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  1. #1

    Default [Guide] Runes of Magic - Getting the most from Multi-Boxing

    Update 10/3/09:

    ToS has been changed. Multi-boxing is not allowed.

    Also, if you ask the staff for a clarification on the ToS your post will be removed and you will be banned.

    I am banned for a month for the following post:



    From the ToS as of 10-2-09:

    Section 2.D.
    You may access the System and use it to play the Game from any single computer or game platform. You shall not access the System or play the Game concurrently on different computers and/or game platforms.
    What does this mean? Simple; Play the game from 1 computer. What's a "game platform"? It's a catch-all in case somebody says "...well it's not a computer...it's a <insert your special word, that really means computer...but doesn't sound like computer>"

    Ok, so that pretty much kills Multi-boxing - playing the game, simultaneously, across multiple computers. Most likely, this addition to the ToS was not to directly interfere with these types of players, but instead to prevent the gold farmers from making 500 accounts and using many computers to farm out gold/items/charges/ban-avoidance.

    Ok, so how do I "multi-box" from a single computer?

    Simple; Keyclone.

    Now, before any of you drop the "it's a bot program" line... let me give you the definition of a "bot":

    A bot (short for "robot") is a program that operates as an agent for a user or another program or simulates a human activity.

    Still want to disagree? What's that you say? 3rd party program? Hmmm...

    ToS Section 4.A.
    You may not use any of your own or third-party software to modify the Game Content to change Game play.

    What does that mean? It means...Don't use programs that modify Game Content to change Game play.
    Still unclear? How about "Don't modify Game Content"?
    Don't know how to modify Game Content? Then you probably have nothing to worry about.

    Let's try the next hit on the search for the word "third-party" in the ToS:
    You may not use your or third-party software to rewrite or modify the user interface or otherwise manipulate data in such a way as to use the System to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or performed in the Game.
    <gasp> That's a mouth full!
    Ok...no rewriting or modifying of the user interface...that's straight forward.
    No manipulating data to use the System to [do anything or get anything] not actually acquired or performed in the Game.

    In other words...no programs that give you (but not limited to) increased speed, infinite buffs, infinite health, gold, locations of others, etc...
    In other...other words... don't cheat!

    Ok, the next hit of "third-party": ...wait a minute... there are no more hits! Just a bunch of legal terms referencing people, not software.

    Nowhere does it mention that you can not send a single key-stroke to all clients. Keyclone does exactly that. If you're not pushing buttons, your character will do nothing. If you jump, all of your characters jump. OMG Amazing! Well.. not really... I can already do that on a single character. Ok, well how about...attacking at the same time! Oooooooh. Wait, I can attack on a single character. <yawn> Oh, that's right... I did say multiple characters, at the same time... okay... [Ventrillo voice chat] - Everybody target that guy....3, 2, 1, FIRE! Amazing! Many characters doing the same thing! Is Ventrillo a "bot program" too? It is 3rd party.

    Back to my point - Keyclone does not do anything against the ToS. Want to test it out for yourself? Run Keyclone with a single character. Show me the magic. Tell me what you can do "to [do anything or get anything] not actually acquired or performed in the Game." Now, with multiple characters? Any difference?

    I invite you to reply to this post, however, keep in mind that while everyone is certainly entitled to their opinion...truth and evidence hold more value. If you're going to reply, and disagree, please support your comment with quotes from the current ToS.

    ...and as always, please follow the forum rules.
    Last edited by Farleito : 10-05-2009 at 07:10 PM

  2. #2

    Default

    Starting off from scratch...

    So, you've decided to multi-box Runes of Magic, good for you! This guide was written a few weeks before the Chapter II expansion comes out so some of the details of this guide may no longer apply after the expansion goes live. I will do my best to update this guide when the expansion is released.

    If you have never played Runes of Magic, and are reading this guide to help make a decision to play Runes of Magic or something else...keep in mind that Runes of Magic does not require a monthly subscription but it does have that MMORPG addictiveness along with an in-game Cash Shop (commonly referred to as 'CS') where you can purchase items to increase the amount of experience gained, enhance your weapons and much more. The cash shop requires the use of in-game diamonds which can be acquired by paying for them with real money or in-game gold (thru the auction house - exchanged with other players for gold).









    Simple Boxing Macros and Techniques
    • Following/Focusing

    To follow your "main" character, you can use the following macro:
    Code:
    /script FollowUnit("party1");
    (There are alternative ways of doing this; keep reading)

    You can not target a player or unit by name. You must use "focus<1.2 or 3>", "party<1-6>", "target" or "player". I am not a big fan of using the RoM focus because it is reset each time you teleport, enter an instance, or die. If you wish to use the focus for following and assisting, you can assign a focus by using the following macro:

    Code:
    /script FocusUnit(n, "party1");    
    where n is the focus number (you can select 1-3) and "party1" is the character to focus on. You could replace "party1" with "target" or any other clever ways to assign a focus. From here, you would then use "focus1" (or 2/3, depending on what you provided for n) in all other macros.

