View Full Version : [WoW] Alliance win percentages this AV weekend
KapitiCoaster
06-04-2012, 08:38 PM
Kia ora
Just a little thought for the Bloodlust weekend in AV
I recorded the following data to help myself understand the negitivity a segment of the Alliance community has when encountering Horde within AV -
Day One: Total Games 23 (+3 disconnections did not complete BG)
Alliance 16 wins - Horde 7 wins
70% win rating for Alliance
Day Two: Total Games 19 (+2 disconnections did not complete BG)
Alliance 11 wins - Horde 8 wins
57% win rating for Alliance
Day Three: Total Games 9 (+6 disconnections did not complete BG)
Alliance 6 wins - Horde 3 wins
62% win rating for Alliance
To make the weekend more exciting I camped Van flag for all but three of the BG's to see how better suited my team was at defence then attack. The two resounding defeats I remember included the noted Prepared and a premade BG from a PVP server.
Stats on total kills (average and approx values)
3422 kills each (X5)
84 deaths each (some died more then others so this is a team average)
When next you enter a BG - remember to play smart - play smiling - you can make a very effective influence on the outcome!
JohnGabriel
06-04-2012, 09:02 PM
Actually it all depends on me.
When on my horde toon the alliance wins, when on my alliance toon the horde wins.
MiRai
06-04-2012, 09:23 PM
I'm with JohnGabriel.
However, it doesn't matter if you play on the Bloodlust battlegroup, the Cyclone battlegroup, the Rampage battlegroup, or any other battlegroup because, for random BGs, the battlegroups are all merged per region (not sure if Russian realms are included with other European realms or not).
zenga
06-05-2012, 12:21 AM
(not sure if Russian realms are included with other European realms or not).
In Europe you queue up in a pool according to your language. With that exception that the (only one I believe) Portuguese server queues up with the English realm pool, which is indicated by a special tag behind their name. You can face any language team though. You get a lot of fancy jokes at the start of a bg ... 'oh lets kill some Germans'. The only team you cannot face are Russian teams. Reason being is the Cyrillic they use, resulting in ??? instead of their names. You can however queue up with a Russian over real ID (as well with the French, the Germans, etc), but that's been a while since I saw that.
EaTCarbS
06-05-2012, 07:00 AM
I played 10+ games this weekend, and only lost 2.
It makes a big difference when you're a large boxing group playing objectives (The alliance don't know what to do when they see 10 toons heading up a tower :D)
http://i.imgur.com/0z9Dv.jpg
http://i.imgur.com/rKdAd.jpg
http://i.imgur.com/EAFZa.jpg
Mokoi
06-05-2012, 08:31 AM
Queued for 1 game.
Stayed in Queue for 15 minutes with no pop.
Logged out.
Went to local park next to the river with beautiful girlfriend and made love under the full moon.
100% win ratio.
Noids
06-05-2012, 08:37 AM
Queued for 1 game.
Stayed in Queue for 15 minutes with no pop.
Logged out.
Went to local park next to the river with beautiful girlfriend and made love under the full moon.
100% win ratio.
Pics or it didn't happen :P
Acidburning
06-05-2012, 10:56 AM
I didn't see any other boxers this weekend :[
Prob played 15-20 games
Queued for 1 game.
Stayed in Queue for 15 minutes with no pop.
Logged out.
Went to local park next to the river with beautiful girlfriend and made love under the full moon.
100% win ratio.Pics or it didn't happen :P
But was it multiboxed?
Cptan
06-05-2012, 01:45 PM
Played 20+ games to farm the 5 war mounts and to gear up a lock and a mage, so 3 boxing here. About 70% win rate as Alliance.
Ran into few hordes boxing teams. Took the Alliance PUG team great efforts to overcome the boxing teams, and slowly grind to Drek.
