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  1. #1

    Default [MACRO] Druid spam spells

    Okay so i looked through the macro stickies and such and tried using one this:

    /cast [exists,harm,nodead] fireball
    /stopmacro [exists,harm,nodead]
    /assist party1
    /cast [exists,harm,nodead] fireball

    I replaced the names with my own spells im using for druid which are moonfire and wrath.. Basically what i wanted to do is have one macro have the druid use moonfire, then wrath one time, rather than having to spam 2 different keys for that effect. Is this possible to do? Im dualbozing a paladin (main,master) and druid slave

  2. #2

    Default

    for assists:

    /assist party1
    /castsequence reset=target/combat moonfire, wrath


    also, why are you using [exist, harm, nodead]??? the spell wont cast unless the thing exist, is harmful, and is not dead anyway, so its a bit of a mystery why people add conditions that are redundant.

    anyway happy dualbozing.... whatever that is. lol

  3. #3

    Default

    They've seen people add it once and keep doing it. Conditions are only needed if you want to say, both heal and dps in the same macro.
    and using assist is a tad bit slower than just using
    /castsequence [target=party1target] reset=target/combat moonfire, wrath

    I've noticed tho, that since 3.0.1, reset=combat is the same as reset=target. I've had problems with this with cooldownspells and chainpulling :S
    Currently not boxing, info below is not really relevant.

    ProtPala+Elemental+Holy+Moonkin+Shadow
    Currently: Level 80+75*4
    Griznia, Leonina, Grizniaah, Leoninja, Grizniiah
    EU - Draenor - PvE
    5xFrostmages @ 45

  4. #4

    Default

    [exists, harm, nodead] is not redundant if the error messages bother you. Since it will only cast when the condition is met you wont get "I don't have a target" type error spam when pounding the keys during target transitions.

  5. #5

    Default

    [exists, harm, nodead]

    In order for something to fit the conditional harm or nodead, it must exist.
    The harm and nodead conditionals infer exists and thus exists is not needed at all.
    Harm and nodead are only needed if you want to eliminate the error message, which is a perfectly understandable reason to use them.

  6. #6

    Default

    sometimes error messages are useful.... on the main screen.

  7. #7
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    Default

    It should be different....


    Reset = Target -- should trigger when your target changes, even if you're still in combat or for a buff sequence even if not in combat.
    Reset = Combat -- should trigger only when combat ends, no matter how many things you fought in a row.


    There wasn't anything in the patch notes saying this had changed.
    If it has, its a bug and will likely be fixed shortly.

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