    Example:
    Code:
    /script FocusUnit(1, "party1");
    /script FollowUnit("focus1");
    This is a very simple macro that will assist "party1", which is usually, but not always, the party leader.
    Code:
    /script AssistUnit("party1");
    When forming groups, the group leader will always be party1, unless they leave the party and rejoin. In the event that you crash or disconnect and rejoin the party, you will be added to the last position. So, if you have invited other players into your group, typically after your boxing group has been established, they would be moved into the "party1" position and this will screw up your macros. This is rather annoying because if you are in an instance, and leave/disband party to correct it, you will be ported to the nearest graveyard.

    Now, just make a macro, place it on an action bar and assign a keybinding for it. (on all toons) Spam this key to get them to follow and assist. I would like to add a comment that the AssistUnit happens *much* faster than it did in WoW.
    • Collecting Loot

    The easiest way to collect loot is to leave the "Attack" skill as actionbar item #1 and turn on click-to-move from the options menu along with auto-loot. Target a dead mob with your main and hit 1 to have your followers loot it. You could get clever and stagger your loots by adding increasing wait times to the following macro (provided by KrugSmash):

    Code:
    /run AssistUnit("party1")
    /run if UnitIsDeadOrGhost("target") then UseSkill(1,1) end
    /wait 1
    /run FollowUnit("party1")
    Keep in mind that if your bags are full, you obviously don't pick up the loot, and you may hold up the others from looting since only one toon can open the loot interface at a time. (See add-on: Loot Filter)

    Note: You can "interact" with friendly NPCs (quest givers) by using the "attack" button. From there, you can auto-accept quests (See add-on: Streamline)
    • Accepting and Completing Quests

    Accepting Quests is no fun when you have to click "Accept Quest" on each toon. Unfortunately, you will still have to do this from time to time, specifically when more than one quest is offered. To make it easier, you can use the following macro (make it part of your spamable follow/assist macro):

    Code:
    /script AcceptQuest();
    Completing Quests is just as easy (and just as hard in those multiple quest situations)

    Code:
    /script CompleteQuest();
    One thing to keep in mind here is that if you choose not to accept/complete a quest, you must get out of interact range or you will still accept/complete the quest even if you press esc to close the dialog. When I'm scoping out my daily quest options, I'll choose to not accept a quest but hit my spam-follow key to leave and it will accept the quest.
    Multi-boxing Software Solutions
    • Keyclone

    I personally use keyclone for this and I feel that it works well for this game. The only thing needed is to set the name of the application to "Runes of Magic" and you're off and running. Subscription: One-time fee.
    (This space is reserved for any additional comments from Rob [author of Keyclone])
    • Auto-Hotkey

    From my experience using AHK while boxing in WoW, I had issues with resources over time. Not sure if the copy I had was buggy but it did do the job. I have never used it for RoM and since Frogster frowns upon multi-client scripting, I would shy away from it but only for this reason. Subscription: Free
    (This space is reserved for any additional comments from an AHK representative)
    • Innerspace

    I have absolutely no experience with Innerspace, but that does not mean it should not be considered. <I would be happy to update these comments for Innerspace if anyone would like to write up some information about it.> Subscription: Monthly/Yearly (~$3-$4/month)
    (This space is reserved for any additional comments from an Innerspace representative [Lax])
    My Bags are full...
    Bag space in RoM is valuable since you only get 2 bags for free. If you want more than 2, you need to "rent" them by using diamonds (7 diamonds for 3 days). Since most of the quests in this game are collection quests, you will acquire a ton of items.
    • What to keep (for levels < 30)


    If you are new to the game, you can easily become overwelmed with the loot you pick up for the first few days. To keep this simple and short, I'll jump right into the items that are worth keeping:
    • Tier 3 enhancement runes (i.e. Resistance III) You won't see these until higher levels.
    • High-Durability items (over 100 - sell them on the AH or use them)
    • Quest Items for quests that you are doing. Daily quest items drop even if you don't have the quest.
    • Greens/Blues/Purples/Orange(<--keep dreaming)
    • What to throw away (for levels < 30)
      • Production runes (Link Runes, Frost Runes, etc...) You will get thousands of these and since they are so common, you can buy them for practically nothing if you ever need them. For now, toss 'em.
      • Arrows and Ammunition (unless you play a class that needs them)
      • Left over quest items (the game doesn't always get rid of these for you)
      • Tier 1/2 enhancement runes (i.e. Magic I) It's not worth the bag/bank space to carry these around. If you have a piece of gear that you will eventually replace, go ahead and throw a rune in it. Otherwise, toss 'em.
      • When you hit level 30+, you will get an idea of what is worth keeping and what is worth tossing.
    • What's the blue bag for?
      • From level 1-20, you can open the blue gift-bag for goodies. You will get a lot of healing/mana potions. Be sure to toss them when they are well below your actual level. No reason to waste the bag space.
      • I would recommend that you hold off from opening the bag until you know that you will be playing for a long period of time (over a weekend). You will get temporary 24-hour mounts that can help you get around more quickly. It would be a waste to open the bag and then go to bed since the this game uses live time, not played time.
      • 3x Experience Potions (100% increase to experience gained from combat)
      • 3x Experience Cherries (50% increase to experience gained from combat)
      • Transport Runes, Marking Ink, Golden Repair Hammers, Purified Fusion Stone, Arcane Charges...and a few other Item Shop Items. This is their "crack" samples. If you want more, you have to use diamonds, so use them sparingly.
      • Throw the Item Shop items into your Item Shop bag (the little red and white gift box when you open your bags). There is a special bag that holds these...don't waste your bag slots with these items.
    Last edited by Farleito : 08-19-2009 at 09:10 PM