Only 2 encounters with horde teams playing the Rath Strat. The first encounter was with, The Zerg, with 25 members, and Alliance won, a big surprise. I was smiling to myself when I engaged battle with Ualaa, Cloverine, Kakuzu, and Tiny.
http://i.imgur.com/ykNaU.jpg
The second encounter was, hmm..... educational. I am no AV BG expert but this was what happened. The horde team was very organized, whereas the alliance team consists of 50% 'no brain' toons. Those alliance with at least half the brain decided to regroup at the bridge near stormspike graveyard and used it to our full advantage. It actually works. We drove back few waves of horde attacks, and see the horde reinforcement count reduces faster. Needless to say we lost eventually, thanks to the impatient alliance toons. It will be fun if both teams are premade.
Regardless, it was a fun weekend for me.
valkry
06-05-2012, 07:36 PM
Didn't lose a game on my 65-68 hunter team :P
As for overall, I think I have a win ratio of 60% on my shammy team. Over 1000 games or so. 90% on my ex-twink priest team (but that was because at 60 5x devouring plague would 1 shot anything and was almost no skill involved)
Ualaa
06-05-2012, 08:31 PM
Played 20+ games to farm the 5 war mounts and to gear up a lock and a mage, so 3 boxing here. About 70% win rate as Alliance.
Ran into few hordes boxing teams. Took the Alliance PUG team great efforts to overcome the boxing teams, and slowly grind to Drek.
Only 2 encounters with horde teams playing the Rath Strat. The first encounter was with, The Zerg, with 25 members, and Alliance won, a big surprise. I was smiling to myself when I engaged battle with Ualaa, Cloverine, Kakuzu, and Tiny.
http://i.imgur.com/ykNaU.jpg
The second encounter was, hmm..... educational. I am no AV BG expert but this was what happened. The horde team was very organized, whereas the alliance team consists of 50% 'no brain' toons. Those alliance with at least half the brain decided to regroup at the bridge near stormspike graveyard and used it to our full advantage. It actually works. We drove back few waves of horde attacks, and see the horde reinforcement count reduces faster. Needless to say we lost eventually, thanks to the impatient alliance toons. It will be fun if both teams are premade.
Regardless, it was a fun weekend for me.
Your encounter with <The Zerg> was five boxers, but unfortunately we had 15 pugs, so wasn't really a RathStrat game.
We wanted to do RathStrat, but the pugs were not onboard.
We decided to stay in the base, and use that as a choke... but again the pugs were not cooperating.
Still was a fun game.
The Preform AV Enabler wasn't working terribly well, during AV weekend.
But Tiny's addon Oqueue, is really neat.
Similar idea, but instead of each player queuing as a solo, the group leaders each queue at once.
If you use real-id, so each of the leaders is on the same realm... that overcomes the one server that queues faster than the others, which is very common in PreForm games.
JohnGabriel
06-05-2012, 10:10 PM
[..snip..]
But Tiny's addon Oqueue, is really neat.
[..snip..]
I searched Curse and WoWInterface for this but couldn't find it. Can you post the exact name?
zenga
06-05-2012, 11:22 PM
I really hope they remove the ability for a raid leader to queue up individual people. It has no longer anything to do with random battlegrounds. I know that I advertised as well in the past to form premades, but I changed my opinion totally after seeing some people I introduced to battlegrounds quitting after meeting those groups who's only goal is to farm HK on the gy. A big part of random bg's is the fact they are not organized, Blizzard removed the ability to queue up with more than 5 people for a reason. As well did they introduce rated bg's for a reason. I'm totally convinced that all those premade groups have a negative impact for wow pvp in the long run. Besides, what's the fucking point of gy camping right from the start ... a good battle where you actually have to play good is much more satisfying. But apparently I'm one of the very few who think like that about it. Not because I'm butt-hurt cause I met a premade (like many others who QQ about the addons), it actually doesn't impact me at all. But more from a gameplay perspective.
