View Full Version : [WoW] Hellfire Ramparts
thinus
01-22-2008, 08:08 AM
Ms Blonde boldly led the Suntrider Dogs into the armpit of the Hellfire Citadel and met with fierce resistance.
Lessons learned:
AoE rain of fire hurts
Beastmasters are immune to CC and call 2 wolves
Destroyers Mortal Strike and do a knockback aggro drop
Rippers are immune to CC and like to hide behind the clothies
Wolves die fast
3x Destroyers will make you cry
All Sunstrider Dogs were level 60 and this is how the bosses stacked up:
Watchkeeper Gargolmar
Strategy was to sheep 1 add, kill the other add, kill sheeped add and then kill Gargolmar. Sheep got resisted or went wrong somehow. Didn't slow me down as I beat down 1 add, beat down the 2nd add and then beat down the boss. Pally had no problems tanking and keeping aggro. No healing problems and no dps problems. Flawless victory. Pally now has a breastplate that actually seems to cover some skin, amazing.
Omor the Unscarred
Strategy tank and spank. Spread out the healer and dps and made sure they were in range of Omor. Dispel macro for every character at the fingertips. In the words of Captain Jean-Luc Picard, "Engage!" The pally had no problem picking up the doggies that spawned. Curse got applied once and was removed promptly. Pally went bounce about while Omor nuked the casters a little just to liven things up. Once the pally stopped fooling around and got the old plate boots firmly back on Terra Firma aggro was easily taunted back and the life drains from the puppies and Omor's measly dps didn't hurt much. Renamed boss to Nomore the Scarred and Mswhite thanks you for her funky beads.
Nazan and Vazruden the Herald
!$!$%!#%%^$@@^%&^!%&@&!$%!$@#$%#!
1st attempt: got owned so bad it is embaressing
2nd-10th attempt: Vazruden goes down quick. Nazan owns me quick.
I tried spreading my team out. I tried keeping them grouped. Best I did was get him down to 30%. There is just too much going on for me to stay in control. Watch for fire spit on clones. Watch for fire spit on tank. Try and keep aggro with tank. HEAL! Move healer. AoE heal. DPS. Move tank. Fie breath AAAAARRRGGGGHHH!!!!! If the tank loses aggro I have to be so quick on taunt as Vazruden will immediately fire breath on the group and drop fire spit on them. The fire spits just seems to come too often for me to adequately adjust. I barely have time to hit my key to move the group back and start a heal before the pally is getting fire breathed and standing in flames.
Better strat, fire res pots or levels needed. Nazan is a cow.
EDIT: Had Nazan and Vazruden confused.
beyond-tec
01-22-2008, 08:31 AM
Nazan and Vazruden the Herald
!$!$%!#%%^$@@^%&^!%&@&!$%!$@#$%#!
1st attempt: got owned so bad it is embaressing
2nd-10th attempt: Nazan goes down quick. Vazruden owns me quick.
*lol* :D :D :D
excellent.
thinus
01-24-2008, 08:13 PM
Nazan down!
Group was 61.
Strat:
I parked the 4 clones on the bridge just out of range of the 2 mobs you need to kill before the boss engages. I used a square formation with the priest front left, warlock front right, mage back left and the hunter back right. Everyone was flush against the wall to give me maximum space to work with.
Pally engages and I down the two gaurds quickly. I target Vazruden and get ready to build quick aggro while carefully watching where the fireballs go. If a fireball does not go to my pally I quickly move my mouse to the character standing in fire and manually move them out of it (ugly, I know). Quickly mouse back to the main, heal if necessary, DPS like crazy and watch for the next fireball.
Vazruden went down before Nazan landed and I had time to pick up Nazan with the pally and start to build aggro. Nazan would still turn now and then to fireball someone else but mostly he was now firmly aggrod on the pally and I just had to keep moving everytime he flame breaths as it usually drops fire on you as well. I almost went down once or twice as the fire spit, flame breath combo does a crapload of damage.
I lost two group members late in the fight when he fireballed them but he was almost dead and I decided to just dps him down. Acceptable losses. Apologies Ms Black and Ms Red.
Buffs: Fire Resistance Aura, Fortitude, Arcane Brilliance, Blessing of Wisdom, Blood Pact and Righteous Fury on the paladin
Pots: none (might have popped a healing potion in the heat of battle but can't recall)
Loot: fecking polearm, ah well, good for smacking non-elites around I suppose and pvp
Also got a stamina cloak upgrade for the pally.
