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  1. #1

    Default Spammable Party Buff macro

    So I was playing around with macros recently, and came up with this:

    Code:
    macro 1:
    /castsequence [target=player]reset=20 mark of the wild,nil
    /castsequence [target=party1]reset=20 mark of the wild,mark of the wild,nil
    /castsequence [target=party2]reset=20 mark of the wild,mark of the wild,mark of the wild,nil
    /click BT4Button64
    
    macro 2 (on button 64):
    /castsequence [target=party3]reset=20 mark of the wild,mark of the wild,mark of the wild,mark of the wild,nil
    /castsequence [target=party4]reset=20 mark of the wild,mark of the wild,mark of the wild,mark of the wild,mark of the wild
    I looked through the forums and the wiki, and didn't see any macros with a similar purpose, so I thought I'd share. It's not so important for MotW (due to GotW), but I like it for my blessings, as half my team is wanting Kings and the other half Might.

    Code:
    macro 1:
    /castsequence [target=guerria]reset=20 blessing of kings,nil
    /castsequence [target=guerrissa]reset=20 blessing of kings,blessing of kings,nil
    /castsequence [target=minou]reset=20 blessing of kings,blessing of kings,blessing of might,nil
    /click BT4Button65
    
    macro 2:
    /castsequence [target=benira]reset=20 blessing of kings,blessing of kings,blessing of might,blessing of might,nil
    /castsequence [target=oragreva]reset=20 blessing of kings,blessing of kings,blessing of might,blessing of might, blessing of might
    The first of the blessing macros is exactly 255 characters, btw.

    This is spammable, too, so if you hit the macro again before your GCD is up, it won't cause the sequences to go out of synch.
    Team Insanity:
    Owatanka/Yuutee/Nothroma/Iseraduna/Melka

    Team Melee:
    Guerria/Guerrissa/Minou/Benira/Oragreva

    Team Rick Roll:
    Nevergonna/Giveyouup/Letyoudown/Runaround/Desertyou

  2. #2

    Default

    Why not use Smart Buff? Saves a ton of time and you can have different buffs configured when you are in a group/raid/solo etc.
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  3. #3

    Default

    I'm already tight on addon/resource space, as I'm only running the one machine atm, and I like to use macros instead of addons where I can.
    Team Insanity:
    Owatanka/Yuutee/Nothroma/Iseraduna/Melka

    Team Melee:
    Guerria/Guerrissa/Minou/Benira/Oragreva

    Team Rick Roll:
    Nevergonna/Giveyouup/Letyoudown/Runaround/Desertyou

  4. #4

    Default

    That is a horribly large amount of work to try to avoid getting SmartBuff.
    If your computer is that short on resources, your multiboxing would probably benefit greatly from some more RAM anyway.
    Don't think SmartBuff uses that much resources in the first place, but thats up to you if you think so. *shrug*
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  5. #5
    Member Fursphere's Avatar
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    Default

    Get Smartbuffs of Zomgbuffs.
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  6. #6
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    Default

    I can see not wanting to use an addon, when a macro will suffice.

    However, a macro that is designed to do specifically what you want, on a single button...
    It is probably the better choice.
    If you change your party composition, do a new team, or just trade a toon each, between two teams.

    The addon still just needs to be clicked.
    The macros take much longer to edit.
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  7. #7

    Default

    Smartbuff gets my vote but some comments on the macros.

    Quote Originally Posted by Dwarven View Post
    Code:
    macro 1:
    /castsequence [target=player]reset=20 mark of the wild,nil
    /castsequence [target=party1]reset=20 mark of the wild,mark of the wild,nil
    /castsequence [target=party2]reset=20 mark of the wild,mark of the wild,mark of the wild,nil
    /click BT4Button64
    I haven't tried it but wouldn't the following work:
    Code:
    macro 1:
    /castsequence [target=player]reset=20 mark of the wild,nil
    /castsequence [target=party1]reset=20 mark of the wild,nil
    /castsequence [target=party2]reset=20 mark of the wild,nil
    /click BT4Button64
    Or do all the castsequences advance even if a spell is triggered on the first castsequence? If the castsequence is advanced every time, wouldn't the following work then:

    Code:
    macro 1:
    /castsequence [target=player]reset=20 mark of the wild,nil
    /castsequence [target=party1]reset=20 ,mark of the wild,nil
    /castsequence [target=party2]reset=20 ,,mark of the wild,nil
    /click BT4Button64
    I understand that you wan't to spam the button or at least avoid advancing castsequences when the GCD is up but I thought WoW did that automatically.

    Don't you end up buffing the same character more than once with those macros? You *must* be able to set it up in such a way that you don't need to repeat the spell multiple times in the castsequence. It just looks wrong.
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  8. #8
    Member Fursphere's Avatar
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    Default

    Quote Originally Posted by Ualaa View Post
    I can see not wanting to use an addon, when a macro will suffice.

    However, a macro that is designed to do specifically what you want, on a single button...
    It is probably the better choice.
    If you change your party composition, do a new team, or just trade a toon each, between two teams.

    The addon still just needs to be clicked.
    The macros take much longer to edit.
    I have ZOMGBuffs tuned to a single button (backspace) on all my characters. So one button press, and everyone does the needed buffs. And its intelligent - it recognizes dual specs and situational buffs.

    A macro could never do this.
    -Legion of Boom Founder-
    -Retired-

  9. #9
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    Default

    Typo there.. should have read:

    However, an addon that is designed to do specifically what you want, on a single button...
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
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  10. #10

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    beware, zomgbuffs caused us significant grief in a raid resulting in many people disconnecting for whatever reason.

    My vote, for blessings.. pally power..

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