EaTCarbS
06-05-2012, 11:43 PM
I really hope they remove the ability for a raid leader to queue up individual people. It has no longer anything to do with random battlegrounds. I know that I advertised as well in the past to form premades, but I changed my opinion totally after seeing some people I introduced to battlegrounds quitting after meeting those groups who's only goal is to farm HK on the gy. A big part of random bg's is the fact they are not organized, Blizzard removed the ability to queue up with more than 5 people for a reason. As well did they introduce rated bg's for a reason. I'm totally convinced that all those premade groups have a negative impact for wow pvp in the long run. Besides, what's the fucking point of gy camping right from the start ... a good battle where you actually have to play good is much more satisfying. But apparently I'm one of the very few who think like that about it. Not because I'm butt-hurt cause I met a premade (like many others who QQ about the addons), it actually doesn't impact me at all. But more from a gameplay perspective.
The only thing "Random" about random BGs is the actual BG you are going to play in. Blizzard is fine with people queueing together (and they encourage it). I don't understand why people get their panties in a bunch when someone queues as a group in a MULTIPLAYER game. Multiboxers are technically premades themselves. Why should people who are willing to put the work and effort into creating something like a 40 premade be drug down to the bottom level to the people who are to lazy to put any effort into anything?
JohnGabriel
06-06-2012, 12:10 AM
I wouldnt say people are too lazy if they dont like joining premades. Most of the reason I multibox is I dont like having to group with and depend on other people.
I dont really care much one way or the other about allowing premades, but it doesnt make me lazy that I dont like too.
Cptan
06-06-2012, 12:11 AM
Your encounter with <The Zerg> was five boxers, but unfortunately we had 15 pugs, so wasn't really a RathStrat game.
We wanted to do RathStrat, but the pugs were not onboard.
We decided to stay in the base, and use that as a choke... but again the pugs were not cooperating.
Still was a fun game.
You guys did ambush us at Galv, wiped us after we killed him, and drove some of us to the north. I was surprised by the way the Alliance recovers from that and could dash down to the Southern area. The negative comments about boxing subsided really fast after battle started. IMO, it was good communication and team work that contributed to the win.
I really hope they remove the ability for a raid leader to queue up individual people. It has no longer anything to do with random battlegrounds. I know that I advertised as well in the past to form premades, but I changed my opinion totally after seeing some people I introduced to battlegrounds quitting after meeting those groups who's only goal is to farm HK on the gy. A big part of random bg's is the fact they are not organized, Blizzard removed the ability to queue up with more than 5 people for a reason. As well did they introduce rated bg's for a reason. I'm totally convinced that all those premade groups have a negative impact for wow pvp in the long run. Besides, what's the fucking point of gy camping right from the start ... a good battle where you actually have to play good is much more satisfying. But apparently I'm one of the very few who think like that about it. Not because I'm butt-hurt cause I met a premade (like many others who QQ about the addons), it actually doesn't impact me at all. But more from a gameplay perspective.
I can understand your view point. But it is more frustrating when your team members choose to act silly, like keep rezzing at the same GY where there are tons of enemy aoe you. Sigh...
zenga
06-06-2012, 12:25 AM
The only thing "Random" about random BGs is the actual BG you are going to play in. Blizzard is fine with people queueing together (and they encourage it). I don't understand why people get their panties in a bunch when someone queues as a group in a MULTIPLAYER game. Multiboxers are technically premades themselves. Why should people who are willing to put the work and effort into creating something like a 40 premade be drug down to the bottom level to the people who are to lazy to put any effort into anything?
The other random factors are your teammates and classroles. The argument that blizzard is fine with people queuing with more than 5 is bullshit. They have said that themselves and they have put in a queue limit of 5 people, on purpose. If you want to ignore that argument by saying that the api allows it to circumvent it: then the api is conflicting with what they have stated and with the limit they put in. What you are basically doing is tricking the system by mass queuing at the same millisecond. If you don't have enough people for who the BG pops, you leave the BG. That is another unintended behavior, as it has repercussions for other people in the queue and in the actual BG (they might start with 5-7 active people). Yes it's perfectly legal to leave the queue, the difference is that with the addon it's being done on a much larger scale, and you are not gonna tell me this was intended when they designed the system. It's very simple: if they wanted us to be able to queue up with 10 man, they would increase the limit. But they actually did the opposite, shrink it down from 10 to 5.
