamlessly be used in combat.

    I noticed that there's a few spots where it pauses for a GCD or two, so it can be refined a bit more (might be haste levels too), but it's certainly an improvement over what I had.

    Thanks!

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