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  1. #1

    Default Koralon The Flame Watcher

    Ok we need a thread on this. Who is working on it? A fellow five boxer and I have been trying him whenever we're both online and have wg, but we have only gotten 4 good sessions in on him. This is what we've found that will probably work if we can get another try in:

    YOU MUST HAVE DBM. The *RUN AWAY LITTLE GIRL* that it spits out when you are standing in fire is just too good.

    Group makeup:
    Me: Tanky paladin, Resto druid, Elemental Shaman, Arcane Mage X 2

    Buddy: Tanky paladin (He is main spec heals and heals for this fight), Resto druid, Elemental Shaman X 2, Arcane Mage




    First, we are single tanking him. My paladin has around 46k hps fully buffed. We are using 2 druid healers and a paladin healer on him.

    We line up our guys on the steps into his room. two toons per step. Stack them against the little wall on the steps going in. The two walls on either side of the steps being straight is the kicker here. It is extremely important. The reason is, it makes sure that your toons stay in a straight line, regardless of lag, whatever, as you hit the wall each time around.

    Pull, start him over on the right, in front of your toons who are lined up against the stair wall. When he spits out fireballs, move your toons HALFWAY between the two stair walls. We just strafe them all together, and hit 2X WG - it's enough to negate any incidental damage. On the next spit of fireballs, we move then all the way to the left stair wall. On the next burst of fireballs, we move them just slightly right, between the stair wall and the middle. By that time, the first batch of fireballs will have burnt out, and you just repeat -

    Right stair wall
    Middle
    Left stair wall
    Between Left stair wall and Middle
    Repeat

    Again, the walls are important because you hit them and line all your guys up again. Knowing exactly where you are going to strafe your guys also cuts down any wasted time moving, as you are already wasting a lot of time with moving everyone.

    We also hit WG after every round of AOE breath. WG didn't seem to have any problems keeping up with his damage for the group when we were just smashing it every cooldown. Both druids have 2kplus spellpower. Methis and Kaele on Stormreaver if you're curious.


    Last run we got him to 30% before we lost control of WG. The problem we ran into was his stacking damage buff. At 30% he was at 45% extra damage and our 2 druid 1 paladin heals just weren't enough to get through meteor fists. Next time we are going to adjust a shaman to also start healing at the 40% extra damage mark and see if that'll give us the extra minute we need to kill him.



    Stuff we tried that just didn't work for us:

    Using two tanks - why? because you have to move both tanks, and you have to heal both tanks, and that was just a complete disaster. One healer just wasn't enough on each tank (Sure it can be enough when you have one single individual smart healing, but we are boxers). So taking a shaman off dps and putting them on heals would mean there were 5 non-dps in the group, and we figured there was no way we would get him down with just 5 dps before his stacking damage got out of hand.

    Moving individually:
    What a nightmare. And we have done Grobbulus multiple times together. This was much worse for us for whatever reason.

    Doing him anywhere with our characters set up OTHER than the steps between the two straight walls:
    Lag would always get one character slightly out of sync with the rest, and before you knew it everyone was all over the place, and it was taking too long moving, not enough time dpsing.



    So what are other people doing? Got an awesome strategy or something that seems to be working? share it!!

  2. #2

    Default

    I likeyour strat, but how does that work with the fire he spits out? I mean 2 per stair means at least two people will be in a fire taking damage, seems like a lot of raid damage.... but you said it works. Maybe you need more classes with instant cast damage, as strafing and then casting a spell is a lot of wasted dps. Mages/ Aff locks I guess, lol.

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