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  1. #1

    Default Moonkin druid DPS using Click macros - big improvement!

    So for the whole time I've had my 5 druid group (3 moonkin, 1 feral and 1 tree) I've used a basic castsequence macro of roughly:

    /castsequence reset=combat/target Moonfire, Insect Swarm, Starfire, Starfire, Starfire, Starfire, Starfire, Starfire, Starfire

    That's about it, maybe one more starfire...anyways, no wrath. I did not initially spec into Eclipse either, as it's a pain in the ass (or so I figured) to get a boost from that with more than one moonkin.

    Last night I was doing some target dummy tests with the 3 moonkins. Using a non-eclipse spec, and the above castsequence only, I was doing roughly 1800-2100 dps on all 3, consistently.

    Not bad, but let's see what happens when I respec to add Eclipse and change the castsequence to have five wraths and 3 starfires in it alternating and commencing with Wrath. DPS gain: about 200 per moonkin. Ok...not bad I guess...

    In comes the CLICK! I can't post exactly what they are at the moment but I can post them later on today. I'm using one button to target and then fire the clicks off, 4-5 of them in total. The first click goes to Moonfire (on one toon the first goes to Faerie Fire as he's spec'd into that, he then sits one click behind on the whole rotation), the second to Insect Swarm, then I have a single button click reserved for Wrath and another for Starfire, by themselves, seperate from each other. This is the part I hadn't seen before. What happens here is it tries to click on each of them the momen they're available and due to lag and whatnot, it basically alternates them at the maximum possible speed.

    My DPS with the CLICK macro's in: 2600-3000! Holy crap...huge increase there! This on toons that none of whom have their Superior achievement yet, two sub i187 items still equiped. Edit: Eww, make that FOUR sub i187 items per toon...a couple 150's in there, yuck!

    I have it trigger Starfire first, and it gains at least two or three hits of each eclipse block for any one spell at a time. It works quite well! No doubt it'd be better if I could specify "Solar eclipse, click this one only now" but that's not feasable for three moonkins.

    Their mana goes away a bit faster, but that's fine. That's what innervate is for. I'll post the actual click macros later today, but safe to say this is a nice way to go if you run more than one Moonkin. I should say that my latency on all my clients is only around 100 on most days, less than this in instances, so even though it's not very high I'm still gaining a crap load of casting speed from using click instead of castsequence.

    My main click macro I hit constantly for dps:

    /assist Party1
    /click MultiBarLeftButton11
    /click MultiBarRightButton10
    /click MultiBarRightButton11
    /click MultiBarLeftButton12
    /click MultiBarRightButton12
    The first fires Faerie Fire just the once per target/combat, as few fights I engage in last longer than 5 minutes without a target switch.

    /castsequence reset=combat/target Faerie Fire, null
    The second fires Moonfire:

    /castsequence reset=combat/target Moonfire,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,
    The third, Insect Swarm:

    /castsequence reset=combat/target Insect Swarm,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,
    The fourth and fifthbattle it out between them, this is the part that gives me the biggest DPS increase by minimizing dps lost due to latency:

    Wrath:
    /castsequence reset=combat/target Wrath
    Starfire:
    /castsequence reset=combat/target Starfire
    As it is currently, the expiry (getting through all the commas) fits about perfectly for 3-4 pushes of the button per second.
    Last edited by Psych : 10-07-2009 at 09:51 PM Reason: Adding macros
    Elune (Alliance, 80 Druids): Forestoe, Foresty, Forestay, Forestae, Forestao
    Dethecus (Horde): Lightwield, Grounder, Pyric, Flay, Grown

  2. #2

    Default

    This thread fails with no /click macros.
    Resto Shaman + 4 DK's, work in progress...
    ------------------
    Teezy/Jaqblaq @ Stormrage
    Emeritus Guardian and Keeper of the no focus manifesto.

  3. #3

    Default

    lol, can't login to get them from work But when everyone leaves today, THEN I can haha
    Elune (Alliance, 80 Druids): Forestoe, Foresty, Forestay, Forestae, Forestao
    Dethecus (Horde): Lightwield, Grounder, Pyric, Flay, Grown

  4. #4

    Default

    wouldn't mind seeing a post on arcane mages click macros ... I'm kinda where Psych is with my mages - they have 1550 sp and are getting 1.8k dps -> 2100 burst. No idea if that's low

    My cast sequence is: /castsequence reset=combat Arcane Blast,Arcane Blast,Arcane Blast,Arcane Blast,Arcane Missles,Arcane Barrage
    Alliance - Bonechewer - Reckoning
    [80 teams:] Pally/Priest/Shaman/Mage/Druid | 5x priests | 5x Shamans | 5x druids

  5. #5

    Default

    Quote Originally Posted by Fursphere View Post
    welcome to like a month ago. I made a huge thread on boomkin's and click macros (with examples!)

