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Svpernova09
04-07-2010, 12:04 PM
In World of Warcraft: Cataclysm, we'll be making lots of changes and additions to class talents and abilities across the board. In this preview, you'll get an early look at some of the changes in store for the shaman class, including a rundown of some of the new spells, abilities, and talents, and an overview of how the new Mastery system will work with the different talent specs.

New Shaman Spells

Primal Strike (available at level 3): Primal Strike is a new weapon-based attack that every shaman will learn very early in the game. Our goal with this ability is to make leveling as Enhancement rather than as Elemental more viable, since many key Enhancement talents become available at fairly high levels.

Healing Wave (level 4): While the shaman already has an ability called Healing Wave, we're adding another spell to the class's direct-healing arsenal and giving it a familiar name. The current Healing Wave will be renamed Greater Healing Wave, and the intent is for the 'new" Healing Wave to be the shaman's go-to heal. Lesser Healing Wave and Greater Healing Wave will be used on a more situational basis.

Unleash Weapon (level 81): Unleashes the power of your weapon enchants for additional effects (see below). A dual-wielding Enhancement shaman will activate the effects of both of their weapon enchants. Instant cast. 30-yard range. 15-second cooldown. Undispellable.

Here are a few examples of effects we're considering for this ability:



- Windfury Weapon – Hurls a spectral version of your weapon at a target, dealing 50% weapon damage and increasing the shaman's Haste for the next five swings.
- Flametongue Weapon – Deals instant Fire damage and buffs the shaman's next Fire attack by 20%.
- Earthliving Weapon – Heals the target slightly and buffs the shaman's next healing spell by 20%.




Healing Rain (level 83): An area-effect heal-over-time (HoT) spell that calls down rain in a selected area, healing all players within it. There is no limit to the number of players who can potentially be affected; however, there are diminishing returns when healing a large number of targets, much like the diminishing returns associated with AoE damage spells. This should give Restoration shaman another healing tool that improves their group-healing and heal-over-time capabilities. 2-second cast time. 30-yard range. 10-second duration. 10-second cooldown.

Spiritwalker's Grace (level 85): When this self-targeted buff is active, your spells are no longer interrupted by movement and possibly even by your own attacks. This will give shaman of all three specs another way to heal or do damage when it’s necessary to move in both PvE and PvP. Instant cast. 10-second duration. 2-minute cooldown.

Changes to Abilities and Mechanics

In addition to adding new spells, we're planning to make changes to some of the other abilities and mechanics you're familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.

Restoration shaman and other healing classes will need to pay attention to mana more than they've had to during Wrath of the Lich King. Spirit will be the Restoration shaman's primary mana-regeneration stat.
We're making changes to which classes and specs are able to dispel magic, diseases, curses, and poison, largely for PvP purposes. Shaman will have Cleanse Spirit as a baseline ability, but it will only remove curses. Restoration shaman will have a talent that will improve Cleanse Spirit so that it also removes magic. Shaman will no longer be able to remove poison.
Cleansing Totem will be removed from the game, as we want dispels to be a decision for players, not something done mindlessly. To that end, all dispels will cost slightly more mana, and you will waste the spell if you cast it when there is nothing to remove. (Currently, the dispel is only cast when there is something to remove, which encourages spamming 'just in case.") We will balance PvE dispelling with this new model in mind.
Totem of Wrath now will replace Flametongue Totem for all shaman, and dropping this totem will buff the group's spell power by 4%. Elemental shaman will have a talent that lets all Fire totems provide +10% spell power, allowing them to drop Searing, Magma, or Fire Elemental Totems without losing their spell-damage buff. The 4% and 10% buffs will be exclusive with each other and with the warlock's Demonic Pact, so you can't benefit from all of them at once. We're also considering letting Elemental drop Searing Totem at range.
We want to free up Enhancement global cooldowns to make the spec more dynamic to play. We're considering, for example, increasing the cooldown of Lava Lash so shaman have time to work other interesting abilities into their rotation.