  3. #3

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    How do I get diamonds and what do I do with them?
    Diamonds keep the game going. Since the game is free to play, the developers need a way to eat and support their families. Considering the game can be downloaded for free without any subscription fees, a purchase of 1000 diamonds is about the same as a WoW account purchase (not including the expansion packs). Depending on how many diamonds you purchase, you can get them for 3 cents to 5 cents per diamond. At times, they offer discounts and bonus diamonds on purchases for a period of time. If you are going to make a big purchase, try to wait for these times. I've noticed that they usually do it on the weekends.
    • Getting around...the cheap way
      • As I mentioned earlier in the guide, hang on to your blue gift-bags until you are going to play for a while. Use the temporary mounts from the gift bag.
      • You can rent a mount from the "mount rental" NPC. It's 2000 gold for 2 hours, or 300 gold for 15 minutes.
      • A temporary mount (7 - 30 days) can be purchased with diamonds. I personally feel that this is a huge waste of diamonds since it's not permanent. If you can only afford a temporary mount, wait it out. Do not give in to this. Once your mount is gone...it's gone. Bye-bye diamonds.
      • A permanent mount can cost anywhere from 199 (60% increase speed) to ~380 (65% increase). If you're multi-boxing, they all need the same speed. Also, you want to be able to get away from PK's, right? Go for the fast mounts. It's well worth it.
      • ...and now... the cheap way - Wait for the mounts to go on sale! They go on sale (50% off) once every few weeks.
      • Keep in mind that all major towns have teleporters so that you don't have to run thru the entire town. All zones have a teleporter as well (Snoop). Be sure to take advantage of these to avoid wasting time running around.
    • Useful cash shop items (for multi-boxing)
      • Party Experience Potion (30% increase to experience gained from combat). These last 1 hour and the party must be close to receive the buff when the potion is first used. You can make gold by inviting people into your party and applying the potion (assuming your not using all 6 spots).
      • Mounts - don't have to say much about this. It sucks to run everywhere.
      • Transportation Portal Runes. It is much cheaper to buy the portals than the individual transportation runes.
      • Big Angel's Sigh - Lets face it... when one character dies...they all die (unless you have a priest in your group). It sucks when one of your followers gains too much agro and gets killed. Do you a) ressurrect and run that one toon back? or b) Suicide the rest of them so they're all together again? If you're like me, and suicide the rest of them to keep things "even", the Big Angel's Sigh makes you immune to experience and talent point debt for a 24 hour duration. You don't feel so bad after a wipe or two.
    • Gold to Diamond exchange
      • If you don't want to pay for diamonds with real money, you can purchase them thru the auction house using gold. Since Frogster implemented a 30-day holding period on diamond purchases (which prevents selling/gifting diamonds) the demand for diamonds has increased.
      • Using the auction house, there are two ways to acquire diamonds. Selling gold and buying diamonds. If you buy the diamond, you will be paying somebody elses asking price. On Grimdal, this is usually 30k gold per diamond because there are more people buying diamonds then selling them. The better thing to do is to sell your gold with an asking price of 1 diamond. I've been able to sell 15k gold in exchange for a diamond. 1 million gold (on average) would get you 55 diamonds. Since most people have to wait 30 days to buy gold with diamonds, they will pay whatever they can when it's available.
      • So, to recap...don't buy diamonds... sell gold instead. You get a better deal this way. If you're familiar with the Stock Market, it would be like a Market Order (buying diamonds) versus a LImit Order (selling gold). You can pay the "going rate", or set your own price and wait until somebody matches it.
    • Rubies?
      • When you purchase item shop items, you get rubies. The ratio is 20:6. For 20 diamonds spent, you get 6 rubies. This allows you to purchase exclusive item shop items (such as vanity pets and costumes).
    Last edited by Farleito : 08-24-2009 at 09:54 PM

  4. #4

    Default

    Useful add-ons:
    Runes of Magic does not come with any add-ons, naturally (which is why it's called "add-ons"), so the folder structure must be created.

    In your Runes of Magic installation directory, create a folder named Interface and inside of that one, another folder named Addons. Gee... looks familiar, doesn't it?

