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  1. #1

    Default shaman totem stacking?

    ive been reading some posts on the net about shamans and totem stacking but everything i find, is about one skill Vs the next,

    i cant find a situation where someone is talking about multiple shamans,

    so if all 5 of my shamans use a totem that reduces enemy movement by 10%, does there movement get reduced by 50%? due to 5x10? or or do they run concerent?

  2. #2

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    For the most part ( There is an exception to every rule ) If a buff or debuff has the same name as another, whether they come from the same source such as two flametongue totems or from different sources such as a replenishment from a frost mage and one from a hunter, they do not stack.

  3. #3

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    • Earth & fire elemental, fire nova, searing & magma totems stack. Obviously since they do damage.
    • Healing totem stacks, mana totem does not stack.
    • Frost, nature, fire resistance totems do not stack
    • Strength of earth, stone skin, windfury, flametongue, wrath of air do not stack (they provide a buff).
    • Totem of wrath buff does not stack, however ... if you are glyphed for it, it's worth to drop multiple and replace them with a damaging totem, as you will retain the glyph buff for 5 minutes on each toon that did cast ToW
    • Tremor & cleansing totems are 'pulsing' totems, they have an effect every x amount of time. Thus stacking them (i.e. drop them at several times) will result in a faster response.
    • Mana tide totems should stack as far as i know.
    • I stack my grounding totems as well (i.e. they are on round robin).
    • Same for my earthbind totems.
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  4. #4

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    Also, if you're running a Pally in your team:

    • Blessing of Wisdom does not stack with Mana Spring Totem

    • The crit effect from ToW does not stack with Heart of the Crusader


    Gives you different spec options on the Pally, and I just throw Kings on the Shaman.

  5. #5

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    Just wondering how do you cast a staggered drop for tremor totem? Is there a macro for it?

  6. #6
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    Default

    If you want to stagger totems in game, then you need each on their own keybind.
    Set Alt Q, Alt W, Alt E, Alt R and Alt T, as the keybinds for the drop four totems thing, for the shammies.

    Then while holding Alt, press each hotkey in sequence.
    Or set to whatever hotkeys you prefer.

    The commas in castsequences are gone, so we cannot stagger them in a macro anymore.



    Just about every software for boxing has the option of a round-robin effect.
    I'd go with this approach.

    In IS Boxer, we create a Step per Shammy (or DK with Deathgrip, Priest with Psychic Scream, etc).
    Step 1, sends you Totem Stomp hotkey, to Shammy A.
    Step 2, sends your Totem Stomp hotkey to shammy B.
    Etc.
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  7. #7

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    Because commas were specifically removed for providing "too much automation," I would actually shy away from using steps that replicate the behavior of commas, and just go with the multiple keybinds that are exclusive to each shaman. But maybe I'm just overly paranoid. Anyone petition a GM since the patch went live about this?

  8. #8

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    thanks for the reply guys.

  9. #9
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    Quote Originally Posted by kate View Post
    Because commas were specifically removed for providing "too much automation," I would actually shy away from using steps that replicate the behavior of commas, and just go with the multiple keybinds that are exclusive to each shaman. But maybe I'm just overly paranoid. Anyone petition a GM since the patch went live about this?
    Round Robin =! Commas In Macros

  10. #10

    Default

    Quote Originally Posted by Ualaa View Post
    The commas in castsequences are gone, so we cannot stagger them in a macro anymore.
    We can still do:

    shaman 1:

    /castsequence tremor totem, searing totem, grounding totem

    shaman 2:

    /castsequence grounding totem, tremor totem, searing totem

    shaman 3

    /castseqyence searing totel, tremor totem, grounding totem

    ... this way your tremor's will we staggered as well, however every totemcast will consume a gcd, which ain't very viable in pvp, but in pve it wouldn't be too bad. But keymaps are obviously a better solution.
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