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  1. #1

    Default Boxing w/5 Shaman's

    I've only played WoW for just over two years so I'm not exactly a "seasoned veteran" The 1st year I focused on PvP w/mage (alliance) then switched sides and went with Horde playing a rogue. With the rogue I focused on PvE/Raiding and did very little PvP. The only other class I have experience with is a hunter and some with a druid and priest.

    Needless to say my learning curve is rather steep atm, along with multi-boxing. I've basically gotten the MB setup going with making everything work together fairly well, but I do have some basic questions on how you setup your first attack sequences. I know what a lot of ppl are going to say first up and that is "learn to play your class" and while this is a very true statement I thought I'd solicit some pointers here since I'm new to the class (shaman) and doing the muti-boxing thing.

    Do you set one toon up to do the healing while the others start an attack? or would you set one key up on some toons to do one thing while perhaps on the other toons do something else (same key being pressed). Seems I'm getting to close at times to the mobs and when multiple mobs start coming my way into melee range all hell breaks loose lol. (generally facing the proper direction being the big pblm)

    I've used some macro's suggestions here such at placing the totem's out, basically I place every possible totem out, I don't know if this is even nessasary or if I should be doing something else.

    My toons are now at 60 and I'll be heading to outlands for questing/practicing.
    I'm not looking necessarily for a "how to" guide, but more of a "here's what I would suggest" guide/tips to get me rolling.

    I appreciate any replies.

    Thanx
    Windows 7 RC, Quad core, 2.66GHz, 8192k ram
    EVGA 260GTX 896Mb x2
    WD 300G Raptor 10k

  2. #2

    Default

    With 5 shaman, you're going to want them all to be elemental. You're going to blow most stuff up short of heroics in one shot, so there's no reason really to have a dedicated healer. When I run my 5, I just bind all 5 to the same keys, so they all do the same thing. Then bind chain heal to a key, and all 5 can chain heal each other. The reason you see a lot of multiple shaman boxed groups is their synergy is probably the best you can get with 5 of the same thing.
    Siaea(h), Saiea(h), Seaie(h), Sieae(h), Seiae(h) - H(A) PvP
    Parting, Sadeness, Praetorium, Greetings, Salutations - H PvP
    Mullethead, Auderna, Jestitte, Zelynde, Serlena - H PvP
    Clotte, Tahru, Martitsu, Mikiel, Larain - H PvE
    Bonechewer - PvP - US

  3. #3
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    Default

    A one-box shammy will level the fastest Enhancement.
    A five-box, or really any multiple box, I'd go Elemental.

    Down the road, you have a choice between respec (or dual-spec) one to Restoration.
    If your group is 4x Shaman + 1x Tank, the Resto dual-spec can make heroics so much easier.

    If your group is 5x Shaman, all Elemental will be better then Resto + Elemental.
    I don't see 5 shammies doing heroics without a tank, until you outgear them.

    Elemental has a pretty basic rotation for PvE.

    Once you're 75, its Flame Shock, Lava Burst, some Lightning spells, another Lava Burst.
    Recast Flame Shock once it expires.
    Essential glyphs would be Flame Shock (Lava Burst does not consume it), Lava (10% more spell power to Lava Burst) and I'd go with Totem of Wrath, but last can be whatever.

    Until 75, the rotation is:
    Shock of choice (Frost - snare, Flame - highest overall damage, Earth - largest single DD shock), Lightning Bolt spam.

    Chain Lightning can go with Lightning spam, anytime there's no CC (sheep, sapped mob, shackled undead etc).
    It's less efficient but harder hitting, and will jump to 3 additional nearby targets, less damage per jump.
    In elemental you have a talent which reduces the mana cost of spells after a crit.
    Since Lava Burst automatically crits if Flame Shock is up, its good to Chain Lightning right after Lava Burst.

    You have a few others spells of note.

    Heroism is a massive raid/party wide dps boost.
    Hex is a really weak version of crowd control.
    Purge can get rid of a bunch of the opponents buffs.
    Wind Shock (like Earth Shock) can interrupt casting.
    Lesser Healing Wave is a fast cast, think Flash of Light (Pally) or Flash Heal (Priest).
    Healing Wave is a slower cast, bigger heal, think Holy Light (Pally) or Greater Heal (Priest).
    Chain Heal is good anytime your whole team needs heals, if 3+ need a small heal its a good choice to use.

    The other big thing of shammies is totems.

    Each shammy on your team can drop one totem from each element.
    Pick the best totems of each type.
    Mana won't stack with itself, so you'll only want one.
    I might go with:

    Fire: Totem of Wrath, Frost Resistance Totem, Searing Totem, Searing Totem.
    Water: Mana Spring Totem, Cleansing Totem, Healing Stream Totem, Healing Stream Totem.
    Air: Wrath of Air Totem, Windfury Totem (only if you have a melee tank), Grounding Totem, Grounding Totem.
    Earth: Tremor Totem, Strength of Earth Totem (again, only if you have a tank), Earthbind Totem, Stoneskin Totem.

    Make this into a big macro for your shammies like this:
    Just move the spells around, so each shammy has one from each element.
    You might drop essential totems first, so keypress 1 drops Totem of Wrath, Tremor Totem, Grounding Totem, Mana Spring Totem, etc.


    #show
    /castsequence reset=5 Totem of Wrath, Mana Spring Totem, Wrath of Air Totem, Tremor Totem


    Some totems you'd like the ability to drop individually instead of part of the big totem macro.
    Even though you have 2 or 3 groundings in your totem drop macro, having all shammies drop one on a press can really help vs casters.
    Dropping all Magma Totems can help with AoE (or 3x Magma + 1x Totem of Wrath).

    Other totems you'll want on a castsequence.
    The spell name is a cast, the comma is a null where nothing happens for that shammy.
    Some totems which will benefit from the sequence include Earth Bind (for the root once talented), Fire Nova (for the stun once talented), Fire Elemental, Earth Elemental.
    Thunderstorm will be a good spell (not totem) to round-robin once you get it (talent obtained)

    /castsequence reset=12 Fire Nova Totem,,,
    /castsequence reset=12 ,Fire Nova Totem,,
    /castsequence reset=12 ,,Fire Nova Totem,
    /castsequence reset=12 ,,,Fire Nova Totem

    Give each shammy the macro once, on the same keybind and you're set.

    Hopefully that gives you a few ideas for shammies.

  4. #4

    Default

    Thanx for the quick response.......

    ..Yeah, from what Iv'e read elemental is the way to go for leveling and then like you've said, one can go resto later or just dual-spec. I may have a druid as the tank later on, but will have to see how things go.

    I appreciate the attack sequence info as that will help get some things going. And I can easily bind the totem sequences to my xkeys or wherever. I doubt I'll be 70 before the new patch comes out, but i'll give me something to work on.
    Windows 7 RC, Quad core, 2.66GHz, 8192k ram
    EVGA 260GTX 896Mb x2
    WD 300G Raptor 10k

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