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  1. #1

    Default Dispelling in Cata

    Looks like we're going to have to work for our dispells with the expansion:
    Link


    We wanted to introduce some of the changes to dispel mechanics coming in Cataclysm. Our goals were to make dispelling a little less trivial to do in PvP, and to make sure there is more equity in dispel capabilities among healers in both PvP and PvE.

    ...

    In addition, we're making the opportunity cost (what the player could have accomplished with different actions) for dispelling a bit steeper. We think the cost is too low for three reasons: 1) The actual mana cost is low. 2) You never waste a dispel. If you try to dispel a debuff that isn’t there then the dispel just won’t go off. 3) We have spells that remove debuffs with minimal input on the part of the player. In Cataclysm we are raising the mana costs, making it possible to waste mana by casting a dispel when there is nothing to dispel, and removing Cleansing Totem, Abolish Disease, and Abolish Poison from the game. With these changes in mind, we are working to plan dungeon and raid encounters where dispels aren’t in constant demand or spammed in order to be successful, though some need for dispels will still be a part of the design.

    As previously mentioned, we are providing three dispel capabilities to all healing classes as follows:

    Druids will be able to dispel defensive magic, curses, and poison.
    Paladins will be able to dispel defensive magic, diseases, and poison.
    Priests will be able to dispel defensive magic, offensive magic, and disease.
    Shaman will be able to dispel defensive magic, offensive magic, and curses.

    There is some trade-off that is being made in making these changes and we wanted to expand on this further.

    Protection and Retribution paladins will lose their current ability to dispel magic.
    All shaman will lose dispel disease and dispel poison in exchange for Restoration gaining dispel magic.
    Restoration shaman, Restoration druids, and Holy paladins will need to talent into their defensive magic dispels.

    Shadow priests won’t be able to remove disease in Shadowform.
    Mage, hunter, and warlock will retain their current dispel mechanics.
    Body and Soul remains the same, and basically any dispel mechanic not mentioned above is currently planned to remain as it is.
    When possible, we’d like to combine dispels into a single action. For example, the druid ability to dispel curses and poisons might be a single spell with a Restoration talent that also allows it to dispel magic. This part of the design isn’t finalized, however.
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  2. #2
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    Default

    The classic... Prot Pally + Elemental Shammies... will lose dispel vs Magic, although if you go with a Resto on the team, they have vs Magic.

    The loss of Cleansing Totems will certainly make some fights a lot harder then they are now.
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  3. #3

    Default

    It will also make most of the macros we use for this now ineffectual, since a dispel will go off even if there is nothing to dispel. I foresee having to pay attention to which type of debuff is on someone, and having to setup mouseover dispels.

  4. #4

    Default

    I somehow feel that it will be harder to fight a rogue on my druid

  5. #5

    Default

    Time to roll a squad of male gnome rogues with pink hair and put them into a guild called <Gaylord FoKer And Poising Friends>

    If this goes live without changing the rogue class, or at least the poisons mechanics any rogue will be able to obliterate a full raid of healers/casters by just using slow casting poison and spamming FoK.

    Also some old raid encounters will become next to impossible unless they change them. Chromagus in BWL is a great example about why you need cleansing totems.

    Make the dispell cost similar to casting any other spell. Also make it ro be resistable based on the bad spell caster resilience, hit rating or whatever other option... and problem solved without changing completely the game mechanic.
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  6. #6

    Default

    Tankadins/Ret losing the ability to dispel... That's HUGE...

    Anyone running a tankadin or retadin knows exactly what i'm talking about... Wow that really sucks monkey balls.

    Looks like we're all going to have to relearn the game again or find another game when the time comes. Not just this change but the whole list of changes to come is a gigantic nerf veiled in the guise of redesigning the game.

    If anyone here has ever played LOTRO - do you see what they are doing making WOW into LOTRO. They either hired Turbine designers or someone at Blizz is a hardcore LOTRO fan stealing ideas.

    It won't be long before 85's can't clear level 40 content in WOW just like in LOTRO 65's can't solo level 30 content.

  7. #7

    Default

    Quote Originally Posted by Powerwar View Post
    Also some old raid encounters will become next to impossible unless they change them. Chromagus in BWL is a great example about why you need cleansing totems.
    Meh, i've 5 boxed chromag with pally priest 3x mage. I don't even recall using dispels just burn him to the ground. And it's not like alliance even had shaman back then to have the totems

    I for one welcome the change. Fire and forget reoccuring dispels are silly in pvp. Now I just need them to nerf heroism down to realistic and I'll feel good. (And yes I have a shaman, I just find that buff way OP)

  8. #8

    Default

    Dispel what is dispel
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  9. #9

    Default

    This makes me sad face. I really think this may lower some utility of multiple shaman teams. It won't destroy the team, but auto poison / disease cleansing was really handy.

  10. #10

    Default

    Quote Originally Posted by Svpernova09 View Post
    This makes me sad face. I really think this may lower some utility of multiple shaman teams. It won't destroy the team, but auto poison / disease cleansing was really handy.
    It's an even bigger blow to the Multi-RetPally teams, honestly.
    Cranky old-timer.

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