If you don't understand the impact these organized full premades have for the average player, then there is something wrong with your understanding of the game in my book. Imagine that as of tomorrow, all current players would queue up for a random dungeon with a full premade, and the same for LFR. Then the newer players (which the game really needs to stay healthy) will never experience good play nor be able to steal with their eyes. And big part of this mmo is that knowledge/experience is being transmitted from one player to another as the game progresses. The same is true for aspiring pvp'rs. If they experience the ganking from the first minute on a GY, by people who game the mechanics to increase the level of organisation a random bg should have, then what's the point for them to even queue up.
It's not the occasional premade that is wrong, it's the development of a whole community around it, i.e. the scale on which it happens. There are now everyday a couple of pugs that just queue up in AV with 40 people where the intend is max 5, with the only goal to just farm the GY, avoiding pretty much every bg objective. And if the outcome beats the intent, then something is wrong in my opinion, something that needs to be fixed.
About your argument that multiboxers are technically premades themselves: up to 5 people - as intended - there is nothing wrong with that. Nor will it have deciding impact on every bg you play. Whereas - definitely in the 40m maps where the level of organisation is much harder - with a full premade you have a guaranteed outcome. It has simply nothing to do with pvp in my opinion.
EaTCarbS
06-06-2012, 01:01 AM
The other random factors are your teammates and classroles. The argument that blizzard is fine with people queuing with more than 5 is bullshit. They have said that themselves and they have put in a queue limit of 5 people, on purpose. If you want to ignore that argument by saying that the api allows it to circumvent it: then the api is conflicting with what they have stated and with the limit they put in. What you are basically doing is tricking the system by mass queuing at the same millisecond. If you don't have enough people for who the BG pops, you leave the BG. That is another unintended behavior, as it has repercussions for other people in the queue and in the actual BG (they might start with 5-7 active people). Yes it's perfectly legal to leave the queue, the difference is that with the addon it's being done on a much larger scale, and you are not gonna tell me this was intended when they designed the system. It's very simple: if they wanted us to be able to queue up with 10 man, they would increase the limit. But they actually did the opposite, shrink it down from 10 to 5.
If Blizzard was not ok with addons like Preform AV Enabler, they would have broken them long ago. There is a blue post saying that premades are a-ok, but my google skills fail me today.
If you don't understand the impact these organized full premades have for the average player, then there is something wrong with your understanding of the game in my book. Imagine that as of tomorrow, all current players would queue up for a random dungeon with a full premade, and the same for LFR. Then the newer players (which the game really needs to stay healthy) will never experience good play nor be able to steal with their eyes.And big part of this mmo is that knowledge/experience is being transmitted from one player to another as the game progresses. The same is true for aspiring pvp'rs. If they experience the ganking from the first minute on a GY, by people who game the mechanics to increase the level of organisation a random bg should have, then what's the point for them to even queue up.
Your reliance on a hypothetical is ridiculous because the situation you describe will never happen. Therefore, it is illogical to form an argument based upon it. Graveyard camping happens all the time in 10-15 mans when a 5 man group queues up (or one team happens to be terrible/undergeared). People seem to get along fine, even with all of the shenanigans of low level pvp.
It's not the occasional premade that is wrong, it's the development of a whole community around it, i.e. the scale on which it happens. There are now everyday a couple of pugs that just queue up in AV with 40 people where the intend is max 5, with the only goal to just farm the GY, avoiding pretty much every bg objective. And if the outcome beats the intent, then something is wrong in my opinion, something that needs to be fixed.