New Talents and Talent Changes

Elemental Reach will be simplified so shaman have a more consistent spell range.
We plan to add Earthquake as a deep Elemental talent for targeted and persistent AoE.
Spirit Link will likely be worked back into deep Restoration in some form. The idea is that you will be able to link targets together so they share damage. When we had previously tried to implement Spirit Link, it was hard to balance and a little confusing. However, we really liked the concept -- and so did players -- so we are trying to bring it back.
Elemental will have a deep talent that allows Spirit (which will appear on the gear they share with Restoration shaman) to boost their Hit rating.
Ancestral Knowledge will boost mana pool size, not Intellect.
Enhancing Totems will be replaced with Focused Strikes, which will improve the damage of the new spell Primal Strike and Stormstrike.
With the Mastery system, we're also considering removing a number of talents that grant passive bonuses, such as Mental Quickness, Improved Windfury Totem, Mental Dexterity, Call of Thunder, Tidal Mastery, Purification, Nature's Blessing, and others, to allow players more freedom to choose more interesting talents.


Mastery Passive Talent Tree Bonuses

Elemental
Spell damage
Spell Crit
Elemental Overload

Enhancement
Melee damage
Melee Haste
Nature Damage

Restoration
Healing
Meditation
Deep Healing

Elemental Overload: Your direct-damage spells have a chance to proc a less powerful 'bonus" version of the spell. This will work much like the current Lightning Overload talent, but would also apply to Lava Burst.

Nature Damage: This will provide a passive bonus to the Nature damage dealt by the Enhancement shaman.

Deep Healing: Your direct heals will do more healing when the target's health is lower. This will scale to damage (e.g. someone at 29% health would receive more healing than someone at 30%) rather than have arbitrary break points.

We hope you enjoyed this preview, and we're looking forward to hearing your thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.

Update
Just to clarify a few things:

Meditation – the amount of mana you regenerate in combat as a function of your Spirit.

Also of note, you only get one set of passive talent tree bonuses: the tree in which you’ve spent the most points. Sub-speccing in another tree will not net you those bonuses in addition.

Last but not least, it's the intention of Primal Strike to let shaman play as an Enhancement at low levels. Currently when leveling in this spec, you end up just using Lightning Bolt a lot so you feel like an Elemental shaman instead. At a higher level, Primal Strike gets replaced by Storm Strike. They share a cooldown so Enhancement just won’t ever use Primal Strike after that, in the same way that Prot warriors don’t use Sunder Armor once they have Devastate or Feral druids don’t use Claw once they get Mangle.

Fat Tire
04-07-2010, 12:28 PM
Well I will say it again as I said in the other post.


Holt shit at Spiritwalker's Grace!

and a healing aoe for all specs it seems with Healing Rain which would be huge for Elemental.


Edit: After reading this and thinking for a bit, I am a little meh if this is it for an upcoming expansion. I am thinking these are just a few of the changes.

Siaea
04-07-2010, 12:37 PM
Cleansing Totem will be removed from the game, as we want dispels to be a decision for players, not something done mindlessly. To that end, all dispels will cost slightly more mana, and you will waste the spell if you cast it when there is nothing to remove. (Currently, the dispel is only cast when there is something to remove, which encourages spamming 'just in case.") We will balance PvE dispelling with this new model in mind.

Don't like that at all...if you single box it's really the only way to get out of a rogue's slowing poison. (I guess whether you single or multibox it's really a mean nerf in my opinion.)


Totem of Wrath now will replace Flametongue Totem for all shaman, and dropping this totem will buff the group's spell power by 4%. Elemental shaman will have a talent that lets all Fire totems provide +10% spell power, allowing them to drop Searing, Magma, or Fire Elemental Totems without losing their spell-damage buff. The 4% and 10% buffs will be exclusive with each other and with the warlock's Demonic Pact, so you can't benefit from all of them at once. We're also considering letting Elemental drop Searing Totem at range.

Bad ass. 'Bout the only thing to say to that.


Spiritwalker's Grace (level 85): When this self-targeted buff is active, your spells are no longer interrupted by movement and possibly even by your own attacks. This will give shaman of all three specs another way to heal or do damage when it’s necessary to move in both PvE and PvP. Instant cast. 10-second duration. 2-minute cooldown.

If that applies to damage and healing spells, that could make multiboxed shaman teams highly evil in PvP. Running to an opponent, all the while winding up a lava burst...yummy.

So far I like most of what I'm reading.

Velassra
04-07-2010, 12:41 PM
So no longer able to remove poison, that's a big one....so leaves it to druids only? Especially if can't be removed by a Tankadin either.

Poison sucks, but it's being left to only 1 healer if I read that right so the Druid becomes the MUST have healer for nything that has poison. PVP it'll make druids top healers again I would guess.