Stabface
01-25-2008, 05:09 PM
I believe the trick here is to nuke the crap out of the dragon while he's in the air and get him down low before he lands...
thinus
01-26-2008, 07:42 AM
I believe the trick here is to nuke the crap out of the dragon while he's in the air and get him down low before he lands...
I've read that strat. I didn't try it though as it would have been difficult for my tank to stay on Vazruden but all the dps to be on Nazan. I would have had to change my setup quite a bit.
Nepida
01-27-2008, 04:37 AM
I believe the trick here is to nuke the crap out of the dragon while he's in the air and get him down low before he lands...
I've read that strat. I didn't try it though as it would have been difficult for my tank to stay on Vazruden but all the dps to be on Nazan. I would have had to change my setup quite a bit.
It really depends on your group. With my 5 shaman it was better to leave him flying because the Grounding Totems nullified anything he did in the air.
Ellay
01-27-2008, 08:58 PM
Just an FYI for anyone leveling up, Vazruden is seriously a much harder fight than it should be at those levels, so downing him with a multi-boxing group at your level - give yourself a pat on the back :)
Ughmahedhurtz
01-28-2008, 03:33 AM
Just an FYI for anyone leveling up, Vazruden is seriously a much harder fight than it should be at those levels, so downing him with a multi-boxing group at your level - give yourself a pat on the back :)I'm with Ellay on that one.
You can split the dragon and the orc into separate pulls. Just pull the last two guards on the bridge all the way to the top. Stay out of range of the orc and nuke the dragon until he comes down. You can then rest up and kill the last guy. It takes awhile longer but is a lot less hectic. I got tons of shards doing it this way, by stealthing to him on my two druids.
Stabface
01-28-2008, 03:05 PM
Wait, you can split Vazruden and Nazan? 8|
Where exactly do you pull the 2 guards to, in order to accomplish this? :D
You know how on the final bridge there are four guards. Kill the first two guards and then pull the last two guards to where the first two guards were at the beginning of the bridge. Vazruden(the orc) will just sit in the middle and Nazan (the dragon) will start fire-bombing and rotating between three spots on the platform. In two of the spots you can nuke him without aggroing Vazruden. Takes a little more time but it is a lot easier.
However if you die to the dragon before aggroing the orc, the dragon will despawn but the orc will stay and you will have to reset to complete quests or get the chest to open.
Gande
02-03-2008, 08:46 PM
GJ on the Nazan kill =)).
konraddo
02-09-2008, 12:26 PM
Tried the dragon as lv62 with no success. ;( ;( ;(
I read from Wowhead that the dragon lands @ 25% so it may actually sound better to DPS the dragon without touching the orc? With 10k armor, it's pretty much no harm for the orc to beat my paladin.
Gotta try next time. May as well try @ 63 again since I foresee some armor upgrades in Terrokar.
thinus
02-11-2008, 05:36 PM
Tried the dragon as lv62 with no success. ;( ;( ;(
I read from Wowhead that the dragon lands @ 25% so it may actually sound better to DPS the dragon without touching the orc? With 10k armor, it's pretty much no harm for the orc to beat my paladin.
Gotta try next time. May as well try @ 63 again since I foresee some armor upgrades in Terrokar.
Well what went wrong? Can't figure out how to beat the encounter unless you know why you failed.
Ripper
02-14-2008, 01:19 AM
FR totem or aura and a greater fire resist pot does wonders. I remember going in with my shammies at 64, and he let out his hot ass breath on my group twice and killed us all. :love:
Vyndree
02-17-2008, 11:18 PM
FR totem or aura and a greater fire resist pot does wonders. I remember going in with my shammies at 64, and he let out his hot ass breath on my group twice and killed us all. :love:
I did it at 62 with 4 ele shammies and a prot pally. Fire resist aura and even fire resist totem are key, as well as spreading out. I did not dps the dragon in the sky (though I didn't know about it at the time), just bursted down the orc and avenger's shield + taunt'ed the dragon when it landed. Keep the shammies spread out at max distance.