Intent is completely reliant on the players, not the developers. If all a player want to do is run around and pad kills, then they should be allowed to do so. The game wouldn't be much fun it it was "you must do x, y, and z in this order in order to experience the game." Those kind of games give you about 8 hours of gameplay, and WoW is not that kind of game. It thrives on giving players options and restricting them as little as possible.
About your argument that multiboxers are technically premades themselves: up to 5 people - as intended - there is nothing wrong with that. Nor will it have deciding impact on every bg you play.
So you're ok with premades, but you're not. I just don't understand how a multiboxer can be against premades when they ARE a premade. It just seems like a double standard to me, since you're ok with premades in one context, but not in another.
Whereas - definitely in the 40m maps where the level of organisation is much harder - with a full premade you have a guaranteed outcome. It has simply nothing to do with pvp in my opinion.
Bold text is false. Outcomes are never guaranteed, just likely to go according to plans.
MiRai
06-06-2012, 01:11 AM
If Blizzard was not ok with addons like Preform AV Enabler, they would have broken them long ago. There is a blue post saying that premades are a-ok, but my google skills fail me today.
There is actually a blue post saying the opposite about the add-on assisted queueing:
http://eu.battle.net/wow/en/forum/topic/3523403390?page=5#94
However, I'll agree with this...
Graveyard camping happens all the time in 10-15 mans when a 5 man group queues up (or one team happens to be terrible/undergeared). People seem to get along fine, even with all of the shenanigans of low level pvp.
While graveyard camping can end up being lame if you're on the receiving end... at least in AV you can actually go to another graveyard and can never truly be camped unless your team controls no graveyards and you're stuck in the starting tunnel (although I highly doubt that would ever be the situation).
Invisahealz
06-06-2012, 01:24 AM
But Tiny's addon Oqueue, is really neat.
Similar idea, but instead of each player queuing as a solo, the group leaders each queue at once.
If you use real-id, so each of the leaders is on the same realm... that overcomes the one server that queues faster than the others, which is very common in PreForm games.
here is the addon
http://www.solidice.com/oqueue/
zenga
06-06-2012, 08:51 AM
If Blizzard was not ok with addons like Preform AV Enabler, they would have broken them long ago. There is a blue post saying that premades are a-ok, but my google skills fail me today.
"This is not something that we are encouraging, but it is also something that we currently have no realistic way to prevent. That being said, this is something that may change soon, which is why we always advise people to not use any type of add-on designed to circumvent or bend our balancing safeguards... using such add-ons can lead to severe account penalties!"
That's the blue post. Yet again you avoid the fact that they put in a 5 player limit to queue up together, down from 10 man. Why on earth do you think they did that? They most likely could take out the ability for a raid leader to queue up individual players, but that would only be a temp fix. Because the business logic of the queue system just happens to put people who queue up at the same second in the same BG (more or less). That is not a feature, it's a way programmed to deal with things. And any addon that uses this is basically gaming the default intent. If they would disable preform AV, another addon would pop up sooner or later with a time provided by the raid leader: 'click on 10'. That's why they say they have no realistic way to prevent it at the moment.
Graveyard camping happens all the time in 10-15 mans when a 5 man group queues up (or one team happens to be terrible/undergeared). People seem to get along fine, even with all of the shenanigans of low level pvp.
There is a difference when you play a couple of minutes, get pwnd by the other team, eventually end up the gy and can't leave him anymore, ... with a full premade team who's sole intend it is to start gy camping from the first second. With a normal pug, you don't know how well your team is geared (only the people you queue up with), how good/bad the opponent team is; and typically you have no voice com. A premade have/know these things. It's easier to deal with the fact that the opposition is better, than dealing with opposition who game the normal queue limit and gets a coordination advantage (which is basically what you do with AV preform).
And it only gets worse for the 40 man bg's.
Intent is completely reliant on the players, not the developers. If all a player want to do is run around and pad kills, then they should be allowed to do so. The game wouldn't be much fun it it was "you must do x, y, and z in this order in order to experience the game." .