Fat Tire
04-07-2010, 12:41 PM
Also the x2 lava bursts!

Elemental Overload: Your direct-damage spells have a chance to proc a less powerful 'bonus" version of the spell. This will work much like the current Lightning Overload talent, but would also apply to Lava Burst.

Also I would think they will change the application of posions(Rogue) from being so easily applied to rather a 1 time/stack posion since dispelling will cost more mana.

Kalros
04-07-2010, 12:48 PM
So far I'm not seeing any Deal Breaker, ladies!

The 'no Cleansing' kinda blows, but I didnt really PvP too much with my Shamen anyway, and rarely used the totems in instances, especially once we outgeared the content.

Some nice additions too! So as long as they dont beat down Prot Pallies too much, my Pally, 4x Elemental team should still be GtG!

Fat Tire
04-07-2010, 12:51 PM
So far I'm not seeing any Deal Breaker, ladies!

The 'no Cleansing' kinda blows, but I didnt really PvP too much with my Shamen anyway, and rarely used the totems in instances, especially once we outgeared the content.

Some nice additions too! So as long as they dont beat down Prot Pallies too much, my Pally, 4x Elemental team should still be GtG!


Totem of Wrath now will replace Flametongue Totem for all shaman, and dropping this totem will buff the group's spell power by 4%. Elemental shaman will have a talent that lets all Fire totems provide +10% spell power, allowing them to drop Searing, Magma, or Fire Elemental Totems without losing their spell-damage buff.


That right there means 4 ELE will still be amazing for any group comp, but really I am chopping at the bit to get into beta and test this stuff out.

defactoman
04-07-2010, 12:54 PM
From a PvP perspective, the loss of the clensing totem will be felt...considering i run like 2-3 of them at a time to make sure pesky rogues don't apply 10 million poisons.

That said,
Flametongue Weapon – Deals instant Fire damage and buffs the shaman's next Fire attack by 20%.

So 4xflame shock, 4x unleashweapon, 4x instant lava burst + random extra lava burst + any fire totem providing bonus damage or some random variation of that should work nice against the higher health pools people are expected to have.


[BLIZZ]
We plan to add Earthquake as a deep Elemental talent for targeted and persistent AoE.


If i read this right, when they say "targeted" i'm hoping they mean /target enemy1 earthquake. This could be so awsome for dropping on a pillar or other LOS hiding place when people are trying to hide. Or even better, drop on yourselves, drop 4 aoe totems, fire nova...go to town.

Lyonheart
04-07-2010, 01:25 PM
hate that i might have to switch my healer to a druid. UNLESS poison applying mobs/bosses are a non issue. But i love the rest of it so far. I had put in suggestions on the main forums to make any fire totem we put down provide the ToW buff. So that change ( wish we had it now ) rocks!

I'm a tad nervous for the prot paly changes. They have said a few times they think Play AE tanking is too good and needs to be "toned down" But I'm sure they wont nerf it into uselessness 8)

crowdx
04-07-2010, 01:41 PM
The poision healing reminds me of BC dungeons where people wanted mage for some cc and hunters for other cc, made it a pain for many other classes to get dungeon runs. This now will make a druid in high demand and make certain healers unusable in certain instances where poision can kill the group and so puts that healer at a huge disadvantage.
For MB'ing not too sure about how they want to make cleansing etc much more manual, I suppose as ling as addon's like decurisive work, then it should still be ok.

defactoman
04-07-2010, 01:46 PM
Since all the classes are changing they might be changing the poison system to something a bit more manageable.

Fat Tire
04-07-2010, 01:47 PM
Hopefully Spirit Link makes it thru this beta. It got scraped in woltk beta.

Heavyd
04-07-2010, 01:52 PM
Paladins should still be able to cleanse poison

http://blue.mmo-champion.com/t/24038610691/upcoming-cataclysm-dispel-mechanics/



Druids will be able to dispel defensive magic, curses, and poison.
Paladins will be able to dispel defensive magic, diseases, and poison.
Priests will be able to dispel defensive magic, offensive magic, and disease.
Shaman will be able to dispel defensive magic, offensive magic, and curses.

genocyde
04-07-2010, 01:55 PM
Man, I had dropped a similar concept to spiritwalkers grace in the suggestion box many times (for mages but they don't really need it as much anyway) glad to finally see something with the ability to cast while running. These changes look about on par with what I was hoping for early expansion info.

