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Thread: EQ2 Macro Guide

  1. #1

    Default EQ2 Macro Guide

    A lot of players coming from WoW will pretty much be in a state of culture shock when transferring over to EQ2. One of the biggest problems with WoW having such a monster share of the MMO market is that other games suffer greatly when compared to WoW on information. You want to know how to do something in WoW, it's easy to find the information. Want to do something in EQ2? Good luck. Almost all the information is seriously outdated.

    In keeping with Noxxy's post to try and smooth over some of the culture shock and hopefully provide some valid, current information, here's my resource for EQ2 and macros.

    EQ2's macro system is not as robust as WoW's or Original EQ's. It is very simple, and somewhat limiting, but still enough to get the job done.

    Macro Rules -

    Macros can call up to 24 actions each. Actions include :
    • Spells
    • Combat Arts
    • Abilities
    • Commands
    • Equipping items
    • Using items


    Macros cannot have any form of delay.

    There is no wait command.

    You cannot call a macro from a macro.

    Macros do not auto-upgrade from level to level. They do, however, from grade to grade. That is to say, spells all get new names when you level.

    • My fury gets "Minor Elixir" at level 3. It upgrades to "Elixir" at level 10. This is a whole new spell as far as the game is concerned. You will need to edit your macros to use the new spell name.
    • My Fury has "Minor Elixir" at level 3. As soon as I get it, it is listed as (Apprentice I). I find a nice sage to make me an upgrade to (Apprentice IV) or (Adept III) or get a book drop to (Adept I) or even (Master I) or I upgrade this spell as a Master II choice. It is still the same spell as far as the game is concerned. You do not need to edit your macros.


    Creating a Macro

    1. Hit "O" to open your "Socials" menu. Select the "Macros" tab.
    2. Hit "K" to open your "Knowledge Book". Here you will find all actions that your character knows.

      Pro Tip - Not everything you learn will go in the "Spells" or "Combat Arts" sections. Some special spells and actions, such as attacks learned from AAs, will end up under your "Abilities" tab.
    3. Use "Sort" to organize your abilities better.

      eq2_1.jpg
    4. Hit <Click to Edit> in your Socials window to start a new Macro.
    5. Give your macro a name and select an icon.

      Pro Tip - Don't like the icons listed? You can drag an icon directly from your Knowledge book and drop it on the default icon.
    6. Add your actions.


    Pro Tip - You can just drag and drop any spell or ability from your Knowledge Book, or item from your inventory, into the Macro Editor. The Macro Interface will automatically fill in the proper step type. You will still need to use the "Add Step" for commands like "follow", "pet attack" and "assist", however.

    eq2_2.jpg

    This is where you can end up diverging a bit. So let's look at the macros in a friendly vs. unfriendly setup and break down some of the options.

    Friendly Spells

    EQ2 has a built-in "Target=" function for certain spells. Mostly any "Friend" targetted spell will have this functionality. That would be direct heals, reactionary buffs, wards or summonable items. Once you drag a spell like this to your Edit Macro Window, a "Target" box will be added. You can either fill in a player's name so it will cast on that target no matter what you target, or you can leave it blank to make it cast on your current target.

    Leaving it blank will also allow you to also pass the spell through a hostile target to a friendly target, just like the targettarget conditional in WoW. {Thanks, Noxxy.}

    eq2_3.jpg

    Hostile Spells

    For spells that don't fall under the Friendly catagory, you will need to use a command line to send them off in the right direction. You'll just be using a simple assist command here. A list of current in-game slash commands, such as emotes, assists and pet commands can be found at The EQ2 Wiki.

    1. Select Macro Step : Command and click "Add Step".
    2. Add the appropriate command. In this case an assist.
    3. If you're a pet class, you can also add an attack command.
    4. Start dragging your spells in.
    5. Save your macro by clicking "OK" and drag the icon from your Socials window to a hotbar slot.


    Equip/Use

    You can also use macros to "Use" items in your bags or Equip items from your bag onto your paperdoll. Some will give you options to tell you where to put them, such as mainhand and offhand weapons. These can be set via a dropdown menu after you drag them from your inventory to your Edit Macro Window.

    eq2_4.jpg

    Queueing

    EQ2 uses a Queueing system for spells and abilites. When you push a button, the game casts that spell. When you push 2 buttons, the game casts the first button and queues the second button to be cast as soon as your first spell completes casting. When you press 3 buttons, the game casts the first, queues the second and then overwrites the second with the third. This is vital when it comes to macros.

    What queueing means in a macro is you push your macro button once, it uses the first spell/ability and queues the last function in the macro.

    So let's look at a macro example. Here my spells are set in random order, without regard for cast time or cooldown time.

    Pro Tip - This is a bad, bad macro on so many levels.

    eq2_5.jpg

    • I hit the button once and wait. Wild Salve casts immediately. Hibernation casts right after it.
    • I spam the button, Wild Salve casts. Maybe Hibernation queues and casts. Maybe Nature's Elixir cancels Hibernation and casts next, and Hibernation gets queued again. Perhaps Hibernation goes off next...and on down the list.


    Messy and unpredictable, yes?


    This is where we need to understand how the macro is trying to work. It will always try to cast the topmost available spell and the bottom spell. Available or not, it will always "Stick" on the bottommost spell and queue to cast when it can, while moving along the line on the upper spells. The macro will never move up the list from the bottom. If the bottommost spell is on cooldown, the macro will queue it for later and go back to the topmost available spell.

