Last night I finally ventured into Sunken Temple at Level 52.
Did it this late of a level because I wanted to finish up the class quests that require Sunken Temple, and did some easy questing at WPL.
Most of the mobs are green and I barely paid attention while going through Sunken Temple. Paid more attention to watching "Band of Brothers".
Anyways, I'm going through it pretty easily, and finally cleared everything and about to take on the "Shade of Eranikus".
I've always remembers this boss being a pain in the ass the 3 previous times I've been here (non-boxing).
My shaman lays down the following totems:
Ground Totem
Tremor Totem
Flametongue Totem
Healing Stream Totem
Shaman's Earth Shield on my Paladin and:
Devotion Aura
Righteous Fury
Blessing of Kings on my Paladin
Blessing of Salvation on everyone else.
My Fire Mages have combustion primed.
Arcane Intelligence on everyone
Ice Armor on themselves.
Everyone drinking whatever elixirs I have (int, armor, spell damage...)
My Paladin lays a mine (engineering), then hurls Avenger's Shield. Consecration then Holy Shield. Seal of Light, then Judgment, Consecration and Holy Shield when it's up, then repeat.
Mages are opening with Scorch twice (to get the 5 debuffs), then fire ball, fire ball, by then the debuffs are gone, so Scorch twice again and repeat fire ball.
Shaman lightning bolts, lightning bolts, healing the tank, more lightning bolts, checking to make sure Grounding Totem is still up and replying.
This is my usual attacks.
This is what happens:
-Paladin starts attack and gains agro, Mage and Shaman attacks.
-Eranikus sleeps Paladin then goes for one of my mages.
-Ground totem kicks in, Paladin goes for Eranikus trying to regain agro
-Mage ice blocks if about to die (2.3.2 FTW)
-Paladin casts Bless on Protection on Shaman if needed.
Either one of these 2 happens:
1. A Mage dies, Paladin able to get agro again, goes to sleep for a second or two, Eranikus goes for the mages again (ice block on CD), so the mages die, left with Shaman and Paladin. Paladin gains agro, sleep again, then Eranikus kills Shaman, goes back to Paladin... then dies.
or
2. None of the mages die because Shaman is getting worked on. Shaman barely survives it or dies. Paladin gains agro until sleep again, then either the 1 or 2 mages dies or the Shaman, eventually Paladin gains agro until sleep, then everyone else dies again, then my paladin.
I've tried about 4 times, ported to Stormwind, repaired and tried 1 more time. Finally swapped out one of the mages with my lvl 64 warlock and easily ended it.
I'll have to run through it again for the mage then didn't get the essence of Eranikus, and might swap out a different mage with the warlock to just finish it if I just can't do it.
Would appreciate any tips or suggestions!
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