The devs have most definitely an intent with the rules, objectives & features they set for a bg. Because that is what they think will provide balance, fun & a good player experience. If it turns out that the outcome is totally different from the intent, but everyone is having 'fun' cq a good experience, there is no need to change things. If it turns out the other way, then they should (and will as seen in the past) change things.
So you're ok with premades, but you're not. I just don't understand how a multiboxer can be against premades when they ARE a premade. It just seems like a double standard to me, since you're ok with premades in one context, but not in another.
Yes it's a double standard, but based on the scale it happens. I find it fun to have someone in my raid who can absolutely trash talk (with humor) someone who fucks up on a boss for 30 seconds. But if he starts to do it all raid long it gets annoying and becomes counter-productive. The scale on which it happens is important. I don't think that an occasional premade has a big influence on the general player experience, but I'm convinced that developing a whole community around premades and mass forming premades results in bad player experience.
I really enjoyed doing a 25m premade to get AV perfection, it's great to experience that level of coordination. But I changed my mind overtime as I see the outcome. The only thing I can hope for is that they allow premades to queue up vs other premades, outside of rated play (that is for the 40 man maps).
Ualaa
06-07-2012, 01:22 AM
Fun is subjective; what is fun for one might not be fun for another.
Blizzard has said repeatedly, almost anything you can do to the other faction is part of the war.
You really have to go to an extreme, for it to be considered griefing.
I cannot imagine it being that fun, to have your toons camped at a graveyard.
Then again, when you queue for arena and only run into 2-3 teams that are far above yours... and they repeatedly kill you, that's not fun either.
At the moment, the addon AV Preform works.
It has worked since pre-Burning Crusade.
If Blizzard really wanted to break it, they could.
It is a question of whether its worth the effort.
In rated battlegrounds, if you go against a team from your own faction, one of the two teams receives a temporary buff that they're actually the opposite faction.
If Blizzard was to put half the players queuing on each side, and not care what the pre-battleground faction was... that would be a premade breaker; they could even allow 5-man groups to queue.
TamanXXX
06-11-2012, 03:29 PM
I Besides, what's the fucking point of gy camping right from the start ... a good battle where you actually have to play good is much more satisfying.
No game starts with graveyard camping, and in AV the team being camped has the most options to get out it. Even in a pug a little communication to regroup can change the outcome of the game. I've been in a position where our team was being camped in a pug and we still won when half the group decided to res elsewhere and and make a break for vann when all the alli where heading to the graveyard to get their share of the hk's.
I am personally all for blizz going the other way and allowing people to join raids for the larger bg's because I feel they are more about co-ordination than about gear.
MiRai
06-11-2012, 04:55 PM
No game starts with graveyard camping, and in AV the team being camped has the most options to get out it. Even in a pug a little communication to regroup can change the outcome of the game. I've been in a position where our team was being camped in a pug and we still won when half the group decided to res elsewhere and and make a break for vann when all the alli where heading to the graveyard to get their share of the hk's.
That's exactly what happened to me a few weeks ago. It was hilarious and I would have loved to have been in their Vent/TS when that happened.
valkry
06-12-2012, 08:19 AM
There is actually a blue post saying the opposite about the add-on assisted queueing:
http://eu.battle.net/wow/en/forum/topic/3523403390?page=5#94
However, I'll agree with this...
While graveyard camping can end up being lame if you're on the receiving end... at least in AV you can actually go to another graveyard and can never truly be camped unless your team controls no graveyards and you're stuck in the starting tunnel (although I highly doubt that would ever be the situation).
I've camped the starting tunnel before, was awesome fun. And you can GY camp even well geared teams. The headstart you get from dpsing as soon as they res is pretty hard to overcome and a 10 man team can be held by 8, while 2 run the flag
Ualaa
06-12-2012, 07:30 PM
In the course of a battleground, it is not uncommon for one or two <insert vulgarity here> Rogue(s), to Sap one member of my team.
