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Ken
05-17-2009, 08:38 AM
Two things:
- change /script to /run, so you get more script space
- add "/run ConfirmReadyCheck(1)" (without the quotes) if you're raiding. It does exactly what it says. It doesn't hide the readycheck popup, but as soon as the readycheck is over(everyone confirms or all people timed out), it will disappear.
- changed all script/run commands into 1 big command
- added ConfirmSummon

I have edited the wiki with these changes: http://www.dual-boxing.com/wiki/index.php/Macro:Accept_All

Here's a list of items you can add to the accept all macro:

AcceptGroup();
AcceptQuest();StaticPopup_Hide("QUEST_ACCEPT");
AcceptTrade();
RetrieveCorpse();
RepopMe();
ConfirmAcceptQuest();
AcceptResurrect();
ConfirmReadyCheck(1);
ConfirmSummon();StaticPopup_Hide("CONFIRM_SUMMON");
The accept all macro can look like this:

/run AcceptGroup();AcceptQuest();StaticPopup_Hide("QUEST_ACCEPT");AcceptTrade();RetrieveCorpse();RepopMe();Confirm AcceptQuest();AcceptResurrect();ConfirmReadyCheck( 1);ConfirmSummon();StaticPopup_Hide("CONFIRM_SUMMON");

I removed the party invite dialog hide command, as it didn't work properly anymore since the last patch.

lans83
05-18-2009, 11:06 PM
thanks for this change. anyway you can add a script or command to this or any other macro that allows you to release from your corpse when your whole team wipes? I also added the /jamba-group invite team command to my other /focus macro, so it works that way if you're running Jamba

daviddoran
05-19-2009, 06:03 AM
any way to add "accept summon" to that?

Ken
05-19-2009, 09:06 AM
thanks for this change. anyway you can add a script or command to this or any other macro that allows you to release from your corpse when your whole team wipes? I also added the /jamba-group invite team command to my other /focus macro, so it works that way if you're running Jamba
It's already doing that by calling RepopMe().


any way to add "accept summon" to that?
Add:
/run ConfirmSummon(); StaticPopup_Hide("CONFIRM_SUMMON");

I will re-edit the startpost soon.

[edit] Startpost has changed. I will test it ingame tonight before changing it on the wiki.

Darelik
05-19-2009, 03:00 PM
/run AcceptGroup();AcceptQuest();StaticPopup_Hide("QUEST_ACCEPT");AcceptTrade();RetrieveCorpse();RepopMe();Confirm AcceptQuest();AcceptResurrect();ConfirmReadyCheck( 1);ConfirmSummon();StaticPopup_Hide("CONFIRM_SUMMON");

ken's original post had the macro spilling out onto the real world.

there :) all better. and ty ken!

Maxion
05-19-2009, 03:59 PM
ConfirmSummon();StaticPopup_Hide("CONFIRM_SUMMON");


Does this support battleground queues?
I think you'll have to add the BG one.

Ken
05-19-2009, 04:20 PM
ConfirmSummon();StaticPopup_Hide("CONFIRM_SUMMON");


Does this support battleground queues?

These are for the battlegrounds:


/script AcceptBattlefieldPort(1,1);
/script AcceptBattlefieldPort(2,1);
/script AcceptBattlefieldPort(3,1);
/script AcceptBattlefieldPort(4,1);


or:


/run AcceptBattlefieldPort(1,1);AcceptBattlefieldPort(2 ,1);AcceptBattlefieldPort(3,1);AcceptBattlefieldPo rt(4,1);

The first parameter is the queue number. Because it's so big, I have put it in a separate macro.

Malekyth
05-28-2009, 01:15 AM
I removed the party invite dialog hide command, as it didn't work properly anymore since the last patch.

If you've got WoWAce, you should be able to shut down the dialogues with:

/in 0.2 /script StaticPopup_Hide("PARTY_INVITE")
/in 0.2 /script StaticPopup_Hide("QUEST_ACCEPT")
/in 0.2 /script StaticPopup_Hide("CONFIRM_SUMMON")

Ughmahedhurtz
05-28-2009, 01:24 AM
Awesome work on the updates, folks. Very smooth. :)