    Example:
    Code:
    C:\Program Files\Runes of Magic\Interface\Addons
    • WoWMaps
      • As the name describes it...WoW maps. Right-click to zoom out, left-click to zoom in. In an instance? Not a problem. WoWMaps is a must.
    • Streamline
      • I'd like to compare this add-on to Jamba[WoW]. Even though it wasn't written specifically for multi-boxing, it has many useful features such as:
        • Single-click Class change or auto-class change on key modifier.
        • Auto-Enter/Leave house on hotkey.
        • Auto-Repair on merchant open
        • Auto-Accept Quests (with option for dailies)
        • Stop auto-movement (including follow) on casting.
        • Receive all mail items (and delete the empty mails that are left behind)
    • QuestWiz
      • A very handy, but not as cool, version of QuestHelper. It displays all of the available quests on the map so that you don't have to search for them. It will also display where you can turn in a quest. Another must have.
      • Your mini-map will indicate which mobs you need to kill for a given quest.
    • Loot Filter
      • Again, as the name describes... Loot Filter
      • You can wildcard loot (i.e. /lf add boar * [this ignores boar tusk, boar meat, boar tails, boar everything])
      • If you have a "blacklisted" item in your bag, the add-on will delete it (with confirmation).
      • Prevents you from picking up "blacklisted" items.
      • Perfect complement for auto-looting.
    • Multi-Box Support Libraries
      • This is an add-on that I am currently developing (9/2/09)
      • Auto-agree trade requests from players on your friends list.
      • Auto-accept items from a trade request from players on your friends list.
      • Right-click items in your bag to send to trade window.
      • The ability to follow a (party/raid) player by name. (/script MultiBoxSupport.Follow("Farlieto"))
      • The ability to assist a (party/raid) player by name.(/script MultiBoxSupport.Assist("Farlieto"))
      • Accept/Complete quests based on what your main selects. (under development)
      • ...and more to come!

    All of these add-ons (except for Multi-Box Support) can be found at http://rom.curse.com. I did not provide a link to each add-on because as the game is updated, the add-ons need to be updated as well.
    Last edited by Farleito : 09-02-2009 at 05:40 PM

  5. #5

    Default

    Gear Modifications
    • Equipment Sealing Devices
      • These are used to "Prevent Hijack" your gear. When applied to an item, it will never drop upon PK death. You can apply these to any piece of gear, but you can only equip 8 sealed items at a time. Because of this, you will see people wearing modded costume pieces (since they don't drop on PK death either).
      • I'll talk more about the Vahtos' set, but if you get one, make sure you prevent hijack it.
      • You can still trade items that are sealed, as long as they are not bound. Sealed and bound are not the same thing. A bound item makes it so you can not trade or sell it but you can still lose it upon PK death. Just because an item is bound, does not necessarily mean you can't sell it. You can "PK Trade" it. The idea is to let somebody PK you until this item drops, with paying half the negotiated price up front, and the other half when it drops. Don't be a noob and whisper somebody that an item is "bound" when they say "WTS [Uber-Epic-Bound Item]".
    • Stat Values
      • I still have yet to find a valid source for these numbers. Frogster has not made these available, but a community of people have come up with them and they appear to be accurate. A lot of this information came from this site: http://forum.us.runesofmagic.com/showthread.php?t=5143
      • Root Stats
        • Strength - Gives Physical Attack increase
          • Knight & Warror get +2 Physical Attack with each point of Strength
          • Rogue & Scout get +1 Physical Attack with each point of Strength
          • Mage & Priest get less than 1 Physical Attack with each point of Strength
        • Dexterity - Gives Dodge, Hit and Physical Attack
          • Rogue & Scount get +1 Physical Attack with each point of Dexterity
        • Stamina - Increases Health Points and Defense
          • Kinght gets 3 defense per Stamina
          • Mage/Priest gets 1.5 defense per Stamina
          • Rogue/Scout gets 1.8 defense per Stamina
          • Warrior gets 2.3 defense per Stamina
          • All classes get 5 Health Points per Stamina
        • Intellect - Mostly increases magical attack and mana points
          • 1 intellect= 2 magical attack
          • 1 intellect = .2 physical attack
          • 1 intellect = 1 mana point
        • Wisdom - Increases mana points and magical defense
          • Knight - 1 widom = 2.4 magical defense
          • Mage - 1 wisdom = 3 magical defense
          • Priest - 1 wisdom = 3.2 magical defense
          • Rogue - 1 wisdom = 2.3 magical defense
          • Scout - 1 wisdom = 2.6 magical defense
          • Warrior - 1 wisdom = 2.2 magical defense
      • Seconday Stats
        • Physical Attack - Increases the amount of damage dealt by melee and ranged.
        • Magical Attack - Increased the amount of damage dealt by magic
        • Physical Defense - Decreases the amount of damage taken by melee and ranged
        • Magical Defense - Decreases the amount of damage taken by magic