Next up is probably the priest class. I'm hella nervous about this one. Been a priest main since before ZG in vanilla. I've been more than tempted to roll a 5 priest team about 1000 times and if theres anything too good in there preview I'm going to start grinding tonight lol

Fat Tire
04-07-2010, 01:55 PM
nvm- HeavyD was correct. :o

Shodokan
04-07-2010, 02:09 PM
For paladin/4 shaman this looks solid still since we don't really lose much PVE wise.

I actually think the extra attack for enhance could be fun too and make a more rotation based attack sequence easier to manage.

universal
04-07-2010, 02:28 PM
regarding the dispels:



s previously mentioned, we are providing three dispel capabilities to all healing classes as follows:

Druids will be able to dispel defensive magic, curses, and poison.
Paladins will be able to dispel defensive magic, diseases, and poison.
Priests will be able to dispel defensive magic, offensive magic, and disease.
Shaman will be able to dispel defensive magic, offensive magic, and curses.

There is some trade-off that is being made in making these changes and we wanted to expand on this further.

Protection and Retribution paladins will lose their current ability to dispel magic.
All shaman will lose dispel disease and dispel poison in exchange for Restoration gaining dispel magic.
Restoration shaman, Restoration druids, and Holy paladins will need to talent into their defensive magic dispels.
Shadow priests won’t be able to remove disease in Shadowform.
Mage, hunter, and warlock will retain their current dispel mechanics.
Body and Soul remains the same, and basically any dispel mechanic not mentioned above is currently planned to remain as it is.
When possible, we’d like to combine dispels into a single action. For example, the druid ability to dispel curses and poisons might be a single spell with a Restoration talent that also allows it to dispel magic. This part of the design isn’t finalized, however.

As with all of our Cataclysm previews, keep in mind that any of these decisions could change when we’re in beta.

pinotnoir
04-07-2010, 02:50 PM
I cant wait until all enhance and elemental shamans fill up the wow forums because they are completely shut down in pvp by trivial to apply rogue poison. Making dispelling only available as part of the healing tree is very stupid. They better make it the first tier or there is going to be some class revolts when it comes to pvp.

Fat Tire
04-07-2010, 03:25 PM
We know there are a lot of additional questions and we'll do our best to answer what we can. Keep in mind, this is merely a preview of things to come.

Q: Will Maelstrom Weapon include Lava Burst?
A: That’s the plan currently.

Q: How can Elemental Overload proc Lava Burst when Lava Burst already hits so hard in PvP?
A: We’re going to change almost every number in Cataclysm to adjust for everything from single ranks of spells to larger health pools to new combat ratings. With much higher health pools, hopefully burst damage will go back to being a tool and not the only way to win matches.

Q: What happens to the Lightning Overload talent?
A: It provides a bonus to Elemental Overload.

Q: Elemental doesn’t want to drop Searing Totem at range. We want to drop Magma Totem.
A: Searing Totem needs to so more single-target damage than Magma. That said, if we’re happy with the ability to occasionally place totems at range there is no reason it couldn’t apply to any totem. Imagine, “After using this spell, the next totem you drop will appear at the feet of your target.”

Q: Will Elemental have to spend talent points just to get the Spirit to hit conversion?
A: It will be bundled with another attractive talent, such as Elemental Precision.

Q: Will Unleash Weapon work with Frostbrand?
A: Yes. We just provided some examples.

Q: Is Healing Rain channeled?
A: No, it's not a channeled spell.

Q: Is Earthquake channeled?
A: Probably, but we’ll see.

Q: Will Unleashed Weapon consume your enchants?
A: No.

Q: Does the 10% spell power buff from Elemental scale with the shaman or the target’s spell power?
A: It will scale with the target the same as Demonic Pact and other buffs that bring the same benefit.

Q: Are you supporting two-handed weapons for Enhancement?
A: Once you start to get into the dual-wield talents, then Enhancement is a dual-wield tree.

Q: You didn’t address Enhancement survivability or mobility or X and Y!
A: This was just a preview and is not a comprehensive list of every change. Much more will be revealed in beta and much will change during beta.

Q: You didn’t answer the most important shaman question! What about Sentry Totem?
A: The Cataclysm is a time of great upheaval. Deathwing’s return to Azeroth tore a hole in the fabric of the universe that tragically resulted in the ultimate and irrevocable destruction of all Sentry Totems. Level designers are contemplating a shrine for the Sentry Totem near that of Uther the Lightbringer. We know shaman players will greet this news with grief, but as with all class changes we’ll have to get into beta before anything is final.

