I came up with this the other week. Thought I ought to share it. It involves 3 buttons, 1 /click macro, a decurse macro, and a healing macro. Code is as follows:
Code:
Macro#1
/click MultiBarBottomLeftButton2
/click MultiBarBotomLeftButton3
Macro#2
/castrandom [target=chara] Remove Curse,,,,,,,,,
/castrandom [target=charb] Remove Curse,,,,,,,,
/castrandom [target=charc] Remove curse,,,,,,,
/castrandom [target=chard] Remove curse,,,,,,
casstrandom [target=chare] Revmove curse,,,,,
Macro#3
/insert healing macro here.
Basically, what it does is that every time you hit the /click macro, you have a 50% chance of attempting a decurse and a 50% chance of macro#2 not firing and moving on to your regular healing macro. Of the times you attempt to cast a decurse, you have a 20% chance of trying to decurse an individual character.
In the short run, you're not likely to get rid of anything particularly fast. In the long run, your constant attempts should eventually clear up most of your group without having to spend any individual attention on decursing. It's worked well enough for me in Molten Core on the boss fights where curses are spammed, so I know it actually functions.
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