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  1. #11

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    Additional 10-20% reduction in damage, overall or as a percentage of what it already has?

    If I'm currently taking say 20% reduced damage and this change makes it 22 or 24%....I don't see that as being totally game breaking.

    If it's just being added... like taking 30-40% less damage now, that's going to be ridiculous. I don't see how you're going to be able to kill anything even with mortal strike up. With all the passive group heals, bubbles, and damage reducing abilities no one is gonna take any damage at all.

  2. #12

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    Quote Originally Posted by heyaz View Post
    Additional 10-20% reduction in damage, overall or as a percentage of what it already has?

    If I'm currently taking say 20% reduced damage and this change makes it 22 or 24%....I don't see that as being totally game breaking.

    If it's just being added... like taking 30-40% less damage now, that's going to be ridiculous. I don't see how you're going to be able to kill anything even with mortal strike up. With all the passive group heals, bubbles, and damage reducing abilities no one is gonna take any damage at all.
    I think with 1k reslience , the flat damage reduction was about 10%. This new change only affects this (not the crit damage). So add 10-20% to that. So it is 20%-30% flat damage reduction. In the worse case, 30% flat damage reduction, PVP gear will be like running around with PVE gear + divine sacrifice.

    Probably call out everybody and their friends to go cry on Blizzard forums to demand a justifcation for this. Either reduce healing on players or revert the reslience buff.

  3. #13
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    This is going to be fun with stacks of Tenacity in WG.
    The Zerg (Magtheridon - US)

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  4. #14

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    Or roll up 4x Warlocks and just Drain Mana for free wins
    "Tact is for those that lack the wit for sarcasm."
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  5. #15

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    Quote Originally Posted by remanz View Post
    I think with 1k reslience , the flat damage reduction was about 10%. This new change only affects this (not the crit damage). So add 10-20% to that. So it is 20%-30% flat damage reduction.
    edit: nevermind, I read the blue and that's what the wording sounds like.

    I hope their "pvp only healing adjustment" goes into effect to counter this

    how in the hell are you going to be able to kill ANYTHING, even with mortal strike?

    Healers never run out of mana, most healing specs can tank a dps class nearly indefinitely and never go oom... and uh
    yeah I don't even

    with like 3600 spell power iwin button nukes + rockets I already leave geared players at like 5% hp due to all the group damage reduction, passive healing, etc. Now they won't even get close to dying, and then just be penance (aka lay on hands every 12 seconds) back to full.

    lol
    Last edited by heyaz : 01-21-2010 at 04:24 AM

  6. #16

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    I kind of like this change we'll see how it pans out. Hopefully I'll have some decent PvP gear as well and some strong weapons for the new season..
    FFXIV - Aether - Sargatanas
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  7. #17
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    Quote Originally Posted by Ellay View Post
    I kind of like this change we'll see how it pans out. Hopefully I'll have some decent PvP gear as well and some strong weapons for the new season..
    Welcome back!
    Which comp are you going for Ellay?
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  8. #18
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    This is what I think (from quad shaman perspective):

    The OS bang bang kill will be even harder to achieve on hard targets...
    ...BUT since you survive longer I believe you'll also have more time for purging targets and make target softer.

    Burst on one or more of our toons was also a problem to our healers so we also benefit from it.

    I think that we'll see more teams of non boxers with 4 dpsers.
    Main targeting the healers is now more interesting than ever.

    I'll have ready for this season 4 warlocks and dk+4 rets as well as my shaman team.
    We'll see
    Grim Batol (EU) Horde - Is Multiboxing

  9. #19

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    Quote Originally Posted by Altsoba View Post
    This is what I think (from quad shaman perspective):

    The OS bang bang kill will be even harder to achieve on hard targets...
    ...BUT since you survive longer I believe you'll also have more time for purging targets and make target softer.

    Burst on one or more of our toons was also a problem to our healers so we also benefit from it.

    I think that we'll see more teams of non boxers with 4 dpsers.
    Main targeting the healers is now more interesting than ever.

    I'll have ready for this season 4 warlocks and dk+4 rets as well as my shaman team.
    We'll see
    I'm pretty concerned about how this will affect 4x shaman, which relied on only a few seconds of being able to cast and global a dps right off the bat to gain the edge. More survivability for the shaman was rarely the issue in my experience - and those who tried stacking stam and resilience to keep the shaman alive can tell you it failed miserably - it only delayed the inevitable and when you weren't chain cc'd and silenced you couldn't kill anything because damage suffered.

    .There were very few teams (some quad dps) that used no cc and just globaled the shaman - the rest just controlled and silenced the team to the point where a kill was not possible. With this much more damage reduction, the whole strategy behind the team (quick global on first dps) is not going to be that viable because they are most likely going to survive it (at high ratings they usually survived anyway with 5-10% hp and got healed to full). No they won't even get close to dying.

    As shaman are so soft to begin with, I'm not sure if a total strategy change of tankign the dps and trying to pressure the healers would work, I think your toons will still drop off faster than theirs. Anyone who has played at very high levels where people are fully geared knows that once you are down to only 2 or 3 shaman, a kill is not likely.

    Surviving larger to purge and soften up targets... I'm really not sure. In most games you can't even cast 90% of the time. We quit using purge past about 1500 rating because no skilled team would let you spare a single global. By the time you did that you were already being controlled and/or losing shaman.
    Last edited by heyaz : 01-21-2010 at 05:51 AM

  10. #20

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    As I said above, I think this change is going to destroy any composition that doesn't have MS. I think it makes a lot more Battleground teams more viable, but other than that...
    "Tact is for those that lack the wit for sarcasm."
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