Eloxy
04-07-2010, 05:45 PM
Spiritwalker's Grace (level 85): When this self-targeted buff is active, your spells are no longer interrupted by movement and possibly even by your own attacks. This will give shaman of all three specs another way to heal or do damage when it’s necessary to move in both PvE and PvP. Instant cast. 10-second duration. 2-minute cooldown.

Imagine spamming Interact with target macro while casting LvB CL LB

All shamans running in frenzy and still getting the casts off, this is like one more iwinbutton tbfh. Sounds to good to be true. I realy hope we get this




* this was posted as a new thread in the PvP forum, while it does pertain to PvP the ability is Cataclysm related (IE not even in beta) and should be with the rest of the cataclysm discussion) - Svper

crowdx
04-07-2010, 06:23 PM
I am wondering if the Spiritwalker's Grace talent hints at the fact that there may be a lot more movement in the expansions dungeon systems, more like the ICC 5 man dungeons.

Gormand
04-07-2010, 08:31 PM
I am wondering if the Spiritwalker's Grace talent hints at the fact that there may be a lot more movement in the expansions dungeon systems, more like the ICC 5 man dungeons.

Due to the cooldown on it I dont imagine that the movement is going to be ramped up a huge amount, but maybe certain phases will have more constant movement required. I see this being used on this like Marrowgars bone storm when he picks on you and the people around you, rotface when you get slimed, sindragosa final phase etc etc.
Just helps you not drop the ball because things are getting a little hectic and you have to move. I may be looking at this from a more healing based perspective though :) Its always a pain when theres a lot of raid damage going round, you need to heal but you have to move at the same time :/

Velassra
04-07-2010, 09:54 PM
I am wondering if the Spiritwalker's Grace talent hints at the fact that there may be a lot more movement in the expansions dungeon systems, more like the ICC 5 man dungeons.

With other classes getting instants, I was worried about this too. I hope not, movement fights are where I'm weakest, enough so that I would probably not box anymore. (That and anymore vehicle crap.)

Danos
04-08-2010, 04:24 AM
I cant wait until all enhance and elemental shamans fill up the wow forums because they are completely shut down in pvp by trivial to apply rogue poison. Making dispelling only available as part of the healing tree is very stupid. They better make it the first tier or there is going to be some class revolts when it comes to pvp.

I can't find where I read it but I'm sure they said rogues would have to apply poisions more actively, rather than it be a passive on attack application - certainly hope this is going to be the case! The blues on the dispelling do state there won't be such a need for dispels, but doesn't specifically state PvP.

Seldum
04-08-2010, 05:47 AM
Ofcause they will balance poison etc. out with the abilities to counter it.

All the changes will, as always, change gameplay and even each other out. Let's see if druids become the preferred healer as you guys seems to predict. Personally I think they will be just as good as shamans, paladins and priests for PVE.

It looks like the Shaman healing have been boosted a bit.

Also, I would expect other classes to get more instant stuff as well. For me alot of the changes both in expansions and patches often just shifts gameplay a bit, and are often very evenly spread across the different classes.

In short, they add glyphs, new spells, talents, new classes and still we multibox and pwn everyone.

Nejcha
04-08-2010, 06:02 AM
Spiritwalker's Grace

<3

Mokoi
04-08-2010, 10:00 PM
dispelling will only be available to HEALING specs of their respective classes, so elemental shaman and prot / ret pallies get screwed :P

Ualaa
04-08-2010, 11:05 PM
I don't really do the instances with vehicles.
I don't find them fun, so why bother with them.

Still, more practice at something makes us better at it.
So movement fights or vehicles... if you force yourself to do them, they'll get easier and eventually become trivial.
It just boils down to... are they fun or not?

Shodokan
04-10-2010, 08:47 PM
Wait... so are totems in general gone? >_>

Ualaa
04-11-2010, 02:47 AM
Totems are around still.

Cleansing Totem is gone.
I'm assuming Flametongue is gone, because all specs will have Totem of Wrath (at 4%, or 10% with an elemental talent which will get the bonus with any fire totem).
Sentry Totem is gone.

Still sounds like totems are a focus of the class.

Sam DeathWalker
04-20-2010, 03:37 PM
I hopes healing rain stacks lol ....