    Likewise, it will always start at the top of the macro. It can take a ton of spamming to get any of my spells in the middle to go off because Wild Salve has a 1 second cast and a 5 second cooldown. With seizure-inducing button spamming, I can maybe get 3 spells down the list before Wild Salve is off cooldown and the macro casts that again.

    A much better way to make this an effective, if not efficient macro, is by putting your longest cooldowns at the top of the macro and your shortest one at the bottom.

    eq2_6.jpg

    This way, I can spam away and it will pretty much go through the whole list, top to bottom, using Wild Salve every time it can, without it starting over too soon or skipping spells in the middle.

    When boxing, you will also want to take cast times into consideration. While that's not too vital in a normal situation, multi-boxers will want their spells to matchup somewhat otherwise you have one character all the way through a macro full of short-cast spells while the rest are still trying to get through a bunch of long cast spells. I currently break my macros up into debuffs, dots, direct damage, close range and situational. While I try to get all the debuffs into my first macro for all my toons, some debuffs have a very long casttime. In these cases, I'll drop some debuffs into my dots macro for that toon, so they can pick up where they left off while my other toons are moving on through their damage.

    Pro Tip - Heroic Opportunities are huge boons to your group, you will want to use them as often as possible. Be sure to drop your various HO starters into your macros so each group member can start different ones back to back.

    There is also the option to turn off spell queueing. {Options > Controls > Button Queue > Enable Ability Queue}. This will allow you to create macros that are closer to /castsequence macros, but will still stick to the first available cast order. It just prevents the end spell from ever trying to queue as a secondary cast.

    Finally, you will see the option to check "Primary" in all your macro steps. This does not force a spell to be your primary cast. It only selects which spell you want to use as your cooldown marker for the macro button.
    Last edited by Khatovar : 08-25-2014 at 02:31 PM

  2. #2

    Default

    Great guide to EQ2 macros Khatovar - thankyou!

    If I may, I'd like to add a little more to this statement:
    You can either fill in a player's name so it will cast on that target no matter what you target, or you can leave it blank to make it cast on your current target.
    - leaving the player's name area of the macro blank can also cause the beneficial spell to be cast on your current target's implied target assuming the current target is a mob. For example, you are attacking a mob who is currently attacking another group member. You can cast a heal and it will fall on the attacked group member without having to explicitly target them.

    Some listings of ingame 'slash commands' which can be used in macros can be found at these links (some are getting pretty old now and haven't been updated for a while):
    http://www.tentonhammer.com/node/54475
    http://eq2.wikia.com/wiki/Slash_Commands
    http://eq2.allakhazam.com/wiki/slash_commands_(eq2)
    http://www.eq2interface.com/forums/showthread.php?t=982

  3. #3

    Default

    Good to see finaly more and more topic about EQ2 ;o!!

    I started 1 year ago with keyclone ( and droped it 5 days ago for ISboxing ) and this forum was an empty space for sharing some infos for EQ2 boxers ;o.

  4. #4

  5. #5

    Default

    Great info, thanks! This has answered a lot of questions I was wondering about.

    Perhaps it's time that the EQ2 wiki here got some information put into it for multi-boxing?

    I'm having a blast so far in EQ2, and took the leap to 6-boxing it. :thumbsup:
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  6. #6

    Default

    I haven't been able to find this anywhere..but is there a way to assign keybinds to the other hotbars outside the first 3?
    Like "CTRL+SHIFT+1" on hotbar 4 in slot 1?

    I've seen a way to rotate out hotbars, so perhaps I need to look in that direction.

    Edit- I was also wondering if there are training dumies (or something like them) to test out spell macros?
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  7. #7

    Default

    TBTH - I haven't found a way to get more than the 3 hotbars going (besides the shift+1, shift+alt+1, shift+ctrl+1, etc., to swap hotbars around - which incidently can be a real pain in mid-combat hence why I disable it!)

    Training dummies = Kunzar Jungle - Tabernacle of Pain - training 'walls' which are free but you will need to do the faction quests so you are not KOS

    Also - if you have a guild hall:
    Training Dummy Supply Chest
    Allow members to spawn training dummies for combat practice.
    Purchase: 5p 500,000 status
    Upkeep: 10g 2,500 status

  8. #8

    Default

    Hrmm.. I just chose to /duel one of my other accounts to set up the macros.

    I ran into something interesting though. I turned off the Button Queue and it seems to break the macros for the cast sequence type setup.

    Verified it by placing all the spells in the macro on a hot bar..and only the first one will go off.

    Edit - I"m putting the order from lognest to shortest recast in my macros...in case that's needed.
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  9. #9

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    I had to ask on the boards on that one, it sounds like a bug. If you run the macro through test it works like it's supposed to, but it stops working the second you try to use the actual macro. I'll post back once I hear something, but until then they'll probably just say use queueing and put a long cooldown ability at the end if you don't want to spam a low-cooldown attack.
    Blog : Herding Khats
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    Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
    *Commences Wielding the Banhammer like there's piñatas up in here and I'm Lady Thor*

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  10. #10

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    Quote Originally Posted by 'Khatovar',index.php?page=Thread&postID=181671#pos t181671
    I had to ask on the boards on that one, it sounds like a bug. If you run the macro through test it works like it's supposed to, but it stops working the second you try to use the actual macro. I'll post back once I hear something, but until then they'll probably just say use queueing and put a long cooldown ability at the end if you don't want to spam a low-cooldown attack.
    Ah, I didn't think to run them through the test button. I just put it on a hotbar and spammed.

    But, it still works a LOT better than what I was doing. I was able to kill stuff that had previously been slaughtering me.
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

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