    As you can see from these values above, having +28 Intellect is better than +50 magical attack since you would be getting +56 magical attack from the intelligence. An Intelligence X stat gives +35 intellect. This converts to +70 magical attack. However, an Illumine V gives +20 Intellect and +50 magical attack, totaling +90 magical attack. Be sure to consider this when gathering gear/modifiers.
    • Arcane Transmutor
      • The Arcane Transmutor is the Magic behind "Runes of Magic". This feature is used to enhance gear. It requires charged to operate, and you can access this feature anywhere since it is accessable from your backpack. It's the treasure chest on the bottom of the backpack window. You must be level 10 to use it, and you must have completed the quest in the Class Hall.
      • Here's what you can do with it:
        • Combine 2 enhancement runes to make a different rune (i.e. Resistance I [+3 Stam] + Endurance I [+10 HP] = Atonement I [ +10 HP, +2 Stam]) (1 charge)
        • Pull the attributes off of a piece of equipment.(1 charge)
          • Requires a Fusion Stone and a piece of equipment.
          • All of the attributes will be pulled off of the piece of gear, and the fusion stone to create a Mana Stone of the same tier as your original piece of gear. The piece of gear is destroyed in the process. This newly created Mana Stone will have all of the attributes applied to it. From here, you can apply these stats to another piece of gear.
        • Apply attributes to a piece of equipment.(1 charge)
          • This requires 3 Mana Stones of the same tier and a piece of gear.
          • Only 6 attributes can be applied to a piece of gear. (You may be saying "hey, wait a minute... I saw somebody with more than 6 stats on their gear. That's not right!" I am talking about the attributes located on the right side of the gear stat-list. They are numbered in roman numerals (i.e. Intelligence X, Strength VII, Dexterity IV, Illumine V) and not the (arbitrary) +14 intellect, +18 strength, +22 dexterity stat on the left.
          • What happens when you have more than 6 attributes amongst your 3 Mana Stones? It will keep the 6 lowest attributes. When comparing a yellow to a green, you need to multiply the yellow attribute by 2. A (yellow) Barbarian V will be discarded before a (green) Intellect IX.
      • You can see a preview of what your gear/stone/rune will look like before you perform the transmutation. You should always look in the preview window before hitting confirm.
    • Fusion Stones
      • A Fusion Stone is used to create a Mana Stone when combined with a piece of gear in the arcane transmutor.
      • You can buy them from NPCs in Varanas [Odeley Prole - 29.0, 45.7) or Obsidian Stronghold [ need ot update ]. You can also buy/sell them on the AH.
      • They come with 3 stats.
        • 12,474 gold = 2 known stats and 1 unknown stat
        • 5,643 gold = 1 known stat and 2 unknown stats
        • 1,980 gold = 3 unknown stats
      • The catch to the fusion stones is that the stats are always level I or II. This means if you get yourself a nice weapon/armor and would like to pull the stats off of it, 3 of your stats are going to be crappy. Remember, only the 6 lowest stats are kept and it takes 3 mana stones to apply stats. This would mean you would want to use 3 Fusion Stones that have the same exact stats because if you have 3 completely different fusion stones, that would make 9 crappy stats; and you only get 6 of them. That would also mean that whatever stat you are trying to pull off of a weapon/gear would be discarded...making the entire process worthless. This is why it costs 12k gold to get 2 known stats. You can buy several of these and get lucky and have 3 similar fusion stones. I've had to buy about 20 of these to get 3 similar stones. It's okay, because you still sell them on the AH for just as much as you paid for them because somebody will want them to match the ones they have.
      • When purchasing these stones, you can get lucky and have one of the random attributes match what was already on the stone. Example: You buy a 2 known, 1 unknown stone. Stamina I, Strength II and an unknown. The unknown happens to be Stamina I. They overlap and it is only considered as a single stat, leaving you with a stone that has 2 stats on it. These are worth a good amount of gold on the AH.
      • These will always be "dirty" since they have undesirable low-level stats.
    • Mana Stones
      • The fuel for upgrading gear.
      • Mana Stones can be sold to other players and dropped upon PK death.
      • Combining 3 Mana Stones of the same tier will yield a single Mana Stone of the next tier up with only 6 attributes of the combined 3 Mana Stones. Example: Mana Stone Tier 1 + Mana Stone Tier 1 + Mana Stone Tier 1 = Mana Stone Tier 2
      • Combining 3 Mana Stones of the same tier with a piece of gear will apply the stats to that piece of gear (remember, only 6 of the lowest attributes are kept) and will upgrade your piece of gear to the same tier as the Mana Stones.
      • For more information about using Mana Stones, visit this site: http://forum.us.runesofmagic.com/showthread.php?t=2815
      • For a list of Yellow attributes, and where they drop, visit this site: http://forum.runesofmagic.com/showthread.php?p=903343

    Here's an example of some combining:


    Code:
    (Stone 1) Strength I,  Stamina II,  Wind I , Intelligence IV                                             
    (Stone 2) Stamina II,  Wind I,  Dexterity I                                 
    (Stone 3) Spirit X, Dexterity VII              +
    -------------------------------------------------------------
    = Strength I, Wind I, Dexterity I, Stamina II, Intelligence IV, Dexterity VII
    ...the Spirit X is lost.
    Last edited by Farleito : 08-21-2009 at 10:32 PM