Boylston
02-17-2008, 11:27 PM
FR totem or aura and a greater fire resist pot does wonders. I remember going in with my shammies at 64, and he let out his hot ass breath on my group twice and killed us all. :love:
I did it at 62 with 4 ele shammies and a prot pally. Fire resist aura and even fire resist totem are key, as well as spreading out. I did not dps the dragon in the sky (though I didn't know about it at the time), just bursted down the orc and avenger's shield + taunt'ed the dragon when it landed. Keep the shammies spread out at max distance.I actually find that it is easier if I keep my shammy DPS squad all clumped up in a pile. I use my L70 Shaman as "tank", meaning once the two guards are down to start the event I go kill the rider, drop a fire resist totem in a more central spot, and then tank the dragon more towards the center of the circular platform. The DPS squad is at range, but probably not exactly max range.
If I see a fire bomb land on the pile, I use my alternate movement keyset (the arrow keys) to just step them forwards or backwards out of the burning patch. Same with my "tank", except I just strafe to avoid a burning patch.
I'm sure either technique will work, the advantage of Vyndree's "keep em spread out" plan is that if a fire bomb does land on someone, it's only gonna hit one, most likely. I like having them in a compact little pile so that the fire bomb's effect is easy to see. I literally watch the DPS squad 80% and the tank 20%, ready to interrupt casting to move the team out of the mess.
A lot of times, there's only one or maybe two moves that's required before the dragon dies.
Take a fire pot, put down groundings all of the time (even when the dragon lands!!!) fire ress aura, and win, downed on lvl 61, i frapsed it, if anybody wants to i can upload it tonight?
Almost forgot, watch agro! the dragon has seperate agro, when he drops, let your tank take a pot and get some base agro, after that you can heal him. If you heal him before he has at least some agro on the dragon, he will be hard to get of your group (or whats left of it ;)). I did put salvation on my shammys for this fight, didnt need the mana anyways, helped a lot!
since stage6 is hardly the place to upload it used to be :(
http://www.wegame.com/watch/Ramparts_boss_3/
put down groundings, cuddle up, watch threat (blessing of salvation > all others) and this boss is easy mode
my pally was lvl 61 my shammies where 60
Binaryzero
02-24-2008, 08:39 PM
Great work! One quick question, what is the addon that pops up to show your spells are off cooldown?
Zomg Los I hate you! and by hate I mean love because your video pointed out a HUGE oversight on my part. I didn't think Nazan's fire could be absorbed by the grounding totems so I wasn't even putting them down (nub). So yesterday morning I ran in there at 62, focused on keeping them down, and owned Nazan for the first time! Was cake!
Thanks!
Great work! One quick question, what is the addon that pops up to show your spells are off cooldown?JIM_CooldownPulse
its cool, use it on all my chars :)
Zomg Los I hate you! and by hate I mean love because your video pointed out a HUGE oversight on my part. I didn't think Nazan's fire could be absorbed by the grounding totems so I wasn't even putting them down (nub). So yesterday morning I ran in there at 62, focused on keeping them down, and owned Nazan for the first time! Was cake!
Thanks!:D no worries, i was surprised myself when i saw that :)
twobztwop
03-06-2008, 03:34 PM
This fight was big problems for my 5x ele shamans. Tried it at 60, 62 and just got toasted by Nazan's firebreath. I eventually beat it at 64 -- but only after using a cheap trick I ran across on the forum. ;)
I'm not sure if this is common knowledge or not, but I found it really helpful and probably would have had to wait till I had access to Earth Elementals or a tank to complete it.
The trick is to pull the first two mobs (that start the event) at the bottom of the ramp all the way to the top of the ramp with your main character. Have the other four guys waiting at the top of the ramp with totems or whatever; if you run too far with your main the 2 mobs your pulling will reset. Pull them just far enough to get everyone in lightning bolt range. Once you take them out you'll notice that only Nazan is aggroed. Vazruden isn't, he just waits in the middle of the platform for you to attack him. Don't, just dps Nazan.
Drop grounding totems and get away from them. Nazan will fire blast the grounding totems but the AOE damage can still get you (which is why I didn't think they worked here at first). DPS Nazan and at about 30% he will land. Trigger trinkets, elemental mastery, or whatever you have in your bag of tricks, and go all out. Hopefully he dies before you. If he doesn't you might have to reset the instance and start all over again -- not sure about this though.
The funny part is Vazruden will still be standing in the middle of the platform after you kill Nazan. Just finish him off whenever your ready. I was able to finally complete the 2 Ramparts quests and even loot the chest (I figured it would have bugged out or whatever, but it was fine)... I Wonder if this method works for the heroic mode?