    I guess I should stop posting - apparently nobody reads it.
    Honestly, I think your click macros were the ones I used as a template, but with a different main dps section.

    Really though, this place is impossible to find stuff through searches. I search for "moonkin click macro" and turn up like 20 pages of stuff. Ugh...
    Elune (Alliance, 80 Druids): Forestoe, Foresty, Forestay, Forestae, Forestao
    Dethecus (Horde): Lightwield, Grounder, Pyric, Flay, Grown

  6. #6

    Default

    It needs to be mentioned over and over, that latency feeds into /click use. If you use 50 latency, there is no way a:
    /click (Button with Moonfire)
    /click (Button with Insect swarm)
    /click (Button with Wrath)
    beats:
    /castsequence Moonfire, Insect Swarm, Wrath
    To each and their setup, their own.

  7. #7

    Default

    I'd disagree, based on my observations seperating the wrath and starfire casts into their own buttons...you know how when solo, you push your dps button (or whatever) while it's not quite finished casting the last spell, and that new spell does go off?

    It's like that...when I used a straight cast sequence, it wouldn't be able to click the new spell (or the same spell, again) until that first spell had fully finished casting and the gcd was over. Now, it's able to take advantage of that small bit of lag to be like when I'm solo casting, and I can pre-cast a spell in a way.

    It's definitely better to /click cast, this I'm sure of, though a month ago before trying it I would have said that's bollocks I'm converted!
    Elune (Alliance, 80 Druids): Forestoe, Foresty, Forestay, Forestae, Forestao
    Dethecus (Horde): Lightwield, Grounder, Pyric, Flay, Grown

  8. #8

    Default

    Again, you used the word lag. Sure you can cast a new spell about .01 secs before the last one finishes, but you rely on that? You are in a BG and you are running around and you worry about .01 secs wasted? Or are you only using it against a target dummy that doesnt move or fight back. You are fighting a boss and having to move to avoid stuff and you are complaining about .01 sec wasted or again, are you only tracking DPS during a duel with a person that doesn't move much or make you move. Sure you can catch spells before they finish and cast new ones, but that little time you saved is pretty small compared to the total time you are moving or reacting to other situations. I guess I am not a button masher or twitch player, so it doesn't help me. I delay more than that time between my brain and my hands.

  9. #9

    Default

    Quote Originally Posted by ElectronDF View Post
    It needs to be mentioned over and over, that latency feeds into /click use. If you use 50 latency, there is no way a:
    /click (Button with Moonfire)
    /click (Button with Insect swarm)
    /click (Button with Wrath)
    beats:
    /castsequence Moonfire, Insect Swarm, Wrath
    To each and their setup, their own.
    Poor example as you wouldnt want to refresh MF and IS that quickly anyway but you are right in this case as MF and IS are instant cast but as soon as you add another casted spell to the end of that /castsequence you are losing dps.

    A normal castsequence macro has to wait for the server to confirm that a spell has been successfully cast before moving onto the next one. This is a non issue if all the spells are instant as the confirmation happens within the GCD. For casted spells it is a huge dps loss because you can not queue up the next spell when the client is ready - anyone remember when you had to use /stopcasting macros and quartz to maximise dps? Well /castsequence still has this issue but /cast does not. ie

    /castsequence Lightning Bolt, Lightning Bolt

    is less dps than

    /cast Lightning Bolt

    /Click or more specifically /castsequence with multiple commas do not suffer from this issue as the commas are used purely for timing client side
    Last edited by Whowantstoknow : 10-07-2009 at 04:16 PM

  10. #10

    Default

    If your dps goes up even by half a percent, it's worth it, wouldn't you think? Or do you like gimping yourself?

    Real world test is the way to go for sure, just didn't have time for that this morning. My definition of real world is definitely in an instance, I care not for the pvp as much. And yes, for an instant cast spell, which 2/4 or 3/5 of the click buttons are, that extra .1 of a second (not .01) is something I'd want.

    Bunch of grumps, man...I'm stoked about it, and mostly about the change I made to the macro I acquired from here, seperating out starfire and wrath. That's where the bulk of that dps increase came from, and that's not something that was included in Furs' macro post. The original macro did little to boost my dps as the main damage dealers were still stuck in a castsequence and not freed up to fire at their max speed.
    Elune (Alliance, 80 Druids): Forestoe, Foresty, Forestay, Forestae, Forestao
    Dethecus (Horde): Lightwield, Grounder, Pyric, Flay, Grown

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