  6. #6

    Default

    Purified Fusion Stones
    • Purified Fusion Stones work the same way as the regular Fusion Stones with one execption...they have no stats. These are blank.
    • They cost 55 diamonds from the Cash Shop.
    • You get several of these from your gift bag as you level.
      • Level 35, 40, 45, 50
    • "Clean" stones are made from Purified Fusion Stones.
    Armor Tiering
    • For every tier beyond Tier 3, you will receive a 10% increase to your gears natural stats. Natural stats are stats that do not get applied or removed.
      • Physical/Magical Defense
      • (hidden*) Stats without an attribute assigned to it. (*Typically from refining the gear).
    • Enhancement runes can only be used in a piece of gear of the same or less tier. Atonement III can not go in a tier 2 armor.
    • It is not too common to see armor better than tier 5 since it becomes very expensive for the little you gain.
    Weapon Tiering
    • The natural stats of your weapon is Physical Attack and/or Magical Attack (..and a "hidden" stat from refining)
    • Just like Armor, as you tier your weapon up beyond tier 3, you gain 10% increase to these natural stats.
    • Since your weapon provides the most damage, you want to tier this up as much as you can afford. Tier 6 is fairly easy to do (see: How to make gold, fast!) and provides a 30% increase to your damage from a weapon.
    • When tiering up a weapon, it would be cost-effective to use Fusion Stones instead of Purified Fusion Stones since it would cost you a lot of diamonds to keep your stats "clean". You really only care about the increase to the damage, and not the attributes that the weapon provides. I have seen Tier 9 weapons.
    Clean
    • A stone, or item, is considered "clean" when it has a single (or multiple) desirable attribute(s). It can come down to a matter of opinion since "desirable" varies from person to person, but ultimately, demand defines what is desirable in this game.
    • You won't see these until you start the level 45+ quest rewards in Ravenfell.
    • Examples : "Clean" can include (but not limited to) pieces of gear or Mana Stones with:
      • only Illumine V
      • Dexterity X with Stamina X
    Dirty
    • A stone, or item, is considered "dirty" when it has an undesirable attribute. Everybody wants "perfect" gear. Since you can only apply 6 attributes to a piece of gear, you don't want to waste a spot on a low-value stat since you can never get rid of it (remember? when stating gear, only the 6 lowest attributes are kept)
    • Examples : "Dirty" can include pieces of gear or Mana Stones with:
      • Intellect X with Intellect I
      • Authority V with Intellect III (although, this combination matches a Vahtos set so it could be an exception since people get crazy when you try to low-ball them with an offer for it)
      • Stamina I, Strength II, Wiff I, Authority V (yuck!)
    • Here's a rule you can follow when combining/stoning:
      • Clean + Dirty = Dirty
      • Clean + Clean = Clean (good for armor, too expensive for weapons)
      • Dirty + Dirty = Dirtier (okay for weapons, not good for armor)
    Mana Stones (revisited)
    • By now, you should have a good understanding of how to mod your gear with Mana Stones. You can always look at these on the auction house to get a better feel for them.
    • In the AH, or World chat, you may come across a Mana Stone Tier 3 without any stats on it. What a waste, right? Wrong. There are a few reasons why people will make these.
      • Since there is a 30-day waiting period on diamond exchanges (gifting/selling) a lot of people will stone a Tier 3 item without any stats and sell the blank mana stone for gold. Typically, this price is 325,000 gold (or roughly 6000 gold per diamond). It's a fast way to make gold if you are desperate.
      • Other players who are modifying their gear use these to keep their equipment "clean". Remember, it takes 3 Mana Stones to apply attributes to gear. If they only have room for 1 more attribute in their gear, they would use 2 blank Mana Stones along with their 3rd attributed-stone to make it happen.
      • If they are happy with their attributes, but their armor is tier 3, they would buy three blank Tier 3 Mana Stones to make a single Tier 4. They would do this 3 times (9 - blank Tier 3 Stones) and upgrade their armor to Tier 4 (so they can use Tier 4 enhancement runes [i.e. Guts IV, Atonement IV]). ...and do the same for Tier 5.
    • If you've found a piece of gear that you like, particularly the Vahtos' pieces, it will come with "bad" stats such as Spirit IV. It's bad because you could have Spirit V, or VI or X. Since the Vahtos' pieces give a 5 set bonus, it makes up for it. In this case, you would want to find a very good stat that is "dirty" with Spirit IV. You can get a deal this way since the Mana Stone would be "dirty", but it doesn't matter to you because you've already got that crappy stat in your piece. Keep an eye out for these.
    Refining Jewels
    • Refining Jewels are pretty straight forward. They apply a "hidden" stat to your gear that does not count against your maximum of 6. They also increase your natural stats of the gear.
    • There are three types of Jewels:
      • Accessories (Sun)
      • Weapons (Star)
      • Armor (Moon)
    • The maximum refining you can get is +6.
    • You can purchase these with:
      • Gold (NPCs)
        • Have a very low success rate. The best you can hope for is +2
      • Diamonds
        • Have a better success rate. Good for 2-5
      • Rubies
        • Have a 100% success rate. Perfect for getting from 5 to 6
    • There are four classes of each Jewel that you can buy from the NPCs
      • Basic (1-20)
      • Class I (21-30)
      • Class II (31-40)
      • Class III (<50)
    • The Jewels that you purchase from Diamonds have a similar gear-level requirement as well.
    • To see what "hidden" attribute will come from your piece of gear, visit this site: http://forum.us.runesofmagic.com/showpost.php?p=89972&postcount=6
    Golden Repair Hammers
    • Golden Repair Hammers grant a +20% stat modifier to any piece of gear. They double the "dynamic" durability of an item. So, for example... You have a Staff with 94/94 durability. You apply a Golden Repair Hammer to it. It is now 188/94 durability. As long as the durability remains higher than 94 (for this example), you will benefit from a +20% power modification.
    • These cost diamonds, but you get a good number of them from the Blue Gift Bags.

