Close
Page 1 of 3 1 2 3 LastLast
Showing results 1 to 10 of 21
  1. #1

    Default Easiest Heroic Cata Dungeon to multibox

    I've been working on leveling 5 teams and haven't done much Cata Dungeons at all. I would like to get a hold of some chaos orbs for crafting tho and would like to try and multibox a heroic once a day per team.

    I'm not the best multiboxer right now.. so the closest to Tank 'n Spank the better.

    My teams are setup with a Pally Tank, Shaman healer, Boomkin DPS and a hunter/mage/shadow priest taking up the other 2 slots.

    Any suggestions?

  2. #2

    Default

    I would say the easiest I found so far is SFK. Most of the bosses are tank n spank. First boss is all about interrupting, no movement required. Second boss is a simple tank and spank get adds stuff. involves 0 moving. 3rd boss you can skip him, he is a pain in the ass and considered one of the hardest heroic bosses (although you can beat him if you pull right). Fourth boss is all about moving left and right all your clones or even jump when he does the poison aoe (you will see a green glow on him when he does that) and no movement on red (stand still, but can cast, like Shade of Aran fire thing in Karazhan). Last boss you don't need to move except the tank when he does the barrage, very easy to dodge but may be a dps check, you will know when he does it since he crosses his arms when he is about to pull it off.

    P.S. Vortex Pinnacle is also another heroic which doesn't really need moving. First boss you just clump up in the boss, heal through when he brings the clouds. Second boss you clump your team on a corner where you cannot get knocked back. The only thing you have to move is your tank to dodge the hurricanes, and healing heavy when you got the wind debuff on your team. Otherwise its quite straight forward fight. Last boss is the only boss which requires your team to move when he does that aoe lightning thing. If you have a priest there is no problem the root that he does. You can mass dispell it.

    Other dungeons I don't know I only do those two and normal dungeons for rep grinding. Good luck.
    Last edited by Enoah35 : 12-26-2010 at 08:14 PM

  3. #3

    Default

    Awesome - thank you! I know I have to do a lot more to become a better multiboxer.. like I right now I don't even have a team strafe key. I also don't have stuff like mana tide totem, innervate, or rebirth on keys. I've just been trying to get my guys leveled up right now, figure out the best dps rotations and how to gem/enchant/reforge.

    The rep grinding will help a lot too as there is decent gear on rep vendors. I look forward to trying these out.

    Thanks again!

  4. #4
    Member Ughmahedhurtz's Avatar
    Join Date
    Jul 2007
    Location
    North of The Wall, South of The Line
    Posts
    7169

    Default

    This is a variable answer. What is working for the standard trinity and tank+shams teams now does not work the same for all melee folks.
    Now playing: WoW (Garona)

  5. #5
    U JELLY?! Toned's Avatar
    Join Date
    Nov 2007
    Location
    Salt Lake City, Utah
    Posts
    1588

    Default

    This section isn't really for questions like this. It is for strategies

    SFK is pretty easy...


  6. #6

    Default

    Some additional comments on SFK:

    1. Boss 1: The sequence is mostly: around 50%, after magic damage on single target (dispel or interrupt) he will do the self-heal ability almost every time (some exceptions). You must interrupt this every time to win.
    2. Boss 2: I keep the team next to the tank and just pick up the adds and kill them. Very simple.
    3. Boss 3 (Silverlane): Pull him to the courtyard. You just get the first 2 adds and that's it. The only caveat is that you need to clear the courtyard (except the horses).
    4. Boss 4: Jumping on green works fine. Otherwise you don't really need to move out of the frost as you can heal through it, but don't clump everyone in one spot if you can help it.
    5. Boss 5: I put the team at the bottom of the stairs to make picking up the zombies easier. Also, for me I was barely able to heal through a single curse, so if you can't decurse, you must absolutely interrupt every gunfire curse to win. It's nearly impossible at this gear level to heal through 2 curses, and you can get 2 at once if you don't interrupt.

  7. #7

    Default

    I think Vortex Pinnacle was the easist i have done so far. The middle boss was a pain in the ass but like the first boss, the last was simple. I wiped a ton in SFK with one interrupt and no aoe for the ghouls on the last boss. Tomorrow I hope it goes better in SFK. If you have a priest in VP the last boss is super easy with mass dispel glyph.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  8. #8

    Default

    I've only completed Vortex Pinnacle so far, but it was easy. Tried H tol'vir and the first boss is very mean with his placement of land mines, even if you spread out it doesn't help much.
    Interested in the worlds largest multiboxer guild for Classic WoW?
    <Overload> Multiboxer guild for end game raiding
    Server: Herod - NA-PvP, Eastern
    Faction: Horde
    Raid Time: 6pm-11pm EST on Sat, Sun, Tues.
    Discord:https://discord.gg/keWJpHF

  9. #9

    Default

    Quote Originally Posted by olibri1 View Post
    Some additional comments on SFK:

    1. Boss 1: The sequence is mostly: around 50%, after magic damage on single target (dispel or interrupt) he will do the self-heal ability almost every time (some exceptions). You must interrupt this every time to win.
    Just to add he does it at 33% aswell unless he does the strangulate before but pretty sure he will try to use it as soon as you interrupt his heal. Also he uses not once but every time his life reaches 50% and 33%, which means if he aoe heals and his life goes above 50%, he will try to mend again when it reaches at 50% health.

    For boss 4 you are right, appart from all the aoe he does, he has got a nasty poison damage which seems to be a small aoe which affects anyone around the potion's blast radius. He moves from place to place but very slow. You have enough time to position around his room to avoid getting more than one person to take the poison damage.

    For Boss 5, you can let the debuff wear off when he is summoning the ghouls or doing the barrage. Just get away from him a bit till the debuff wears off.

    I would say appart form boss 3, SFK is doable on any group configuration. VP I agree, the 2nd boss could be a pain in the @ss on all melee group, but since I have no exp on such group config I can't tell.

  10. #10

    Default

    Can anyone confirm if SFK and VP are still the easiest heroics? I'm wondering if any hotfixes or patches have made these harder, or others easier.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •