Date Posted: 11/30/06 7:50pm
Subject: RE: Anybody done a Hunter Pet vs Warlock Pet duel? round 1:
succ vs owl; no owl skills; no talents = owl beat succ w/50% of his HP left
round 2:
vw vs owl; no pet skills; no talents = owl 36%/vw 0% health at end of fight
round 2:
vw vs owl; no pet skills; 41 demonology/no hunter talents; 4805vs/3611owl HP; 5360/4255 AF; 251/359 AP; owl 0%/vw 1400HP at end of fight
round 3:
succ vs owl; no owl skills; 41DM/no hunter talents; succ = 2402HP/2699AF/82.5DPS/251AP = succ beat owl with 128HP left
round 4:
felguard vs owl; no pet skills; 41DM/no hunter talents; FG = 3432HP/3357AF/90DPS/251AP = FG beat owl with 1100HP left
round 5:
FG vs owl; no FG skills/owl screech3/dive2/STA9/AF8; 41DM/no hunter talents; owl = 4917AF/3801HP/61DPS/329AP;; debuffed the FG's AP to 176; owl defeated FG with 320HP left
round 6:
VW vs owl; same owl as round 5; 41DM/no hunter talents; amazingly, VW beat the owl with 600HP left
round 7:
vw vs owl; same owl as round 5; 41DM/45BM; owl = 4181HP/5966AF/88.4DPS; owl beat the VW with 2821HP left...complete spanking
round 8:
succ vs owl; same owl/talents as round 7; owl beat succ w/3100HP left...another spanking
round 9:
FG vs owl; same owl/talents as round 7; owl beats FG w/2801HP left...bout same as succ
round 10:
FG vs owl; same owl/talents as 7; FG = avoidance/cleave/demonic frenzy/intercept; owl beat FG w/909HP left...MUCH closer
round 11; same as 10; owl beat FG with 410HP left
round 12; same as 10; owl beat FG with 1200HP left
round 13; same as 10; owl beat FG with 1800HP left
round 14; same as 10; owl beat FG with 1400HP left
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A few general observations:
[*]Low sample size here, so don't read too much into it all.

[*]My hunter and warlock are in nearly identical levels of gear (50% dungeon set 1 or equivalent, rest greens). [*]The owl was 59 in this test, so I'd only expect it to skew more in favor of hunters if he were 60. [*]I have no pet-specific set bonuses or procs or non-talent abilities on these guys, so there may be some influence there. [*]I note that the owl with screech did indeed deplete his bar of focus about halfway through the fight, even with 2/2 of the new focus regen talent. This was a bit surprising. In non-elite fights with you shooting as well, I would not expect his focus to ever drop long enough to matter. In boss fights or long chain fights, Go for the Throat will be a very nice addition along with the regen talent. [*]With that said, the regen talent is FAR superior to the old one (as you would obviously expect). Say hello to actually being able to keep claw up as a viable long-term DPS ability instead of sucking the pet dry in 6 seconds. I do still think growl will suffer since claw costs less mana, meaning in a depleted situation, as soon as the regen happens it will fire claw and not growl. This will, IMO, only widen the aggro gap between screeching and non-screeching pets. (NOTE: I haven't tested that and don't plan to until well after patch 2.0 goes live. I won't have a pet without screech that is loyalty level 6 in time to learn much there. [*]The warlock's attack power buff (Demonic Frenzy) was very quickly up to 10 stacks, and stayed there through all of the fights once it stacked up. This talent is a better single talent than frenzy in all but caster-interrupt cases, IMO. If I had a cat, I'd be very interested in seeing how cat vs FG did with the cat not having an AP debuff always applied to the FG. I suspect it might turn out a lot different than this test. [*]The group damage buff after pet crits was pretty much always on, much like the Demonic Frenzy pet buff, but it is a group buff. VERY nice. Group players that don't have to deal with uber AOE insta-ganking your pets will REALLY enjoy this buff, as will their group.
So, overall, I'd say the warlock Demonology buffs improve warlock pets by a roughly similar amount as do the BM tree for hunters. I find it interesting to note, however, how little rational thought is being applied to both of those talent trees and the classes themselves as a result. I didn't really note anything in either class that was terribly overpowering. The hunter's anti-CC ability is very nice but, as many have pointed out, it does little good in either a prolonged fight or a case where you are already under a CC effect. The warlock definitely gets the worst of the pet improvements (and arguably rightly so) as it detracts from so much of thier primary abilities. The improvements in pets for them (as for us) is damn nice but the limitations are legion. Sure, both classes are much improved but, as Koneg pointed out elsewhere, once the mobs and players buff up to their full post-BC potential, I fear both classes will be right back where we are today with regards to pet viability. Of course, I could be wrong.
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