    Durability
    • High-durability items (greater than 100) grant +20% stat modifier, just like the Golden Repair Hammers do. As an example... You have a Staff with 108/108 (dynamic/static) durability. While the dynamic durability is greater than 100, you will benefit from a +20% stat increase for that piece of gear. This is why low level, high-durability items sell for so much. You don't need to use Golden Repair Hammers. A "clean", high-durability, item is worth even more. If your dynamic durability falls to 100 or below, you just need to do a vendor repair to get the +20% again.
    Runes
    • If you have played WoW, Runes are very similar to Gems. In RoM, you can "drill" Rune slots. The maximum number of slots is 4 (as of 9/2/09).
    • Your gear must be greater or equal to the tier of the rune you wish to use. Example: You have a Mind III rune, but your Neckpiece is Tier 1. You can not use this rune in this piece of gear. However, if you had a Tier 6 staff, you could use a Mind I, II, III, IV, V and VI.
    • I have only seen tier 3 runes drop from most instances and trash NPCs. I have seen loot tables that show tier 4 runes that drop from endgame instances, but I haven't done a whole lot of endgame content to confirm this.
    • If you have 5 runes of the same tier, you can combine them into a single rune of the next tier up. Example, you have 5 Mind III runes. You can place all 5 of these in your Arcane Transmutor and make a Mind IV.
    • You can also mix up runes to make different/better runes.
    • Visit the following site to see the Transmutation Chart: http://theromwiki.com/index.php/Transmutation_Chart
    Last edited by Farleito : 09-02-2009 at 09:32 PM

  7. #7

    Default

    How to make gold, fast(er)!
    • High Durability, low-level clean whites
      • Since you can apply stats from a level 50 gear, unto a level 1 piece of gear, it would be most beneficial to apply it to a high-durability, level 1 piece of gear. Low-level gear is not bound. This means you can use it from character to character, or sell it on the auction house when you've found something better. A lot of players will pay good money for clean "no stats" white gear for this reason. I have a level 9 cloak with 119/119 durability with Illumine VI, V, Stam X, IX, Endurance V and Authority V. I paid 200k for the cloak without any stats on it.... and I got a deal!
    • Mana Stone Tier 5
      • You multi-box! Powerlevel yourself some characters to level 10 because you get 10 "free" arcane charges. Use these charges with some Tier 3' items to make a bunch of Mana Stones. Combine these Mana Stones until you reach Tier 5. Profit! Now, you've got to be saying... why Tier 5 and not Tier 6/7? A Tier 5 usually sells for 300k. A Tier 6 sells for 500-600k and a Tier 7 for 2 million. Tier 7 = 3 Tier 6 = 9 Tier 5. Doing the math... 2.4 million gold, 1.8 million gold, or 2.7 million gold? Which would you prefer?
    • High Durability, high-level clean whites
      • These are the "upgrades" from your low-level, high-durability clean whites. Staffs, Bows and Chest pieces usually sell for a decent amount.
    • High Durability Vahtos set
      • This is probably the first time that I get to talk about the Vahtos' set. Depending on your class, you will keep this set for a very long time (casters). When have the choice to select a Vahtos' piece, keep in mind that the caster pieces sell for about 4 times as much as the melee pieces. This means, if you are a melee class, you can pick the caster piece, sell it on the auction house and buy 4 of the pieces you need. If it is a high-durability piece, you can make 1-4 million gold. Always pick the caster pieces! AND BE SURE TO PREVENT-HIJACK! I have looted a dozen of these on my PK (3 of them were high-durability). Thats like dropping 6 million gold!
    • Level 51/52 quests + Purified Fusion Stones
      • Since the Weeping Coast came out, you're going to be up to your eyeballs in unstoned items. Stamina X used to sell for around 2 million gold. Since there are so many of these, you may have trouble selling them. I have noticed that the Intellect and Dexterity are not so common. You may find it profitable to collect/sell these. Before the Weeping Coast, you could make a ton of gold by selling the stoned 45+ quest rewards from Ravenfell.
    • Selling Diamonds (in game - Auction House)
      • If you can hold out 30-days without spending all of your diamonds, sell them no the auction house; in low quantities. If you sell them in high quantities, you are limiting your customer base. Most of the players are kids who can not afford diamonds, and have the attention span of a gold fish. They do not have a lot of gold, but are willing to spend every penny to get that weekend discounted item shop item. Take advantage of these people. You can sell a diamond for around 20-25k
    • Selling blank Mana Stone Tier 3
      • If you can't wait the 30-days and need gold fast, you can always use purified fusion stones with a blank Tier 3 piece. These sell for around 250k-350k...certainly not worth the price of the purified fusion stone but hey... if you're hurting for the gold...it's not bad. 55 diamonds (cost of a purified fusion stone) would be 1.1 million gold. This lowers the gold:diamond ratio significantly. You would be selling your diamonds at 6k per (which is what the cost used to be before the 30-day wait).
      • If you need a blank Mana Stone Tier 3, don't make one! Sell 55 diamonds and buy 3-4 of them.
    • "Solo" Farming Mystic Altar
      • When you get to level 45-50, you should be able to solo Razeela and Dorlos from MA. They drop decent items that can sell for up to 2-4 million gold (when combined with a purified fusion stone). You will also need these items for yourself. Sell what you can't use, and use what you can.
    Last edited by Farleito : 09-02-2009 at 10:55 PM