I've even had rogues who were afraid to engage the one toon I leave behind... as I run along, just watching the health of the sapped team member.
So if they do open, I can at least have a one-on-one with the rogue.
Instead of killing the abandoned toon, they continue to follow and sap/harass my team.
This can be extremely frustrating to deal with.
And is not really playing the game to pursue the objective (kill the other side in pvp to take something or to achieve the objective for the battleground)... it is instead, spending your entire time griefing (albeit legally, according to Blizzard) the other faction.
Things are not always going to be fair or nice in pvp, and this is one extremely annoying/unfair issue, that as a boxer I just have to live/deal with.
I have zero issues with returning the favor by graveyard camping the other side.
If a player decides it is no fun, and cannot deal with it... I don't really care if they quit battlegrounds or the game.
When you enter into PvP, the same as when I enter into PvP, the other side is going to take advantage of anything they can that will lead to their win.
Destahd
06-13-2012, 02:22 AM
In the course of a battleground, it is not uncommon for one or two <insert vulgarity here> Rogue(s), to Sap one member of my team.
I've even had rogues who were afraid to engage the one toon I leave behind... as I run along, just watching the health of the sapped team member.
So if they do open, I can at least have a one-on-one with the rogue.
Instead of killing the abandoned toon, they continue to follow and sap/harass my team.
This almost belongs in a different thread altogether.
"How to annoy the crap out of boxers everywhere" would be the thread titlte.
I don't care about fears, I don't care about being graveyard camped.
But it annoys me to no end when a patient rogue just keeps sapping random members of my group.
valkry
06-13-2012, 03:27 AM
This almost belongs in a different thread altogether.
"How to annoy the crap out of boxers everywhere" would be the thread titlte.
I don't care about fears, I don't care about being graveyard camped.
But it annoys me to no end when a patient rogue just keeps sapping random members of my group.
If this was made into a new thread, I would request daily for it to be locked and deleted. Would hate to have more then the current number of people doing this to me.
In other news, it's hard to do this to a hunter team, thank you flare and track hidden :P
candlebox
06-13-2012, 05:18 AM
Haha D I had that happen to me back on Mag to my shams. Took me Forever to get up top. Would almost be worth just running ferals and stealthing up top.
Ualaa
06-13-2012, 04:19 PM
Even with Blood Boil (AoE attack centered on the DK) going off...
And spreading Death & Decay around the entire team...
Sometimes I find them, in which case they almost always die... can D&D the area they vanish in...
And sometimes they escape and go back to sapping.
Blood Boil is generally more useful while moving, and not mounted, because they cannot chase too closely without getting hit.
If there was a better detection method, or a way to force your toons to be in combat for a couple of minutes...
I'm sure the rogue would leave, when their perverse pleasure is denied them.
I don't care if its at an objective I am holding.
Essentially, they just ensure I continue to guard whatever -- so their team cannot have it.
It only really sucks, when you're moving from A to B, and are in a relatively useless location.
I had an arena match, quite a while ago.
I managed to take out the healer and three of the other four toons.
Their rogue managed to vanish.
Running the team around, to get the see invis crystals didn't help.
With all the pillars, the ability to go under the bridge etc...
I couldn't find this one elusive rogue.
His game plan was probably to hope I would give up, or that I would eventually disconnect.
Instead I spent about 10 minutes selecting a DVD from the nearby shelf, eventually deciding on Batman Begins.
There was less than 15 minutes left in the movie, when the rogue eventually left.
I'm pretty sure he ended up griefing his own team a lot more than he did me.
I never did kill that rogue, in that game... but did get the win.
candlebox
06-14-2012, 06:54 AM
LoL....was the Batman selection any relation to your rogue dilemma? I have had it happen twice and i just leave whoever behind. Esp. in AV when you have about 5 minutes to do anything.
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