Never had any probs tanking this on my 61 warrior or druid. It would be a difficult fight boxing it though, getting the group to move out of the flames. :)
I 4-boxed this instance with 4 shaman quite a bit while leveling, all the way up to 69. Great xp and quick run. No tank necessary for this entire instance really, stoneclaw totems do the trick usually, although an earth elemental makes the 1st boss fight cake.
Just noticed a previous posted already suggested this... but yeah, for the last boss, I added this note to the wiki:
"As an alternative, easier approach to the last boss - simply stand at the top of the ramp far away from the area where the rider lands. Spread your guys out, bring one guy down and aggro the two guards and pull them to the top of the ramp. Zerg them down up there. When the rider lands, if you are far back enough, he will not aggro. At this point, you can walk down to the circle area, keep to the edge to avoid aggroing the rider, and dps the dragon from the sky. At 20% the dragon will come down and you need to zerg him fast. Once you are done, rez/drink/etc, then kill off the rider. It is a million times easier to do each separately."
I'm not sure if this is a bug or by design, but this fight is a messy pain for low 60s if you don't do it this way.
Knytestorme
03-23-2008, 11:45 AM
OMG, I almost wished I was in a PUG tonight.
Decided to go in and give ramps a run with my team, MT was at 6khp's buffed and ~7.5k armour, everyone else was over 4k hp's buffed so figured it wouldn't be easy since would be at least even con with all mobs but also didn't think it would be the ass-rape it turned in to.
TWO hours for me to clear to Watchkeeper, 9 wipes and all of them but two were to the four pull after beastmaster where there are 2 casters + Destroyer + Hungerer. I just couldn't get the casters to get close enough to be poly'd by my mages before I was destroyed by the lack of healing the Destroyer's MS causes and not able to use concecrate to keep multiple agro since it would break the sheep of the casters and then bring even more pain on me with rain of fire.
I kept at it to watchkeeper, 1-shotted him (yay for leather bracers that got sharded), but I just don't know how to deal with that fourpull apart from burning down down one mob, wiping and then do it as a three-pull. Pulls with one caster were ok, the pulls with 2 melee and 2 dogs were fine as well...hell, even the 4 pull befoe beastmaster with the 3 casters around the one melee was doable (not sure how, but managed to) so I'm guessing I just have to wait until I get another level or 2, or better gear, before going back unless there are some suggestions for how to od it with my group makeup but I thought my makeup would make for easier instance runs than 4/5 shaman.
thinus
03-24-2008, 06:32 PM
I just couldn't get the casters to get close enough to be poly'd by my mages before I was destroyed by the lack of healing the Destroyer's MS causes
Two words: counterspell
Actually, I sheeped that damn Destroyers and always left them for last. I would aggro with the Pally and just run miles away to get the casters in range for dps.
dancook
03-25-2008, 02:25 PM
I've just finished doing Ramparts,
60 pala
60 h priest
60 f mage
60 des lock
60 s priest
First boss was easy, dots then nuke.. when healers were going to heal i aoe silenced, he then died.. and i finished off the healers.
The demon guy was hard until i realised the curse aura was an ACTUAL curse.. and not matter how far i was from the boss it didn't matter! so once i realised i could decurse it I killed him easily... though i did manage to kill him before, after losing my casters to the aura.. my healer and paladin took down the last 150k life!
Dragon.. got it sussed now. Casters all in a pile and I set my arrow keys to strafe left right / move fwd backward, Then I keep an eye on them and move them out flames.. whilst i constantly heal paladin tank and nuke! Keep my tank moving around the dragon most of the time, so not to stay in hot spots.
No problems with trash.
Icetech
06-19-2008, 11:52 AM
I realize this is a old thread.. BUT i just wanted to say that i hope i never have to kill that damn dragon again! lost to them 5 times at 61... came back at 64 and wiped 3 times.. got him on the 4th.. then died to the AOE:) but i got the quest done and man... it made me tighting up my playing a bit...
Gurblash
06-19-2008, 12:26 PM
You mean you didn't use THIS ('http://www.vimeo.com/1163803') method? Basicly kill the dragon while he's still in the air.
You pull the 2 sentry mobs all the way back up to the top of the ramp.
When you kill them the rider will be dropped in the middle of the platform below, allowing you to sneak down along the edges and with the help of grounding totems, nuke the Dragon before he descends :P
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