For the following sets of teams since quite a few of us have them;
5 shamans
1 tank + 4 clothies
For the following sets of teams since quite a few of us have them;
5 shamans
1 tank + 4 clothies
(Paladin) - Level 80 - Halestoarm - Wildhammer US PVP
4 x (Shamans) - Level 80 - Imprue Impiper Imphoebe Impaige "The Charmed Ones"
well,
I have not built a shaman paladin team yet.
But for mine I am going to continue with the versatility theme.
Priest - Engineering/Enchanting (currently Enchanting/Tailoring)
Druid - Engineering/Alchemy
Warrior - Engineering/Herbalism
Mage - Engineering/Inscription
Paladin - Engineering/Jewel Crafting
Not in group
Rogue - Engineering/Mining (already there)
Shaman - Engineering/Skinning
This will give me all of the "re-sale" professions and the gathering I need for it.
And of course I LOVE engineering. :)
I have a few 70s and I am going with prot pally + mage + 3 shammies. I've already leveled up to 350/375 profs on all of them:
pally = mining/alchemy
mage = tailor/enchant
shamans = skinning, LW, mining, JC, herbalism, inscription
The only profs I am missing are blacksmithing (all mats saved, gonna use for a deathknight later) and engineering, which I have on a 70 warr I will level later.
Mining is gonna be a big money maker, there is a xmute on 20 hour cooldown for a bar that is used heavily by BSs and engineers and will be in very tight supply.
In TBC each prof had very good high end BOP items - weps for BSs, entire sets for tailors, decent items for LWs, etc. In WOTLK profs get self-buffs like 2 extra gem sockets for BSs or ring enchants for enchanters, but almost all crafted items are BoE and may not be "the best". Frankly having 5 miners may be the best money maker, if you have your heart set on 5 mechanohogs or mammoths.
I currently am setup as follows:
Pally - Eng/BS
Shaman - LWX4, Ench, Alch, JC, Inscription
However, WoWHead currently states there are 228 BoE crafted by profession items requiring between level 71 and 80 whereas there are only 17 BoP items. If that doesn't change, I will change my professions, particularly LWX4. In TBC, LW could give you a very good head start at 70 in terms of gear but it doesn't appear that is still going to be the case at 80 so there is no reason to hold on to that profession.
It seems, the developers are putting the incentive in the little extras instead of the gear. If you check the WoW forums there are many many posts on this subject. In fact, the developers have stated that they don't want people to feel forced in to a profession to gear a particular item like the BS weapons of TBC. They want people to do professions they find fun.
With that said, I'd try to pick up mining, herbalism and skinning if things don't change. Maybe tailoring to get rid of all this cloth.
<Blue Man Group>Aradar/Ereder/Iridir/Orodor/UrudurDuskwood - Alliance
All of them except fishing(which is 4 x 300 at the moment) .
Except for tailoring(364) and inscription(360) I have all primary and secondary professions at 375 \o/
I'll level all of them to max skill, but levelling my characters will be a priority.
Even though it seems strange to have Tailoring on a shaman. I was thinking of the cool down aspect for the bags/eng/cloth that people will be clambering for. My other thought is to do something like the following;
ToonA (shaman) 375 Skinning & 375 Herbalism --- Leave Alone
ToonB (shaman) 375 Mining & nothing --- Pick up Tailoring
ToonC (shaman) 240 enchanting & 340 Inscription --- Leave Alone
ToonD (shaman) nothing & nothing --- Pick up Mining & Alchemy
ToonE (shaman) nothing & nothing --- Pick up Tailoring & Alchemy
Would this make sense to all of you for making money based on upcoming cool downs?
My thought would be to do this for a couple of months to make a nice profit and then drop them to do what I want.
What do you all think?
(Paladin) - Level 80 - Halestoarm - Wildhammer US PVP
4 x (Shamans) - Level 80 - Imprue Impiper Imphoebe Impaige "The Charmed Ones"
Here's how I have mine setup, I've spent the past week and a lot of dailies gold on getting these skills maxed.
Team 1
Sedlec [Paladin] - Enchanting/Jewelcrafting
Anaimh [Shaman] - Herbalism/Alchemy
Bnaimh [Shaman] - Blacksmithing/Engineering
Cnaimh [Shaman] - Mining/Leatherworking
Dnaimh [Shaman] - Inscriptions/Tailoring
Team 2
Khaas [Death Knight] - Blacksmithing/Enchanting
Mirwai [Mage] - Tailoring/Mining
Xom [Warlock] - Tailoring/Herbalism
Caerroil [Druid] - Leatherworking/Skinning
Enaimh [Shaman] - Undecided
My Blog: SRS Business
shaman - enchanting/mining
shaman - enchanting/inscription
shaman - enchanting/herbalism
shaman - enchanting/skinning
after how much a pain leveling enchanting was on 4 shamans no way i'm getting rid of it.
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After many hours searching through the details I'm going Leatherworking/Enchanting on all of my characters.
Besides the items you can create enchanting provides +19 spell power on each ring for a total of +38 spell power you cannot get anywhere else.
Leatherworking provides +70 spell power to bracers, while the enchanting + spell power to bracer is only 30, giving you an extra +40, this is the biggest min/max out there.
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wtb 204830803830840834 light leather pst.Originally Posted by 'Ellay',index.php?page=Thread&postID=146189#post14 6189
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