  8. #8

    Default

    Synergistic Classes
    • Mage/Priest (DPS)
      • Mage priest is the ultimate glass cannon. You do incredible DPS, but are extremely fragile. You can always swap primary/secondary to heal an instance or off-heal. There are lots and lots of M/P so you may find it difficult to group with others...but you shouldn't have to worry about it, right? You multi-box for a reason!
    • Knight/Warrior (Tank)
      • I've done some research and polls and it turns out that K/W makes the best end-game tank. The Warrior abilities help you keep agro. If you don't plan on doing end-game content, K/P (damage mitigation) or K/R (dodge) works well too. Stack up on Stamina because it gives defense and Strength/Physical attack to keep agro.
    • Rogue/Scout
      • This is just a personal favorite... great for PK'ing, but you're very squishy. You can stealth and you have some powerful ranged attacks. Very fun.
    I keep getting PK'd (PvP servers)
    • As difference between your level and your opponents level increases, the chance of PK drop decreases. It doesn't mean you won't drop anything...it just means you won't drop anything as often. If a level 52 keeps PKing you, and you're level 20...nothing really to worry about. If your repuation is negative, you have an increased chance to drop items upon PK death. Don't go negative until you can afford it.
    • Stay out of zone chat. You will only make things worse.
      • Really... if you swing at the bee-hive, you're going to get stung. Nobody likes crybabies and most of these players feed off of it.
    • Re-roll on a PvE server because it only gets worse at the higher levels. The high-level PK's camp out the high-value quest reward NPCs. This makes it difficult to complete your questing.
    • Tuck your "good" items away in your arcane transmutor. They'll have a very low chance of PK drop.
    • Invite the PK to kill you (Yes... you read that correctly); Ask for PK protection; they'll be happy to give it to you.
    • Stay in your bubble (PK III) while accepting high-value quest items.
    Last edited by Farleito : 09-02-2009 at 11:06 PM

  9. #9

    Default

    People keep calling me cheat/hack/bot/reported
    • I have been reported many, many times and I'm still around. If you feel obliged to respond, make a macro with the following links:
    • Since botting is so easy to do in this game, there is a lot of bots. Since multi-boxing has that "automated" look to it, people are quick to make assumptions. Just remind them that "bot" is short for "robot" and that you're the most sophisticated robot known to man.
    • Don't argue in Zone chat. It will only draw more attention to you.
    Last edited by Farleito : 09-02-2009 at 11:11 PM

  10. #10

    Default

    Hi Farleito,

    Appreciate some clarification please

    Read through your guide (very comprehensive, well thought out and some great info re RoM - gratz) and came across your embedded linky 'http://tinyurl.com/i-am-legit' - in this external link the game master makes the comment:
    But as stated previously if you are found running a scripted Multi-client, then it is considered botting
    Just to clarify (for myself mainly - [Source of quote]):
    A multi-client uses several computers in parallel. Thus a multi-client is a person that accesses the Internet with several computers
    Therefore, if I am reading correctly, a hardware / vetra boxer (i.e., such as 6 PC / hardware / vetra boxer like myself) will be breaking the ToS as I am a multi-client boxer as opposed to say a boxer with multiple copies of the game installed on the single PC??

    So I take it that, even though I won't be scripting beyond the /follow, /assist, etc., being multi-client, I might as well forget dloading the game as I will be banned if caught?

    Thanks,

    n0x
    Last edited by Noxxy : 08-22-2009 at 03:59 AM

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